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authorCharles Yin <yinyunqiao@gmail.com>2012-03-28 00:06:28 +1000
committerQt by Nokia <qt-info@nokia.com>2012-03-30 05:18:32 +0200
commit200f783745b571725f899f08c34d1155be632523 (patch)
tree146c481f5ad5bbb900acf9fbf9251a68d633c266 /tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml
parent652fa5b7a44d2d7bb38126b4659e7347caa5d4a8 (diff)
Fix context2d transform issues
After calling transform related methods, the current path should be transformed with the same method but in reversal mode. So that during painting, the painter will apply the CTM to this path again, otherwise path will be transformed twice. Change-Id: I7e12bdff82dabb408f47152ba07b608872d4093f Task-number: QTBUG-24988 Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Diffstat (limited to 'tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml')
-rw-r--r--tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml28
1 files changed, 13 insertions, 15 deletions
diff --git a/tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml b/tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml
index 84bfc1a8db..188d538d29 100644
--- a/tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml
+++ b/tests/auto/quick/qquickcanvasitem/data/tst_arcto.qml
@@ -118,7 +118,7 @@ Canvas {
ctx.beginPath();
ctx.arcTo(100, 50, 200, 50, 0.1);
ctx.stroke();
- //verify(Helper.comparePixel(ctx, 50,25, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 50,25, 0,255,0,255));
ctx.reset();
ctx.fillStyle = '#f00';
@@ -152,8 +152,6 @@ Canvas {
var ctx = canvas.getContext('2d');
ctx.reset();
- skip("FIXME");
-
ctx.moveTo(0, 0);
ctx.lineTo(100, 0);
ctx.arcTo(Infinity, 50, 0, 50, 0);
@@ -221,7 +219,7 @@ Canvas {
ctx.lineTo(-1000, 0);
ctx.fill();
- skip("FIXME");
+ //FIXME
//verify(Helper.comparePixel(ctx, 0,0, 0,255,0,255));
//verify(Helper.comparePixel(ctx, 50,0, 0,255,0,255));
//verify(Helper.comparePixel(ctx, 99,0, 0,255,0,255));
@@ -332,7 +330,8 @@ Canvas {
ctx.arcTo(200, 25, 200, 50, 10);
ctx.stroke();
- //verify(Helper.comparePixel(ctx, 1,1, 0,255,0,255));
+ //FIXME
+ //verify(Helper.comparePixel(ctx, 1,1, 0,255,0,255));
//verify(Helper.comparePixel(ctx, 1,48, 0,255,0,255));
//verify(Helper.comparePixel(ctx, 50,25, 0,255,0,255));
//verify(Helper.comparePixel(ctx, 98,1, 0,255,0,255));
@@ -354,16 +353,15 @@ Canvas {
ctx.lineTo(-100, 0);
ctx.fill();
- skip("FIXME");
- //verify(Helper.comparePixel(ctx, 0,0, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 50,0, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 99,0, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 0,25, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 50,25, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 99,25, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 0,49, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 50,49, 0,255,0,255));
- //verify(Helper.comparePixel(ctx, 99,49, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 0,0, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 50,0, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 99,0, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 0,25, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 50,25, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 99,25, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 0,49, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 50,49, 0,255,0,255));
+ verify(Helper.comparePixel(ctx, 99,49, 0,255,0,255));
}
function test_zero() {
var ctx = canvas.getContext('2d');