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authorThomas Senyk <thomas.senyk@pelagicore.com>2012-07-19 13:38:02 +0200
committerQt by Nokia <qt-info@nokia.com>2012-07-24 19:16:47 +0200
commitb355aacb6e5c4f9b7ebb317125409ea0959d11d6 (patch)
tree683297422322e4c2394eadd570a24e14a0a3445d /tests/auto/quick/qquicklistview/tst_qquicklistview.cpp
parentc20463631ddbb4513bec100c22c74b8a919156a1 (diff)
Adding mediump precision qualifier in distance-field fragment shader
sampler2D texture had no precision qualifier. This was intepreted as lowp on trim slice, leading to a glsl-compile-error because of mismatching types. Change-Id: I0a6726f6cde15c7d81f891ec75caed702f273021 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Diffstat (limited to 'tests/auto/quick/qquicklistview/tst_qquicklistview.cpp')
0 files changed, 0 insertions, 0 deletions