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authorFrederik Gladhorn <frederik.gladhorn@theqtcompany.com>2016-07-26 23:30:21 +0200
committerFrederik Gladhorn <frederik.gladhorn@qt.io>2016-07-28 12:21:30 +0000
commit85e60c4591b61a648f2fc0c96687d7c9440e712d (patch)
tree656bfb63a84a324aee05b155987069647338a803 /tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
parent5a2ea0c7ee293de0f2a8da424c2890e317924263 (diff)
tst_qquickwindow: Fix touch tests: add release
There is already a comment in the test that points that are pressed must be released again. Change-Id: I3190b9f98769f7a3838ff703e5557ee321c71604 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Diffstat (limited to 'tests/auto/quick/qquickwindow/tst_qquickwindow.cpp')
-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index 1e1197637b..025057d113 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -533,9 +533,10 @@ void tst_qquickwindow::touchEvent_basic()
// would put the decorated window at that position rather than the window itself.
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
topItem->reset();
+ QTest::touchEvent(window, touchDevice).release(0, topItem->mapToScene(pos).toPoint(), window);
// press multiple points
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window)
+ QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window)
.press(1, bottomItem->mapToScene(pos).toPoint(), window);
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
@@ -545,6 +546,7 @@ void tst_qquickwindow::touchEvent_basic()
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
topItem->reset();
bottomItem->reset();
+ QTest::touchEvent(window, touchDevice).release(0, topItem->mapToScene(pos).toPoint(), window).release(1, bottomItem->mapToScene(pos).toPoint(), window);
// touch point on top item moves to bottom item, but top item should still receive the event
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
@@ -555,6 +557,7 @@ void tst_qquickwindow::touchEvent_basic()
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
topItem->reset();
+ QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window);
// touch point on bottom item moves to top item, but bottom item should still receive the event
QTest::touchEvent(window, touchDevice).press(0, bottomItem->mapToScene(pos).toPoint(), window);
@@ -565,6 +568,7 @@ void tst_qquickwindow::touchEvent_basic()
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos), pos)));
bottomItem->reset();
+ QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window);
// a single stationary press on an item shouldn't cause an event
QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
@@ -669,6 +673,7 @@ void tst_qquickwindow::touchEvent_propagation()
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))));
+ QTest::touchEvent(window, touchDevice).release(0, pointInTopItem, window);
// touch top and middle items, middle item should get both events
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window)
@@ -680,6 +685,8 @@ void tst_qquickwindow::touchEvent_propagation()
COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
(QList<QTouchEvent::TouchPoint>() << makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))
<< makeTouchPoint(middleItem, pos) )));
+ QTest::touchEvent(window, touchDevice).release(0, pointInTopItem, window)
+ .release(1, pointInMiddleItem, window);
middleItem->reset();
// disable middleItem as well
@@ -704,6 +711,8 @@ void tst_qquickwindow::touchEvent_propagation()
bottomItem->acceptTouchEvents = acceptTouchEvents;
bottomItem->setEnabled(enableItem);
bottomItem->setVisible(showItem);
+ QTest::touchEvent(window, touchDevice).release(0, pointInTopItem, window)
+ .release(1, pointInMiddleItem, window);
// no events should be received
QTest::touchEvent(window, touchDevice).press(0, pointInTopItem, window)
@@ -713,7 +722,9 @@ void tst_qquickwindow::touchEvent_propagation()
QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
-
+ QTest::touchEvent(window, touchDevice).release(0, pointInTopItem, window)
+ .release(1, pointInMiddleItem, window)
+ .release(2, pointInBottomItem, window);
topItem->reset();
middleItem->reset();
bottomItem->reset();
@@ -739,6 +750,7 @@ void tst_qquickwindow::touchEvent_propagation()
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed,
makeTouchPoint(topItem, pos)));
}
+ QTest::touchEvent(window, touchDevice).release(0, pointInTopItem, window);
delete topItem;
delete middleItem;