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authorLars Knoll <lars.knoll@qt.io>2016-11-16 14:22:36 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2016-11-29 10:10:27 +0000
commite579076bb36e6594003b2ade7f3d062944ef6f47 (patch)
tree1c00c8a02c638582d342504f3bebd45dbcd46be1 /tests/auto/quick/scenegraph
parent4e1463c20aa6ec52f23e1e5f6426b68edb2255f0 (diff)
Get rid of most QT_NO_FOO usages
Instead use QT_CONFIG(foo). This change actually detected a few mis-spelled macros and invalid usages. Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'tests/auto/quick/scenegraph')
-rw-r--r--tests/auto/quick/scenegraph/tst_scenegraph.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/auto/quick/scenegraph/tst_scenegraph.cpp b/tests/auto/quick/scenegraph/tst_scenegraph.cpp
index f6d624d871..2cd3a041c8 100644
--- a/tests/auto/quick/scenegraph/tst_scenegraph.cpp
+++ b/tests/auto/quick/scenegraph/tst_scenegraph.cpp
@@ -28,7 +28,7 @@
#include <qtest.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
@@ -37,7 +37,7 @@
#include <QtQuick>
#include <QtQml>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
#include <private/qopenglcontext_p.h>
#endif
@@ -105,7 +105,7 @@ private slots:
void render_data();
void render();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
void hideWithOtherContext();
#endif
void createTextureFromImage_data();
@@ -130,7 +130,7 @@ void tst_SceneGraph::initTestCase()
QSGRenderLoop *loop = QSGRenderLoop::instance();
qDebug() << "RenderLoop: " << loop;
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext context;
context.setFormat(loop->sceneGraphContext()->defaultSurfaceFormat());
context.create();
@@ -222,7 +222,7 @@ void tst_SceneGraph::manyWindows_data()
QTest::newRow("rects,subwindow,sharing") << QStringLiteral("manyWindows_rects.qml") << false << true;
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
struct ShareContextResetter {
public:
~ShareContextResetter() { qt_gl_set_global_share_context(0); }
@@ -234,7 +234,7 @@ void tst_SceneGraph::manyWindows()
QFETCH(QString, file);
QFETCH(bool, toplevel);
QFETCH(bool, shared);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext sharedGLContext;
ShareContextResetter cleanup; // To avoid dangling pointer in case of test-failure.
if (shared) {
@@ -479,7 +479,7 @@ void tst_SceneGraph::render()
}
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
// Testcase for QTBUG-34898. We make another context current on another surface
// in the GUI thread and hide the QQuickWindow while the other context is
// current on the other window.