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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-03 20:12:17 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-11 10:12:15 +0000
commit7917135a7198df748adbc519a3c7930f9c1468af (patch)
tree6bcc423b1e5b351849ece52c09a1a6a75e04dbad /tests/manual/nodetypes/nodetypes.pro
parentf1809d6f3d06f3ce8753914670e333e8e5cd68b0 (diff)
D3D12: Add support for layers
Recursive and multisample support is left as a future exercise. Mipmapping is not supported and is not planned for the time being. Layers cannot currently be rendered on their own, although they have their own independent render targets. Starting a layer just starts the next frame early, putting all commands to the normal command list of that frame. Thus this is not yet fully suitable for implementing grabs. Buffer handling is revised to support multiple vertex, index or constant buffers. This is essential since we are going to have multiple renderer instances (and may also be needed for a more complex batching renderer in the future) QSGBasicImageNode::preprocess is changed not to regenerate the geometry on every dynamic texture change. In most cases only the material needs to be dirtied. Rebuilding the geometry is only necessary when the normalized subrect or similar changes. Change-Id: Id088c15d1b75022b54c1f8bff1656d2cd68fa7cc Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'tests/manual/nodetypes/nodetypes.pro')
-rw-r--r--tests/manual/nodetypes/nodetypes.pro2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/nodetypes/nodetypes.pro b/tests/manual/nodetypes/nodetypes.pro
index 713c48064f..a1633dcf22 100644
--- a/tests/manual/nodetypes/nodetypes.pro
+++ b/tests/manual/nodetypes/nodetypes.pro
@@ -4,4 +4,4 @@ SOURCES += nodetypes.cpp
RESOURCES += nodetypes.qrc
-OTHER_FILES += main.qml Rects.qml LotsOfRects.qml Images.qml Text.qml Animators.qml
+OTHER_FILES += main.qml Rects.qml LotsOfRects.qml Images.qml Text.qml Animators.qml Layers.qml