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authorMichael Brasser <michael.brasser@jollamobile.com>2014-03-12 10:44:28 -0500
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-13 16:39:34 +0100
commit11e9c49e5420bf749e4da48b1f14fa7dc9e4716f (patch)
treee98e44253850ec299f07dd8e7fb3d67165b02bad /tests/auto/quick/qquickanimations/tst_qquickanimations.cpp
parentef635d410dada5c8eaa963d127ccb53eae3194fb (diff)
Don't crash if a ScriptAction changes state mid-transition.
Change-Id: Ia85cb128c7410e2276bf4da02f946d3d0bf44989 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'tests/auto/quick/qquickanimations/tst_qquickanimations.cpp')
-rw-r--r--tests/auto/quick/qquickanimations/tst_qquickanimations.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickanimations/tst_qquickanimations.cpp b/tests/auto/quick/qquickanimations/tst_qquickanimations.cpp
index 21872a5528..c167aa66d4 100644
--- a/tests/auto/quick/qquickanimations/tst_qquickanimations.cpp
+++ b/tests/auto/quick/qquickanimations/tst_qquickanimations.cpp
@@ -111,6 +111,7 @@ private slots:
void pathAnimationInOutBackBug();
void scriptActionBug();
void groupAnimationNullChildBug();
+ void scriptActionCrash();
};
#define QTIMED_COMPARE(lhs, rhs) do { \
@@ -1478,6 +1479,20 @@ void tst_qquickanimations::groupAnimationNullChildBug()
}
}
+//ScriptAction should not crash if changing a state in a transition
+void tst_qquickanimations::scriptActionCrash()
+{
+ QQmlEngine engine;
+ QQmlComponent c(&engine, testFileUrl("scriptActionCrash.qml"));
+ QObject *obj = c.create();
+
+ //just testing that we don't crash
+ QTest::qWait(1000); //5x transition duration
+
+ delete obj;
+}
+
+
QTEST_MAIN(tst_qquickanimations)