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author | Ulf Hermann <ulf.hermann@qt.io> | 2016-08-04 10:04:57 +0200 |
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committer | Ulf Hermann <ulf.hermann@qt.io> | 2016-08-04 08:24:03 +0000 |
commit | ffe113ab628adf6c22e96a22cf0bcda8e80c290d (patch) | |
tree | 7bcdf0ded48835d385ad00db7d86732d23873adb /tests/auto/quick/qquickframebufferobject | |
parent | 5e60d281f1c84c76b80d001ddb3ac00c213de15f (diff) |
V4 Debugger: use engineAdded() instead of engineAboutToBeAdded()
It does not make a difference in functionality, but after engineAdded()
the server won't wait on a mutex anymore. Before this change, if you
managed to send a message to the V4 debugger after the server had
called aboutToBeAdded(), but before it had stopped waiting, you could
produce a deadlock by scheduling an event for the GUI thread that was
never delivered.
This is a cherry-pick of 18c4295e25503ae637a715858de5c94a3d105a92
from 5.7 as apparently the problem also occurs in 5.6.
Change-Id: Ie2343e6da4bd0b8956d41ff8ebd4d7594616ebd1
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'tests/auto/quick/qquickframebufferobject')
0 files changed, 0 insertions, 0 deletions