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authorUlf Hermann <ulf.hermann@theqtcompany.com>2014-12-02 14:01:32 +0100
committerUlf Hermann <ulf.hermann@qt.io>2016-10-12 08:30:17 +0000
commita7c0393b35f213c11e9a20ff773c368e929a63ab (patch)
tree0df3abb370d659b346750621bfe0b5811f746ce0 /tests/auto/quick/quick.pro
parentd6dfbe8fd5d09388fc624d85c4aefa0269c20db9 (diff)
Tests for various OpenGL drawing modes in conjunction with batching
Scene graph batching should not have an effect on how geometry is drawn. This change introduces some tests to verify that drawing and batching works correctly. Change-Id: I1ac50546215adc6a9d17450990757acc4b3ede6f Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'tests/auto/quick/quick.pro')
-rw-r--r--tests/auto/quick/quick.pro1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/auto/quick/quick.pro b/tests/auto/quick/quick.pro
index c7ba4de86c..6e9998c061 100644
--- a/tests/auto/quick/quick.pro
+++ b/tests/auto/quick/quick.pro
@@ -6,6 +6,7 @@ PUBLICTESTS += \
qtConfig(opengl(es1|es2)?) {
PUBLICTESTS += \
+ drawingmodes \
rendernode
qtHaveModule(widgets): PUBLICTESTS += nodes