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authorAndy Nichols <andy.nichols@digia.com>2014-08-19 16:08:23 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2014-08-27 08:13:46 +0200
commit9ae3e24e339b6f9b1f4f3bcf66d76b8f045932e7 (patch)
tree608d814a6dc576782590d6dde7ac12410b9ee8e1 /tests/auto/quick/nokeywords/tst_nokeywords.cpp
parentbfee76bdc96cfa8b4decf6d099ff690446d2f8eb (diff)
Added QSGPainterNode abstraction to QSGAdaptationLayer
This allows the scenegraph backend to customize how QSGPainterNodes are rendered. Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'tests/auto/quick/nokeywords/tst_nokeywords.cpp')
-rw-r--r--tests/auto/quick/nokeywords/tst_nokeywords.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/auto/quick/nokeywords/tst_nokeywords.cpp b/tests/auto/quick/nokeywords/tst_nokeywords.cpp
index 1884710c90..1a20649b2d 100644
--- a/tests/auto/quick/nokeywords/tst_nokeywords.cpp
+++ b/tests/auto/quick/nokeywords/tst_nokeywords.cpp
@@ -63,7 +63,7 @@
#include <QtQuick/private/qsggeometry_p.h>
#include <QtQuick/private/qsgnode_p.h>
#include <QtQuick/private/qsgnodeupdater_p.h>
-#include <QtQuick/private/qsgpainternode_p.h>
+#include <QtQuick/private/qsgdefaultpainternode_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgrenderloop_p.h>
#include <QtQuick/private/qsgrendernode_p.h>