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authorMitch Curtis <mitch.curtis@qt.io>2022-11-18 15:15:16 +0800
committerMitch Curtis <mitch.curtis@qt.io>2022-12-01 10:26:20 +0800
commit4bd87b903b355b53e3105ba1ae7c154c4e55cdaf (patch)
treecc2edb597f0d5871302eb86e9dda78217384a5aa /tests/auto/quickcontrols/qquickimaginestyle/data/tst_imagine.qml
parent786e1748d4469c135a922a221024f3f9c421c0de (diff)
Remove "2" from Qt Quick Controls directories
Qt Quick Controls 2 was named that way because it was a follow-up to Qt Quick Controls 1.x. Now that Qt Quick Controls 1 is no longer supported, we don't need to have "2" in the name. Work on this was already started for the documentation in 1abdfe5d5a052f2298b7bf657513dfa7e0c66a56. By doing this renaming a few weeks before feature freeze, it won't affect the release but still results in as little time possible spent manually fixing conflicts in cherry-picks from non-LTS releases as a result of the renaming. This patch does the following: - Renames directories. - Adapts CMakeLists.txt and other files to account for the new paths. A follow-up patch will handle documentation. It does not touch library names or other user-facing stuff, as that will have to be done in Qt 7. Task-number: QTBUG-95413 Change-Id: I170d8db19033ee71e495ff0c5c1a517a41ed7634 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'tests/auto/quickcontrols/qquickimaginestyle/data/tst_imagine.qml')
-rw-r--r--tests/auto/quickcontrols/qquickimaginestyle/data/tst_imagine.qml149
1 files changed, 149 insertions, 0 deletions
diff --git a/tests/auto/quickcontrols/qquickimaginestyle/data/tst_imagine.qml b/tests/auto/quickcontrols/qquickimaginestyle/data/tst_imagine.qml
new file mode 100644
index 0000000000..c6bb83f72a
--- /dev/null
+++ b/tests/auto/quickcontrols/qquickimaginestyle/data/tst_imagine.qml
@@ -0,0 +1,149 @@
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import QtQuick
+import QtQuick.Window
+import QtTest
+import QtQuick.Templates as T
+import QtQuick.Controls
+import QtQuick.Controls.Imagine
+import QtQuick.Controls.Imagine.impl
+
+TestCase {
+ id: testCase
+ width: 200
+ height: 200
+ visible: true
+ when: windowShown
+ name: "Imagine"
+
+ Component {
+ id: buttonComponent
+ Button {}
+ }
+
+ Component {
+ id: implicitQrcButtonComponent
+ Button {
+ Imagine.path: ":/control-assets"
+ }
+ }
+
+ Component {
+ id: explicitQrcButtonComponent
+ Button {
+ Imagine.path: "qrc:/control-assets"
+ }
+ }
+
+ function test_qrcPaths_data() {
+ return [
+ { tag: ":/control-assets", component: implicitQrcButtonComponent },
+ { tag: "qrc:/control-assets", component: explicitQrcButtonComponent }
+ ]
+ }
+
+ function test_qrcPaths(data) {
+ if (Qt.platform.pluginName === "offscreen")
+ skip("grabImage() is not functional on the offscreen platform (QTBUG-63185)")
+
+ var control = createTemporaryObject(data.component, testCase)
+ verify(control)
+ compare(control.Imagine.path, data.tag)
+ var image = grabImage(control)
+ compare(image.pixel(control.width / 2, control.height / 2), "#ff0000")
+ }
+
+ function test_fontFromConfigFile() {
+ var control = createTemporaryObject(buttonComponent, testCase)
+ verify(control)
+ compare(control.font.pixelSize, 80)
+ }
+
+ Component {
+ id: ninePatchImageComponent
+
+ NinePatchImage {
+ property alias mouseArea: mouseArea
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ // The name of the images isn't important; we just want to check that
+ // going from regular to 9-patch to regular to regular works without crashing.
+ onPressed: parent.source = "qrc:/control-assets/button-background.9.png"
+ onReleased: parent.source = "qrc:/test-assets/button-background-1.png"
+ onClicked: parent.source = "qrc:/test-assets/button-background-2.png"
+ }
+ }
+ }
+
+ Component {
+ id: signalSpyComponent
+
+ SignalSpy {}
+ }
+
+ // QTBUG-78790
+ function test_switchBetween9PatchAndRegular() {
+ var ninePatchImage = createTemporaryObject(ninePatchImageComponent, testCase,
+ { source: "qrc:/test-assets/button-background-1.png" })
+ verify(ninePatchImage)
+
+ var clickSpy = signalSpyComponent.createObject(ninePatchImage,
+ { target: ninePatchImage.mouseArea, signalName: "clicked" })
+ verify(clickSpy.valid)
+
+ var afterRenderingSpy = signalSpyComponent.createObject(ninePatchImage,
+ { target: testCase.Window.window, signalName: "afterRendering" })
+ verify(afterRenderingSpy.valid)
+
+ mousePress(ninePatchImage)
+ // Wait max 1 second - in reality it should take a handful of milliseconds.
+ afterRenderingSpy.wait(1000)
+ mouseRelease(ninePatchImage)
+ compare(clickSpy.count, 1)
+ // Shouldn't result in a crash.
+ afterRenderingSpy.wait(1000)
+ }
+
+ Component {
+ id: invalidNinePatchImageProvider
+ Item {
+ width: 200
+ height: 200
+ property alias ninePatchImage: np
+
+ NinePatchImage {
+ id: np
+ source : "qrc:/test-assets/button-background-1.png"
+ cache: false
+ visible: false
+ }
+
+ ShaderEffect {
+ width: 200
+ height: 200
+ property variant source: np
+ property real amplitude: 0.04
+ property real frequency: 20
+ property real time: 0
+ fragmentShader: "qrc:/test-assets/wobble.frag.qsb"
+ }
+ }
+ }
+
+ // QTBUG-100508
+ function test_invalidNinePatchImageProvider() {
+ var container = createTemporaryObject(invalidNinePatchImageProvider, testCase)
+ verify(container);
+ var afterRenderingSpy = signalSpyComponent.createObject(null,
+ { target: testCase.Window.window, signalName: "afterRendering" })
+ verify(afterRenderingSpy.valid)
+
+ afterRenderingSpy.wait(1000)
+ container.ninePatchImage.source = ""
+ // Shouldn't result in a crash.
+ afterRenderingSpy.wait(1000)
+ }
+}