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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp')
-rw-r--r--tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp320
1 files changed, 320 insertions, 0 deletions
diff --git a/tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp b/tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp
new file mode 100644
index 0000000000..327fecf1ab
--- /dev/null
+++ b/tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp
@@ -0,0 +1,320 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtest.h>
+
+#include <QList>
+#include <QByteArray>
+#include <private/qquickshadereffect_p.h>
+
+class TestShaderEffect : public QQuickShaderEffect
+{
+ Q_OBJECT
+ Q_PROPERTY(QVariant source READ dummyRead NOTIFY dummyChanged)
+ Q_PROPERTY(QVariant _0aA9zZ READ dummyRead NOTIFY dummyChanged)
+ Q_PROPERTY(QVariant x86 READ dummyRead NOTIFY dummyChanged)
+ Q_PROPERTY(QVariant X READ dummyRead NOTIFY dummyChanged)
+
+public:
+ QVariant dummyRead() const { return QVariant(); }
+ bool isConnected(const char *signal) const { return m_signals.contains(signal); }
+
+protected:
+ void connectNotify(const char *signal) { m_signals.append(signal); }
+ void disconnectNotify(const char *signal) { m_signals.removeOne(signal); }
+
+signals:
+ void dummyChanged();
+
+private:
+ QList<QByteArray> m_signals;
+};
+
+class tst_qquickshadereffect : public QObject
+{
+ Q_OBJECT
+public:
+ tst_qquickshadereffect();
+
+private slots:
+ void initTestCase();
+ void cleanupTestCase();
+
+ void lookThroughShaderCode_data();
+ void lookThroughShaderCode();
+
+private:
+ enum PresenceFlags {
+ VertexPresent = 0x01,
+ TexCoordPresent = 0x02,
+ MatrixPresent = 0x04,
+ OpacityPresent = 0x08,
+ PropertyPresent = 0x10
+ };
+
+ static void installMsgHandler();
+ static void uninstallMsgHandler();
+ static void msgHandler(QtMsgType type, const char *msg);
+ static void expectWarning(const char *msg);
+
+ static QtMsgHandler originalMsgHandler;
+ static QByteArray actualWarnings;
+ static QByteArray expectedWarnings;
+};
+
+QtMsgHandler tst_qquickshadereffect::originalMsgHandler = 0;
+QByteArray tst_qquickshadereffect::actualWarnings;
+QByteArray tst_qquickshadereffect::expectedWarnings;
+
+void tst_qquickshadereffect::installMsgHandler()
+{
+ Q_ASSERT(originalMsgHandler == 0);
+ originalMsgHandler = qInstallMsgHandler(msgHandler);
+ actualWarnings.clear();
+ expectedWarnings.clear();
+}
+
+void tst_qquickshadereffect::uninstallMsgHandler()
+{
+ Q_ASSERT(originalMsgHandler != 0);
+ qInstallMsgHandler(originalMsgHandler);
+ originalMsgHandler = 0;
+ QCOMPARE(QString(actualWarnings), QString(expectedWarnings)); // QString for sensible output.
