diff options
author | Michael Brasser <michael.brasser@nokia.com> | 2012-02-03 12:26:37 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-02-07 05:32:47 +0100 |
commit | ce3dee765c858a0b573d468ef8fee6b838e576d1 (patch) | |
tree | b7026a061b0b58bac6af30eaab6e610c5ebeb504 /tests/auto/qtquick2/qdeclarativeanimationcontroller/data/tst_numberanimation.qml | |
parent | 0ca9d3f0f720e1933379ef40bc5c29253e21cba0 (diff) |
Add and use new animation backend.
The new backend improves performance, and allows us to create
multiple running animation jobs from a single Transition. It is
based off of the existing Qt animation framework.
Change-Id: Id1d0162f6e5c65bf31267f3f9f2042c354375d57
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Diffstat (limited to 'tests/auto/qtquick2/qdeclarativeanimationcontroller/data/tst_numberanimation.qml')
-rw-r--r-- | tests/auto/qtquick2/qdeclarativeanimationcontroller/data/tst_numberanimation.qml | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/tests/auto/qtquick2/qdeclarativeanimationcontroller/data/tst_numberanimation.qml b/tests/auto/qtquick2/qdeclarativeanimationcontroller/data/tst_numberanimation.qml new file mode 100644 index 0000000000..7c4496b206 --- /dev/null +++ b/tests/auto/qtquick2/qdeclarativeanimationcontroller/data/tst_numberanimation.qml @@ -0,0 +1,38 @@ +import QtQuick 2.0 +import QtTest 1.0 + +Rectangle { + id:container + width:50 + height:50 + + Rectangle {id:rect; x:0; y:0; color:"red"; width:10; height:10} + AnimationController { + id:numberAnimationcontroller + progress:1 + animation: NumberAnimation {target: rect; property: "x"; from:0; to:40; duration: 1000} + } + + TestCase { + name:"AnimationController" + when:windowShown + function test_numberAnimation() { + numberAnimationcontroller.progress = 0; + compare(rect.x, 0); + numberAnimationcontroller.progress = 0.5; + compare(rect.x, 20); + + // <=0 -> 0 + numberAnimationcontroller.progress = -1; + compare(rect.x, 0); + + //>=1 -> 1 + numberAnimationcontroller.progress = 1.1; + compare(rect.x, 40); + + //make sure the progress can be set backward + numberAnimationcontroller.progress = 0.5; + compare(rect.x, 20); + } + } +}
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