aboutsummaryrefslogtreecommitdiffstats
path: root/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
diff options
context:
space:
mode:
authorMitch Curtis <mitch.curtis@qt.io>2018-02-26 10:49:49 +0100
committerMitch Curtis <mitch.curtis@qt.io>2018-02-26 14:45:24 +0000
commit41edb3bd9f373a865d5698ac8c18bf341071eae9 (patch)
tree0c7ed57d082e002e0bb07dc9d24995e649761a12 /tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
parentbcbdd0d22bb0d6f07d5184fd16de1a9c3a439378 (diff)
Add finished() signal to AnimatedSprite
It's nicer to respond to a sprite finishing its animation like this: onFinished: doStuff() than this: onRunningChanged: if (!running) doStuff() In addition, the latter will get executed even if the animation is manually stopped, whereas finished() is only emitted when the animation finishes naturally. [ChangeLog][QtQuick][AnimatedSprite] Added finished() signal to AnimatedSprite as a convenient way to react to an animation finishing. Change-Id: I558e8372b54bacacd5695cb0edf97d8b84b373f9 Reviewed-by: J-P Nurmi <jpnurmi@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp')
-rw-r--r--tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp b/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
index dcb0e01b5d..fb5201946a 100644
--- a/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
+++ b/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
@@ -52,6 +52,7 @@ private slots:
void test_largeAnimation();
void test_reparenting();
void test_changeSourceToSmallerImgKeepingBigFrameSize();
+ void test_infiniteLoops();
};
void tst_qquickanimatedsprite::initTestCase()
@@ -77,8 +78,13 @@ void tst_qquickanimatedsprite::test_properties()
QVERIFY(sprite->interpolate());
QCOMPARE(sprite->loops(), 30);
+ QSignalSpy finishedSpy(sprite, SIGNAL(finished()));
+ QVERIFY(finishedSpy.isValid());
+
sprite->setRunning(false);
QVERIFY(!sprite->running());
+ // The finished() signal shouldn't be emitted when running is manually set to false.
+ QCOMPARE(finishedSpy.count(), 0);
sprite->setInterpolate(false);
QVERIFY(!sprite->interpolate());
@@ -100,10 +106,15 @@ void tst_qquickanimatedsprite::test_runningChangedSignal()
QVERIFY(!sprite->running());
QSignalSpy runningChangedSpy(sprite, SIGNAL(runningChanged(bool)));
+ QSignalSpy finishedSpy(sprite, SIGNAL(finished()));
+ QVERIFY(finishedSpy.isValid());
+
sprite->setRunning(true);
QTRY_COMPARE(runningChangedSpy.count(), 1);
+ QCOMPARE(finishedSpy.count(), 0);
QTRY_VERIFY(!sprite->running());
QTRY_COMPARE(runningChangedSpy.count(), 2);
+ QCOMPARE(finishedSpy.count(), 1);
delete window;
}
@@ -325,6 +336,28 @@ void tst_qquickanimatedsprite::test_changeSourceToSmallerImgKeepingBigFrameSize(
delete killer;
}
+void tst_qquickanimatedsprite::test_infiniteLoops()
+{
+ QQuickView window;
+ window.setSource(testFileUrl("infiniteLoops.qml"));
+ window.show();
+ QVERIFY(QTest::qWaitForWindowExposed(&window));
+ QVERIFY(window.rootObject());
+
+ QQuickAnimatedSprite* sprite = qobject_cast<QQuickAnimatedSprite*>(window.rootObject());
+ QVERIFY(sprite);
+
+ QTRY_VERIFY(sprite->running());
+
+ QSignalSpy finishedSpy(sprite, SIGNAL(finished()));
+ QVERIFY(finishedSpy.isValid());
+
+ // The finished() signal shouldn't be emitted for infinite animations.
+ const int previousFrame = sprite->currentFrame();
+ QTRY_VERIFY(sprite->currentFrame() != previousFrame);
+ QCOMPARE(finishedSpy.count(), 0);
+}
+
QTEST_MAIN(tst_qquickanimatedsprite)
#include "tst_qquickanimatedsprite.moc"