+}
+
+void tst_qquickshadereffect::msgHandler(QtMsgType type, const char *msg)
+{
+ Q_ASSERT(originalMsgHandler != 0);
+ if (type == QtWarningMsg)
+ actualWarnings.append(msg).append('\n');
+ originalMsgHandler(type, msg);
+}
+
+void tst_qquickshadereffect::expectWarning(const char *msg)
+{
+ Q_ASSERT(originalMsgHandler != 0);
+ expectedWarnings.append(msg).append('\n');
+ QTest::ignoreMessage(QtWarningMsg, msg);
+}
+
+tst_qquickshadereffect::tst_qquickshadereffect()
+{
+}
+
+void tst_qquickshadereffect::initTestCase()
+{
+}
+
+void tst_qquickshadereffect::cleanupTestCase()
+{
+}
+
+void tst_qquickshadereffect::lookThroughShaderCode_data()
+{
+ QTest::addColumn<QByteArray>("vertexShader");
+ QTest::addColumn<QByteArray>("fragmentShader");
+ QTest::addColumn<int>("presenceFlags");
+
+ QTest::newRow("default")
+ << QByteArray("uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_Vertex; \n"
+ "attribute highp vec2 qt_MultiTexCoord0; \n"
+ "varying highp vec2 qt_TexCoord0; \n"
+ "void main() { \n"
+ " qt_TexCoord0 = qt_MultiTexCoord0; \n"
+ " gl_Position = qt_Matrix * qt_Vertex; \n"
+ "}")
+ << QByteArray("varying highp vec2 qt_TexCoord0; \n"
+ "uniform sampler2D source; \n"
+ "uniform lowp float qt_Opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; \n"
+ "}")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | OpacityPresent | PropertyPresent);
+
+ QTest::newRow("empty")
+ << QByteArray(" ") // one space -- if completely empty, default will be used instead.
+ << QByteArray(" ")
+ << 0;
+
+
+ QTest::newRow("inside line comments")
+ << QByteArray("//uniform highp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "// attribute highp vec2 qt_MultiTexCoord0;")
+ << QByteArray("uniform int source; // uniform lowp float qt_Opacity;")
+ << (VertexPresent | PropertyPresent);
+
+ QTest::newRow("inside block comments")
+ << QByteArray("/*uniform highp mat4 qt_Matrix;\n"
+ "*/attribute highp vec4 qt_Vertex;\n"
+ "/*/attribute highp vec2 qt_MultiTexCoord0;//**/")
+ << QByteArray("/**/uniform int source; /* uniform lowp float qt_Opacity; */")
+ << (VertexPresent | PropertyPresent);
+
+ QTest::newRow("inside preprocessor directive")
+ << QByteArray("#define uniform\nhighp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "#if\\\nattribute highp vec2 qt_MultiTexCoord0;")
+ << QByteArray("uniform int source;\n"
+ " # undef uniform lowp float qt_Opacity;")
+ << (VertexPresent | PropertyPresent);
+
+
+ QTest::newRow("line comments between")
+ << QByteArray("uniform//foo\nhighp//bar\nmat4//baz\nqt_Matrix;\n"
+ "attribute//\nhighp//\nvec4//\nqt_Vertex;\n"
+ " //*/ uniform \n attribute //\\ \n highp //// \n vec2 //* \n qt_MultiTexCoord0;")
+ << QByteArray("uniform// lowp float qt_Opacity;\nsampler2D source;")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | PropertyPresent);
+
+ QTest::newRow("block comments between")
+ << QByteArray("uniform/*foo*/highp/*/bar/*/mat4/**//**/qt_Matrix;\n"
+ "attribute/**/highp/**/vec4/**/qt_Vertex;\n"
+ " /* * */ attribute /*///*/ highp /****/ vec2 /**/ qt_MultiTexCoord0;")
+ << QByteArray("uniform/*/ uniform//lowp/*float qt_Opacity;*/sampler2D source;")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | PropertyPresent);
+
+ QTest::newRow("preprocessor directive between")
+ << QByteArray("uniform\n#foo\nhighp\n#bar\nmat4\n#baz\\\nblimey\nqt_Matrix;\n"
+ "attribute\n#\nhighp\n#\nvec4\n#\nqt_Vertex;\n"
+ " #uniform \n attribute \n # foo \n highp \n # bar \n vec2 \n#baz \n qt_MultiTexCoord0;")
