diff options
author | Matthew Vogt <matthew.vogt@nokia.com> | 2012-02-16 14:43:03 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-02-24 04:51:31 +0100 |
commit | b855240b782395f94315f43ea3e7e182299fac48 (patch) | |
tree | bc594c04449be8cd14cd0ab0bb72dafc2be0ffb2 /tests/auto/quick/qquickitemlayer/data/ZOrderChange.qml | |
parent | 6a42a6e0a9a1abdda0d07a5a20b4ac7e45348684 (diff) |
Rename QDeclarative symbols to QQuick and QQml
Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'tests/auto/quick/qquickitemlayer/data/ZOrderChange.qml')
-rw-r--r-- | tests/auto/quick/qquickitemlayer/data/ZOrderChange.qml | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickitemlayer/data/ZOrderChange.qml b/tests/auto/quick/qquickitemlayer/data/ZOrderChange.qml new file mode 100644 index 0000000000..ebbd3b7e15 --- /dev/null +++ b/tests/auto/quick/qquickitemlayer/data/ZOrderChange.qml @@ -0,0 +1,50 @@ +import QtQuick 2.0 + +Item { + width: 200 + height: 200 + property bool layerEffect: false + property bool layerEnabled: false + property real layerZ: 0 + Rectangle { + anchors.fill: parent + color: "#00ffff" + } + Rectangle { + id: foo + anchors.fill: parent + color: "#ffff00" + Rectangle { + width: 100 + height: 100 + color: "#00ffff" + } + layer.enabled: parent.layerEnabled + layer.effect: parent.layerEffect ? effectComponent : null + opacity: 0.5 + z: layerZ + } + Rectangle { + width: 100 + height: 100 + x: 100 + color: "#ff0000" + } + Rectangle { + width: 100 + height: 100 + y: 100 + color: "#0000ff" + z: 1 + } + Component { + id: effectComponent + ShaderEffect { + fragmentShader: " + uniform sampler2D source; + uniform lowp float qt_Opacity; + varying highp vec2 qt_TexCoord0; + void main() { gl_FragColor = texture2D(source, qt_TexCoord0).xzyw * qt_Opacity; }" + } + } +} |