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authorUlf Hermann <ulf.hermann@qt.io>2016-08-04 10:04:57 +0200
committerUlf Hermann <ulf.hermann@qt.io>2016-08-04 08:24:03 +0000
commitffe113ab628adf6c22e96a22cf0bcda8e80c290d (patch)
tree7bcdf0ded48835d385ad00db7d86732d23873adb /tests/auto/quick/qquickframebufferobject
parent5e60d281f1c84c76b80d001ddb3ac00c213de15f (diff)
V4 Debugger: use engineAdded() instead of engineAboutToBeAdded()
It does not make a difference in functionality, but after engineAdded() the server won't wait on a mutex anymore. Before this change, if you managed to send a message to the V4 debugger after the server had called aboutToBeAdded(), but before it had stopped waiting, you could produce a deadlock by scheduling an event for the GUI thread that was never delivered. This is a cherry-pick of 18c4295e25503ae637a715858de5c94a3d105a92 from 5.7 as apparently the problem also occurs in 5.6. Change-Id: Ie2343e6da4bd0b8956d41ff8ebd4d7594616ebd1 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'tests/auto/quick/qquickframebufferobject')
0 files changed, 0 insertions, 0 deletions