+ << QByteArray("uniform\n#if lowp float qt_Opacity;\nsampler2D source;")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | PropertyPresent);
+
+ QTest::newRow("newline between")
+ << QByteArray("uniform\nhighp\nmat4\nqt_Matrix\n;\n"
+ "attribute \t\r\n highp \n vec4 \n\n qt_Vertex ;\n"
+ " \n attribute \n highp \n vec2 \n qt_Multi\nTexCoord0 \n ;")
+ << QByteArray("uniform\nsampler2D\nsource;"
+ "uniform lowp float qt_Opacity;")
+ << (VertexPresent | MatrixPresent | OpacityPresent | PropertyPresent);
+
+
+ QTest::newRow("extra characters #1")
+ << QByteArray("funiform highp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vertex_;\n"
+ "attribute highp vec2 qqt_MultiTexCoord0;")
+ << QByteArray("uniformm int source;\n"
+ "uniform4 lowp float qt_Opacity;")
+ << 0;
+
+ QTest::newRow("extra characters #2")
+ << QByteArray("attribute phighp vec4 qt_Vertex;\n"
+ "attribute highpi vec2 qt_MultiTexCoord0;"
+ "fattribute highp vec4 qt_Vertex;\n"
+ "attributed highp vec2 qt_MultiTexCoord0;")
+ << QByteArray(" ")
+ << 0;
+
+ QTest::newRow("missing characters #1")
+ << QByteArray("unifor highp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vert;\n"
+ "attribute highp vec2 MultiTexCoord0;")
+ << QByteArray("niform int source;\n"
+ "uniform qt_Opacity;")
+ << 0;
+
+ QTest::newRow("missing characters #2")
+ << QByteArray("attribute high vec4 qt_Vertex;\n"
+ "attribute ighp vec2 qt_MultiTexCoord0;"
+ "tribute highp vec4 qt_Vertex;\n"
+ "attrib highp vec2 qt_MultiTexCoord0;")
+ << QByteArray(" ")
+ << 0;
+
+ QTest::newRow("precision")
+ << QByteArray("uniform mat4 qt_Matrix;\n"
+ "attribute kindofhighp vec4 qt_Vertex;\n"
+ "attribute highp qt_MultiTexCoord0;\n")
+ << QByteArray("uniform lowp float qt_Opacity;\n"
+ "uniform mediump float source;\n")
+ << (MatrixPresent | OpacityPresent | PropertyPresent);
+
+
+ QTest::newRow("property name #1")
+ << QByteArray("uniform highp vec3 _0aA9zZ;")
+ << QByteArray(" ")
+ << int(PropertyPresent);
+
+ QTest::newRow("property name #2")
+ << QByteArray("uniform mediump vec2 x86;")
+ << QByteArray(" ")
+ << int(PropertyPresent);
+
+ QTest::newRow("property name #3")
+ << QByteArray("uniform lowp float X;")
+ << QByteArray(" ")
+ << int(PropertyPresent);
+}
+
+void tst_qquickshadereffect::lookThroughShaderCode()
+{
+ QFETCH(QByteArray, vertexShader);
+ QFETCH(QByteArray, fragmentShader);
+ QFETCH(int, presenceFlags);
+
+ TestShaderEffect item;
+ QVERIFY(!item.isConnected(SIGNAL(dummyChanged()))); // Nothing connected yet.
+
+ installMsgHandler();
+ if ((presenceFlags & VertexPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_Vertex\'.");
+ if ((presenceFlags & TexCoordPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_MultiTexCoord0\'.");
+ if ((presenceFlags & MatrixPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_Matrix\'.");
+ if ((presenceFlags & OpacityPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_Opacity\'.");
+
+ static_cast<QDeclarativeParserStatus &>(item).classBegin();
+ item.setVertexShader(vertexShader);
+ item.setFragmentShader(fragmentShader);
+ static_cast<QDeclarativeParserStatus &>(item).componentComplete();
+ uninstallMsgHandler();
+
+ // If the uniform was successfully parsed, the notify signal has been connected to an update slot.
+ QCOMPARE(item.isConnected(SIGNAL(dummyChanged())), (presenceFlags & PropertyPresent) != 0);
+}
+
+QTEST_MAIN(tst_qquickshadereffect)
+
+#include "tst_qquickshadereffect.moc"