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authorMitch Curtis <mitch.curtis@qt.io>2022-11-18 15:15:16 +0800
committerMitch Curtis <mitch.curtis@qt.io>2022-12-01 10:26:20 +0800
commit4bd87b903b355b53e3105ba1ae7c154c4e55cdaf (patch)
treecc2edb597f0d5871302eb86e9dda78217384a5aa /tests/auto/quickcontrols/qquickmenu/data/giveMenuItemFocusOnButtonPress.qml
parent786e1748d4469c135a922a221024f3f9c421c0de (diff)
Remove "2" from Qt Quick Controls directories
Qt Quick Controls 2 was named that way because it was a follow-up to Qt Quick Controls 1.x. Now that Qt Quick Controls 1 is no longer supported, we don't need to have "2" in the name. Work on this was already started for the documentation in 1abdfe5d5a052f2298b7bf657513dfa7e0c66a56. By doing this renaming a few weeks before feature freeze, it won't affect the release but still results in as little time possible spent manually fixing conflicts in cherry-picks from non-LTS releases as a result of the renaming. This patch does the following: - Renames directories. - Adapts CMakeLists.txt and other files to account for the new paths. A follow-up patch will handle documentation. It does not touch library names or other user-facing stuff, as that will have to be done in Qt 7. Task-number: QTBUG-95413 Change-Id: I170d8db19033ee71e495ff0c5c1a517a41ed7634 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'tests/auto/quickcontrols/qquickmenu/data/giveMenuItemFocusOnButtonPress.qml')
-rw-r--r--tests/auto/quickcontrols/qquickmenu/data/giveMenuItemFocusOnButtonPress.qml50
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/auto/quickcontrols/qquickmenu/data/giveMenuItemFocusOnButtonPress.qml b/tests/auto/quickcontrols/qquickmenu/data/giveMenuItemFocusOnButtonPress.qml
new file mode 100644
index 0000000000..1db3e351bc
--- /dev/null
+++ b/tests/auto/quickcontrols/qquickmenu/data/giveMenuItemFocusOnButtonPress.qml
@@ -0,0 +1,50 @@
+// Copyright (C) 2020 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import QtQuick
+import QtQuick.Controls
+
+ApplicationWindow {
+ width: 640
+ height: 480
+
+ property alias menuButton: menuButton
+ property alias menu: menu
+
+ signal menuButtonClicked
+
+ Button {
+ id: menuButton
+ text: "Open menu"
+
+ // Buttons do not emit clicked() for enter/return, hence the Keys usage.
+ // The signal is just for the test to ensure that the return was actually handled.
+ Keys.onReturnPressed: {
+ menuButtonClicked()
+ menu.open()
+ }
+ }
+
+ Menu {
+ id: menu
+ parent: menuButton
+
+ onOpened: command1.forceActiveFocus()
+
+ MenuItem {
+ id: command1
+ objectName: text
+ text: "Command 1"
+ }
+
+ MenuItem {
+ objectName: text
+ text: "Command 2"
+ }
+
+ MenuItem {
+ objectName: text
+ text: "Command 3"
+ }
+ }
+}