aboutsummaryrefslogtreecommitdiffstats
path: root/tests/manual/nodetypes/ps_shadow2.cso
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-28 15:49:26 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-29 09:36:43 +0000
commit3169744ab415268a9b6ff544d1bd49031ef3c08a (patch)
tree18362e5a8dd62ab940e82a9f055be50c75432866 /tests/manual/nodetypes/ps_shadow2.cso
parentcb1033fd603a438041a16ba55547d77133ad1e79 (diff)
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Import (and clean up) the dropshadow from the shadereffects example. This is very useful since it tests a lot more paths and cases than the wobble. To overcome the issue of not having some of functionality available before the item is added to a window, make QQuickGenericShaderEffect smarter and enhance the documentation. The handling of vertical mirroring is revised. The GLSL and HLSL version of the dropshadow shaders produce correct, identical output now. Change-Id: I94800997bfba781140d80720eb6f340cda480747 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual/nodetypes/ps_shadow2.cso')
-rw-r--r--tests/manual/nodetypes/ps_shadow2.csobin0 -> 1436 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/tests/manual/nodetypes/ps_shadow2.cso b/tests/manual/nodetypes/ps_shadow2.cso
new file mode 100644
index 0000000000..ab8cb63f34
--- /dev/null
+++ b/tests/manual/nodetypes/ps_shadow2.cso
Binary files differ