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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-17 15:33:56 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-18 10:43:02 +0000
commit9b6f8bfb5167448ee4c18549c20457ee3b4f510d (patch)
treed11c23e60addbd539ac55f4acb5b04e8c387e942 /tests/manual/nodetypes
parent5c702c8fe11ff83c295c5c10317765a6ec969b8d (diff)
D3D12: Complete non-styled text support
Support for ARGB and A8 font engine formats is now available. We once again need changes to the texture upload logic: we now allow calling queueTextureUpload() for the same texture before the uploads initiated by the previous call have finished. For mipmapped textures the limitation remains in place. The texture glyph caches are non-mipmapped and can have multiple begin-endFillTexture sequences within one frame. Texture and thus glyph caches are now resizable, using the copy queue to copy the old contents. Change-Id: Ib81e0230b3a45a4948853497f7dbf236617fcd25 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'tests/manual/nodetypes')
-rw-r--r--tests/manual/nodetypes/Text.qml15
1 files changed, 14 insertions, 1 deletions
diff --git a/tests/manual/nodetypes/Text.qml b/tests/manual/nodetypes/Text.qml
index 4edfc854bc..573bf4c959 100644
--- a/tests/manual/nodetypes/Text.qml
+++ b/tests/manual/nodetypes/Text.qml
@@ -42,7 +42,20 @@ import QtQuick 2.0
Item {
Text {
- anchors.centerIn: parent
+ anchors.top: parent.top
text: "árvíztűrő tükörfúrógép\nÁRVÍZTŰRŐ TÜKÖRFÚRÓGÉP"
}
+ Text {
+ anchors.bottom: parent.bottom
+ text: "the quick brown fox jumps over the lazy dog\nTHE QUICK BROWN FOX JUMPS OVER THE LAZY DOG"
+ color: "red"
+ }
+ Text {
+ anchors.centerIn: parent
+ text: "rotate rotate rotate"
+ font.bold: true
+ font.pointSize: 20
+ color: "green"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
}