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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp')
-rw-r--r--tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp557
1 files changed, 557 insertions, 0 deletions
diff --git a/tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp b/tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp
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index 0000000000..f894ff3d39
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+++ b/tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp
@@ -0,0 +1,557 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtest.h>
+#include <QDebug>
+#include <QTouchEvent>
+#include <QtQuick/QQuickItem>
+#include <QtQuick/QQuickCanvas>
+#include <QtDeclarative/QDeclarativeEngine>
+#include <QtDeclarative/QDeclarativeComponent>
+#include <QtQuick/private/qquickrectangle_p.h>
+#include <QtGui/QWindowSystemInterface>
+#include "../../shared/util.h"
+
+struct TouchEventData {
+ QEvent::Type type;
+ QWidget *widget;
+ QWindow *window;
+ Qt::TouchPointStates states;
+ QList<QTouchEvent::TouchPoint> touchPoints;
+};
+
+static QTouchEvent::TouchPoint makeTouchPoint(QQuickItem *item, const QPointF &p, const QPointF &lastPoint = QPointF())
+{
+ QPointF last = lastPoint.isNull() ? p : lastPoint;
+
+ QTouchEvent::TouchPoint tp;
+
+ tp.setPos(p);
+ tp.setLastPos(last);
+ tp.setScenePos(item->mapToScene(p));
+ tp.setLastScenePos(item->mapToScene(last));
+ tp.setScreenPos(item->canvas()->mapToGlobal(tp.scenePos().toPoint()));
+ tp.setLastScreenPos(item->canvas()->mapToGlobal(tp.lastScenePos().toPoint()));
+ return tp;
+}
+
+static TouchEventData makeTouchData(QEvent::Type type, QWidget *w, Qt::TouchPointStates states, const QList<QTouchEvent::TouchPoint> &touchPoints)
+{
+ TouchEventData d = { type, w, 0, states, touchPoints };
+ return d;
+}
+
+static TouchEventData makeTouchData(QEvent::Type type, QWidget *w, Qt::TouchPointStates states, const QTouchEvent::TouchPoint &touchPoint)
+{
+ QList<QTouchEvent::TouchPoint> points;
+ points << touchPoint;
+ return makeTouchData(type, w, states, points);
+}
+static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states, const QList<QTouchEvent::TouchPoint>& touchPoints)
+{
+ TouchEventData d = { type, 0, w, states, touchPoints };
+ return d;
+}
+static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states, const QTouchEvent::TouchPoint &touchPoint)
+{
+ QList<QTouchEvent::TouchPoint> points;
+ points << touchPoint;
+ return makeTouchData(type, w, states, points);
+}
+
+#define COMPARE_TOUCH_POINTS(tp1, tp2) \
+{ \
+ QCOMPARE(tp1.pos(), tp2.pos()); \
+ QCOMPARE(tp1.lastPos(), tp2.lastPos()); \
+ QCOMPARE(tp1.scenePos(), tp2.scenePos()); \
+ QCOMPARE(tp1.lastScenePos(), tp2.lastScenePos()); \
+ QCOMPARE(tp1.screenPos(), tp2.screenPos()); \
+ QCOMPARE(tp1.lastScreenPos(), tp2.lastScreenPos()); \
+}
+
+#define COMPARE_TOUCH_DATA(d1, d2) \
+{ \
+ QCOMPARE((int)d1.type, (int)d2.type); \
+ QCOMPARE(d1.widget, d2.widget); \
+ QCOMPARE((int)d1.states, (int)d2.states); \
+ QCOMPARE(d1.touchPoints.count(), d2.touchPoints.count()); \
+ for (int i=0; i<d1.touchPoints.count(); i++) { \
+ COMPARE_TOUCH_POINTS(d1.touchPoints[i], d2.touchPoints[i]); \
+ } \
+}
+
+class TestTouchItem : public QQuickRectangle
+{
+ Q_OBJECT
+public:
+ TestTouchItem(QQuickItem *parent = 0)
+ : QQuickRectangle(parent), acceptEvents(true), mousePressId(0)
+ {
+ border()->setWidth(1);
+ setAcceptedMouseButtons(Qt::LeftButton);
+ setFiltersChildMouseEvents(true);
+ }
+
+ void reset() {
+ acceptEvents = true;
+ setEnabled(true);
+ setOpacity(1.0);
+
+ lastEvent = makeTouchData(QEvent::None, canvas(), 0, QList<QTouchEvent::TouchPoint>());//CHECK_VALID
+ }
+
+ bool acceptEvents;
+ TouchEventData lastEvent;
+ int mousePressId;
+
+protected:
+ virtual void touchEvent(QTouchEvent *event) {
+ if (!acceptEvents) {
+ event->ignore();
+ return;
+ }
+ lastEvent = makeTouchData(event->type(), event->widget(), event->touchPointStates(), event->touchPoints());
