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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-28 15:49:26 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-29 09:36:43 +0000
commit3169744ab415268a9b6ff544d1bd49031ef3c08a (patch)
tree18362e5a8dd62ab940e82a9f055be50c75432866 /tests/manual/nodetypes/hlslcompile.bat
parentcb1033fd603a438041a16ba55547d77133ad1e79 (diff)
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Import (and clean up) the dropshadow from the shadereffects example. This is very useful since it tests a lot more paths and cases than the wobble. To overcome the issue of not having some of functionality available before the item is added to a window, make QQuickGenericShaderEffect smarter and enhance the documentation. The handling of vertical mirroring is revised. The GLSL and HLSL version of the dropshadow shaders produce correct, identical output now. Change-Id: I94800997bfba781140d80720eb6f340cda480747 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual/nodetypes/hlslcompile.bat')
-rw-r--r--tests/manual/nodetypes/hlslcompile.bat6
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/manual/nodetypes/hlslcompile.bat b/tests/manual/nodetypes/hlslcompile.bat
index 8f7ca86069..b24824e324 100644
--- a/tests/manual/nodetypes/hlslcompile.bat
+++ b/tests/manual/nodetypes/hlslcompile.bat
@@ -1,2 +1,4 @@
-fxc /E VS_Wobble /T vs_5_0 /Fo vs_wobble.cso effects.hlsl
-fxc /E PS_Wobble /T ps_5_0 /Fo ps_wobble.cso effects.hlsl
+fxc /E VS_Wobble /T vs_5_0 /Fo vs_wobble.cso wobble.hlsl
+fxc /E PS_Wobble /T ps_5_0 /Fo ps_wobble.cso wobble.hlsl
+fxc /E PS_Shadow1 /T ps_5_0 /Fo ps_shadow1.cso shadow1.hlsl
+fxc /E PS_Shadow2 /T ps_5_0 /Fo ps_shadow2.cso shadow2.hlsl