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authorMitch Curtis <mitch.curtis@qt.io>2016-11-22 11:25:46 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2016-12-18 14:57:54 +0000
commitc4eefa4a8d6d3e95062deb78229940460a7ef605 (patch)
treed31a66fb7e249c8c7b2812d85b979df05786d820 /tests/auto
parent17a1c12a4520c4ae756e7dd5c08b2386ef84673a (diff)
Keys: add shortcutOverride signal
This allows an item to accept the shortcutOverride event, preventing e.g. Shortcut from stealing key events. The original use case that prompted the creation of this patch was using a Popup from Controls 2 to create a keyboard shortcut editor. When the user wanted to cancel the shortcut that they were editing, they could press escape, but Popup would grab the shortcut and close itself. As the test case demonstrates, the same problem occurs with the Shortcut type in Qt Quick. [ChangeLog][QtQuick][Keys] Added shortcutOverride signal to Keys attached object to allow prevention of e.g. Shortcut from stealing key events. Task-number: QTBUG-57098 Change-Id: I594e4ea17ec417d8c7d93c6cf347c1a1a2e62b93 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'tests/auto')
-rw-r--r--tests/auto/quick/qquickitem/data/shortcutOverride.qml65
-rw-r--r--tests/auto/quick/qquickitem/tst_qquickitem.cpp35
2 files changed, 100 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickitem/data/shortcutOverride.qml b/tests/auto/quick/qquickitem/data/shortcutOverride.qml
new file mode 100644
index 0000000000..fab9175c17
--- /dev/null
+++ b/tests/auto/quick/qquickitem/data/shortcutOverride.qml
@@ -0,0 +1,65 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.8
+import QtQuick.Window 2.1
+
+Item {
+ property int escapeHandlerActivationCount: 0
+ property int shortcutActivationCount: 0
+ property alias escapeItem: escapeItem
+
+ Item {
+ id: escapeItem
+ objectName: "escapeItem"
+ focus: true
+
+ // By accepting shortcut override events when the key is Qt.Key_Escape,
+ // we can ensure that our Keys.onEscapePressed handler (below) will be called.
+ Keys.onShortcutOverride: event.accepted = (event.key === Qt.Key_Escape)
+
+ Keys.onEscapePressed: {
+ // Pretend that we just did some really important stuff that was triggered
+ // by the escape key (like might occur in a popup that has a keyboard shortcut editor, for example).
+ // Now that we're done, we no longer need focus, so we won't accept future shorcut override events.
+ focus = false;
+ event.accepted = true;
+ ++escapeHandlerActivationCount;
+ }
+ }
+
+ Shortcut {
+ sequence: "Escape"
+ onActivated: ++shortcutActivationCount
+ }
+}
diff --git a/tests/auto/quick/qquickitem/tst_qquickitem.cpp b/tests/auto/quick/qquickitem/tst_qquickitem.cpp
index d0139b6cdf..8d974f4d17 100644
--- a/tests/auto/quick/qquickitem/tst_qquickitem.cpp
+++ b/tests/auto/quick/qquickitem/tst_qquickitem.cpp
@@ -172,6 +172,8 @@ private slots:
void ignoreButtonPressNotInAcceptedMouseButtons();
+ void shortcutOverride();
+
private:
enum PaintOrderOp {
@@ -2036,6 +2038,39 @@ void tst_qquickitem::ignoreButtonPressNotInAcceptedMouseButtons()
QCOMPARE(item.releaseCount, 1);
}
+void tst_qquickitem::shortcutOverride()
+{
+ QQuickView view;
+ view.setSource(testFileUrl("shortcutOverride.qml"));
+ ensureFocus(&view);
+
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 0);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 0);
+
+ QQuickItem *escapeItem = view.rootObject()->property("escapeItem").value<QQuickItem*>();
+ QVERIFY(escapeItem);
+ QVERIFY(escapeItem->hasActiveFocus());
+
+ // escapeItem's onEscapePressed handler should accept the first escape press event.
+ QTest::keyPress(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 0);
+ // Now it shouldn't have focus, so it can't handle the next escape press event.
+ QVERIFY(!escapeItem->hasActiveFocus());
+
+ QTest::keyRelease(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 0);
+
+ QTest::keyPress(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 1);
+
+ QTest::keyRelease(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 1);
+}
+
QTEST_MAIN(tst_qquickitem)
#include "tst_qquickitem.moc"