+ event->accept();
+ }
+
+ virtual void mousePressEvent(QMouseEvent *) {
+ mousePressId = ++mousePressNum;
+ }
+
+ bool childMouseEventFilter(QQuickItem *, QEvent *event) {
+ if (event->type() == QEvent::MouseButtonPress)
+ mousePressId = ++mousePressNum;
+ return false;
+ }
+
+ static int mousePressNum;
+};
+
+int TestTouchItem::mousePressNum = 0;
+
+class ConstantUpdateItem : public QQuickItem
+{
+Q_OBJECT
+public:
+ ConstantUpdateItem(QQuickItem *parent = 0) : QQuickItem(parent), iterations(0) {setFlag(ItemHasContents);}
+
+ int iterations;
+protected:
+ QSGNode* updatePaintNode(QSGNode *, UpdatePaintNodeData *){
+ iterations++;
+ update();
+ return 0;
+ }
+};
+
+class tst_qquickcanvas : public QObject
+{
+ Q_OBJECT
+public:
+ tst_qquickcanvas();
+
+private slots:
+ void initTestCase();
+ void cleanupTestCase();
+
+ void constantUpdates();
+
+ void touchEvent_basic();
+ void touchEvent_propagation();
+ void touchEvent_propagation_data();
+
+ void clearCanvas();
+ void mouseFiltering();
+
+ void qmlCreation();
+ void clearColor();
+};
+
+tst_qquickcanvas::tst_qquickcanvas()
+{
+}
+
+void tst_qquickcanvas::initTestCase()
+{
+}
+
+void tst_qquickcanvas::cleanupTestCase()
+{
+}
+
+//If the item calls update inside updatePaintNode, it should schedule another update
+void tst_qquickcanvas::constantUpdates()
+{
+ QQuickCanvas canvas;
+ ConstantUpdateItem item(canvas.rootItem());
+ canvas.show();
+ QTRY_VERIFY(item.iterations > 60);
+}
+
+void tst_qquickcanvas::touchEvent_basic()
+{
+ QQuickCanvas *canvas = new QQuickCanvas;
+ canvas->resize(250, 250);
+ canvas->move(100, 100);
+ canvas->show();
+
+ TestTouchItem *bottomItem = new TestTouchItem(canvas->rootItem());
+ bottomItem->setObjectName("Bottom Item");
+ bottomItem->setSize(QSizeF(150, 150));
+
+ TestTouchItem *middleItem = new TestTouchItem(bottomItem);
+ middleItem->setObjectName("Middle Item");
+ middleItem->setPos(QPointF(50, 50));
+ middleItem->setSize(QSizeF(150, 150));
+
+ TestTouchItem *topItem = new TestTouchItem(middleItem);
+ topItem->setObjectName("Top Item");
+ topItem->setPos(QPointF(50, 50));
+ topItem->setSize(QSizeF(150, 150));
+
+ QPointF pos(10, 10);
+
+ // press single point
+ QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas);
+ QTest::qWait(50);
+
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
+
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
+ TouchEventData d = makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem,pos));
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
+ topItem->reset();
+
+ // press multiple points
+ QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
+ COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
+ topItem->reset();
+ bottomItem->reset();
+
+ // touch point on top item moves to bottom item, but top item should still receive the event
+ QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QTest::touchEvent(canvas).move(0, bottomItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchUpdate, canvas, Qt::TouchPointMoved,
+ makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
+ topItem->reset();
+
+ // touch point on bottom item moves to top item, but bottom item should still receive the event
+ QTest::touchEvent(canvas).press(0, bottomItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QTest::touchEvent(canvas).move(0, topItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchUpdate, canvas, Qt::TouchPointMoved,
+ makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos), pos)));
+ bottomItem->reset();
+
+ // a single stationary press on an item shouldn't cause an event
+ QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QTest::touchEvent(canvas).stationary(0)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1); // received press only, not stationary
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
+ COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
+ topItem->reset();
