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authorShawn Rutledge <shawn.rutledge@qt.io>2018-07-03 14:38:46 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2018-07-03 15:07:24 +0000
commitc42f0a618271b845cda3ba179f8b7831d2aaca39 (patch)
tree9b7552b0ff2e3a31f62cbf9257cef7359de77e3b /tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
parent284979ae8a6522ef6454966be69085e618c5c478 (diff)
Quick tests: remember positions of stationary points
We need Items to receive accurate positions for stationary touch points: that is, the last-known position from the previous touch event. (And we hope that all actual touch-capable platforms also send proper QPA events with correct positions for stationary points. We assert that it's a bug if they don't.) As explained in qtbase 7cef4b6463fdb73ff602ade64b222333dd23e46c, it's OK to retain a copy of a QTest::QTouchEventSequence for this purpose, so that the QMap<int, QTouchEvent::TouchPoint> previousPoints will not be discarded between events. Change-Id: I12a04323b0d82dc325348c0fa3e067a4b63f57e9 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'tests/auto/quick/qquickwindow/tst_qquickwindow.cpp')
-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp45
1 files changed, 23 insertions, 22 deletions
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index 44cd1dd656..381da76fa3 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -631,9 +631,10 @@ void tst_qquickwindow::touchEvent_basic()
topItem->setSize(QSizeF(150, 150));
QPointF pos(10, 10);
+ QTest::QTouchEventSequence touchSeq = QTest::touchEvent(window, touchDevice, false);
// press single point
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(),window).commit();
QQuickTouchUtils::flush(window);
QTRY_COMPARE(topItem->lastEvent.touchPoints.count(), 1);
@@ -643,11 +644,11 @@ void tst_qquickwindow::touchEvent_basic()
// would put the decorated window at that position rather than the window itself.
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
topItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, topItem->mapToScene(pos).toPoint(), window).commit();
// press multiple points
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window)
- .press(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(), window)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
@@ -656,35 +657,35 @@ void tst_qquickwindow::touchEvent_basic()
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
topItem->reset();
bottomItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, topItem->mapToScene(pos).toPoint(), window).release(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, topItem->mapToScene(pos).toPoint(), window).release(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
// touch point on top item moves to bottom item, but top item should still receive the event
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).move(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.move(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
topItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
// touch point on bottom item moves to top item, but bottom item should still receive the event
- QTest::touchEvent(window, touchDevice).press(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).move(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.move(0, topItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos), pos)));
bottomItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
// a single stationary press on an item shouldn't cause an event
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).stationary(0)
- .press(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.stationary(0)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1); // received press only, not stationary
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
@@ -696,13 +697,13 @@ void tst_qquickwindow::touchEvent_basic()
// cleanup: what is pressed must be released
// Otherwise you will get an assertion failure:
// ASSERT: "itemForTouchPointId.isEmpty()" in file items/qquickwindow.cpp
- QTest::touchEvent(window, touchDevice).release(0, pos.toPoint(), window).release(1, pos.toPoint(), window);
+ touchSeq.release(0, pos.toPoint(), window).release(1, pos.toPoint(), window).commit();
QQuickTouchUtils::flush(window);
// move touch point from top item to bottom, and release
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(),window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(),window);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(),window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, window, Qt::TouchPointReleased,
@@ -710,13 +711,13 @@ void tst_qquickwindow::touchEvent_basic()
topItem->reset();
// release while another point is pressed
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window)
- .press(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(),window)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).move(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.move(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window)
- .stationary(1);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(), window)
+ .stationary(1).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());