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author | Samuel Rødal <samuel.rodal@nokia.com> | 2012-04-03 12:13:02 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-04-03 12:49:14 +0200 |
commit | 330dbc6bba11f401c9f258aa6281dbdfebfc8602 (patch) | |
tree | 4e440f9e7e89cbd3ea01fec9f4c787503a18f5f4 /tests/auto/quick/qquickaccessible/data/statictext.qml | |
parent | 240a3cd360309c5d525b635e40b12697deca6c0e (diff) |
Properly swizzle texture data before upload in QQuickPaintedItem.
We already did this properly in QSGPlainTexture, need to do it in
QSGPainterTexture as well, or red and blue channels will be swapped on
OpenGL ES 2.
Change-Id: I8b17a359b80d6c2e3b89d9c1d4c3d388a3ad1081
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Diffstat (limited to 'tests/auto/quick/qquickaccessible/data/statictext.qml')
0 files changed, 0 insertions, 0 deletions