+ bottomItem->reset();
+
+ // move touch point from top item to bottom, and release
+ QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas);
+ QTest::qWait(50);
+ QTest::touchEvent(canvas).release(0, bottomItem->mapToScene(pos).toPoint(),canvas);
+ QTest::qWait(50);
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, canvas, Qt::TouchPointReleased,
+ makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
+ topItem->reset();
+
+ // release while another point is pressed
+ QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QTest::touchEvent(canvas).move(0, bottomItem->mapToScene(pos).toPoint(), canvas);
+ QTest::qWait(50);
+ QTest::touchEvent(canvas).release(0, bottomItem->mapToScene(pos).toPoint(), canvas)
+ .stationary(1);
+ QTest::qWait(50);
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, canvas, Qt::TouchPointReleased,
+ makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos))));
+ COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
+ topItem->reset();
+ bottomItem->reset();
+
+ delete topItem;
+ delete middleItem;
+ delete bottomItem;
+ delete canvas;
+}
+
+void tst_qquickcanvas::touchEvent_propagation()
+{
+ QFETCH(bool, acceptEvents);
+ QFETCH(bool, enableItem);
+ QFETCH(qreal, itemOpacity);
+
+ QQuickCanvas *canvas = new QQuickCanvas;
+ canvas->resize(250, 250);
+ canvas->move(100, 100);
+ canvas->show();
+
+ TestTouchItem *bottomItem = new TestTouchItem(canvas->rootItem());
+ bottomItem->setObjectName("Bottom Item");
+ bottomItem->setSize(QSizeF(150, 150));
+
+ TestTouchItem *middleItem = new TestTouchItem(bottomItem);
+ middleItem->setObjectName("Middle Item");
+ middleItem->setPos(QPointF(50, 50));
+ middleItem->setSize(QSizeF(150, 150));
+
+ TestTouchItem *topItem = new TestTouchItem(middleItem);
+ topItem->setObjectName("Top Item");
+ topItem->setPos(QPointF(50, 50));
+ topItem->setSize(QSizeF(150, 150));
+
+ QPointF pos(10, 10);
+ QPoint pointInBottomItem = bottomItem->mapToScene(pos).toPoint(); // (10, 10)
+ QPoint pointInMiddleItem = middleItem->mapToScene(pos).toPoint(); // (60, 60) overlaps with bottomItem
+ QPoint pointInTopItem = topItem->mapToScene(pos).toPoint(); // (110, 110) overlaps with bottom & top items
+
+ // disable topItem
+ topItem->acceptEvents = acceptEvents;
+ topItem->setEnabled(enableItem);
+ topItem->setOpacity(itemOpacity);
+
+ // single touch to top item, should be received by middle item
+ QTest::touchEvent(canvas).press(0, pointInTopItem, canvas);
+ QTest::qWait(50);
+ QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(middleItem->lastEvent.touchPoints.count(), 1);
+ QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
+ COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
+ makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))));
+
+ // touch top and middle items, middle item should get both events
+ QTest::touchEvent(canvas).press(0, pointInTopItem, canvas)
+ .press(1, pointInMiddleItem, canvas);
+ QTest::qWait(50);
+ QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(middleItem->lastEvent.touchPoints.count(), 2);
+ QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
+ COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))
+ << makeTouchPoint(middleItem, pos) )));
+ middleItem->reset();
+
+ // disable middleItem as well
+ middleItem->acceptEvents = acceptEvents;
+ middleItem->setEnabled(enableItem);
+ middleItem->setOpacity(itemOpacity);
+
+ // touch top and middle items, bottom item should get all events
+ QTest::touchEvent(canvas).press(0, pointInTopItem, canvas)
+ .press(1, pointInMiddleItem, canvas);
+ QTest::qWait(50);
+ QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 2);
+ COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos))
+ << makeTouchPoint(bottomItem, bottomItem->mapFromItem(middleItem, pos)) )));
+ bottomItem->reset();
+
+ // disable bottom item as well
+ bottomItem->acceptEvents = acceptEvents;
+ bottomItem->setEnabled(enableItem);
