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author | Robin Burchell <robin.burchell@viroteck.net> | 2016-12-07 14:41:38 +0100 |
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committer | Robin Burchell <robin.burchell@viroteck.net> | 2016-12-08 12:10:40 +0000 |
commit | 9a3b339e1c3aea4e92149706357e988979593b4d (patch) | |
tree | 1054b7cdce0a7d261605f5570cedb67cb24c6b14 /tests/auto/quick/qquicklistview/tst_qquicklistview.cpp | |
parent | ee347ee875f69aff72df294546a0c90ffd79de93 (diff) |
QQuickSpriteEngine: Optimistic speedup for updateSprites
Switch from QList to QVector, and avoid using pop_front -- remove all in one
operation instead.
The idea here was to provide some gain to sprite-sequence in qmlbench, but any
possible gain is pretty miniscule due to the lack of batching that example
suffers. Still, we end up with less CPU time taken, which is a win of sorts.
Change-Id: Ib7c101afa71ee617c3c4506b14701d6a4143ed3a
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'tests/auto/quick/qquicklistview/tst_qquicklistview.cpp')
0 files changed, 0 insertions, 0 deletions