+ bottomItem->setOpacity(itemOpacity);
+
+ // no events should be received
+ QTest::touchEvent(canvas).press(0, pointInTopItem, canvas)
+ .press(1, pointInMiddleItem, canvas)
+ .press(2, pointInBottomItem, canvas);
+ QTest::qWait(50);
+ QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
+
+ topItem->reset();
+ middleItem->reset();
+ bottomItem->reset();
+
+ // disable middle item, touch on top item
+ middleItem->acceptEvents = acceptEvents;
+ middleItem->setEnabled(enableItem);
+ middleItem->setOpacity(itemOpacity);
+ QTest::touchEvent(canvas).press(0, pointInTopItem, canvas);
+ QTest::qWait(50);
+ if (!enableItem || itemOpacity == 0) {
+ // middle item is disabled or has 0 opacity, bottom item receives the event
+ QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
+ COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
+ makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos))));
+ } else {
+ // middle item ignores event, sends it to the top item (top-most child)
+ QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
+ QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
+ QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
+ COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
+ makeTouchPoint(topItem, pos)));
+ }
+
+ delete topItem;
+ delete middleItem;
+ delete bottomItem;
+ delete canvas;
+}
+
+void tst_qquickcanvas::touchEvent_propagation_data()
+{
+ QTest::addColumn<bool>("acceptEvents");
+ QTest::addColumn<bool>("enableItem");
+ QTest::addColumn<qreal>("itemOpacity");
+
+ QTest::newRow("disable events") << false << true << 1.0;
+ QTest::newRow("disable item") << true << false << 1.0;
+ QTest::newRow("opacity of 0") << true << true << 0.0;
+}
+
+void tst_qquickcanvas::clearCanvas()
+{
+ QQuickCanvas *canvas = new QQuickCanvas;
+ QQuickItem *item = new QQuickItem;
+ item->setParentItem(canvas->rootItem());
+
+ QVERIFY(item->canvas() == canvas);
+
+ delete canvas;
+
+ QVERIFY(item->canvas() == 0);
+
+ delete item;
+}
+
+void tst_qquickcanvas::mouseFiltering()
+{
+ QQuickCanvas *canvas = new QQuickCanvas;
+ canvas->resize(250, 250);
+ canvas->move(100, 100);
+ canvas->show();
+
+ TestTouchItem *bottomItem = new TestTouchItem(canvas->rootItem());
+ bottomItem->setObjectName("Bottom Item");
+ bottomItem->setSize(QSizeF(150, 150));
+
+ TestTouchItem *middleItem = new TestTouchItem(bottomItem);
+ middleItem->setObjectName("Middle Item");
+ middleItem->setPos(QPointF(50, 50));
+ middleItem->setSize(QSizeF(150, 150));
+
+ TestTouchItem *topItem = new TestTouchItem(middleItem);
+ topItem->setObjectName("Top Item");
+ topItem->setPos(QPointF(50, 50));
+ topItem->setSize(QSizeF(150, 150));
+
+ QPoint pos(100, 100);
+
+ QTest::mousePress(canvas, Qt::LeftButton, 0, pos);
+ QTest::qWait(50);
+
+ // Mouse filtering propagates down the stack, so the
+ // correct order is
+ // 1. middleItem filters event
+ // 2. bottomItem filters event
+ // 3. topItem receives event
+ QCOMPARE(middleItem->mousePressId, 1);
+ QCOMPARE(bottomItem->mousePressId, 2);
+ QCOMPARE(topItem->mousePressId, 3);
+}
+
+void tst_qquickcanvas::qmlCreation()
+{
+ QDeclarativeEngine engine;
+ QDeclarativeComponent component(&engine);
+ component.loadUrl(TESTDATA("window.qml"));
+ QObject* created = component.create();
+ QVERIFY(created);
+
+ QQuickCanvas* canvas = qobject_cast<QQuickCanvas*>(created);
+ QVERIFY(canvas);
+ QCOMPARE(canvas->clearColor(), QColor(Qt::green));
+
+ QQuickItem* item = canvas->findChild<QQuickItem*>("item");
+ QVERIFY(item);
+ QCOMPARE(item->canvas(), canvas);
+}
+
+void tst_qquickcanvas::clearColor()
+{
+ //### Can we examine rendering to make sure it is really blue?
+ QQuickCanvas *canvas = new QQuickCanvas;
+ canvas->resize(250, 250);
+ canvas->move(100, 100);
+ canvas->setClearColor(Qt::blue);
+ canvas->show();
+ QTest::qWaitForWindowShown(canvas);
+ QCOMPARE(canvas->clearColor(), QColor(Qt::blue));
+ delete canvas;
+}
+
+QTEST_MAIN(tst_qquickcanvas)
+
+#include "tst_qquickcanvas.moc"