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authorShawn Rutledge <shawn.rutledge@qt.io>2018-12-27 15:08:04 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2019-04-27 05:41:21 +0000
commit5d45aa1a6400b9fdb9bafa0559675996aff5e58a (patch)
treec5e28c73152b6c5e8b931814668910671968bb38 /tests/manual/pointer/pinchAndWheel.qml
parentf1b4348dae2b992aeaa75e4257c6db4a5182415c (diff)
Add WheelHandler
It can be used to change any qreal property of its target Item in response to wheel rotation, or it can be used in other ways that involve bindings but without a target item. [ChangeLog][QtQuick][Event Handlers] Added WheelHandler, which handles mouse wheel rotation by modifying arbitrary Item properties. Fixes: QTBUG-68119 Change-Id: I247e2325ee993cc1b91a47fbd6c4ba0ffde7ad49 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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diff --git a/tests/manual/pointer/pinchAndWheel.qml b/tests/manual/pointer/pinchAndWheel.qml
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the manual tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.14
+import Qt.labs.animation 1.0
+import "content"
+
+Rectangle {
+ id: root
+ width: 1024; height: 600
+ color: "#eee"
+
+ CheckBox {
+ id: cbTouchpadEnabled
+ x: 10; y: 6
+ label: "Touchpad wheel emulation enabled"
+ }
+
+ CheckBox {
+ id: cbHorzWheelEnabled
+ x: cbTouchpadEnabled.width + 20; y: 6
+ label: "Horizontal wheel rotation"
+ }
+
+ function getTransformationDetails(item, pinchhandler) {
+ return "\n\npinch.scale:" + pinchhandler.scale.toFixed(2)
+ + "\npinch.rotation:" + pinchhandler.rotation.toFixed(2)
+ + "°\npinch.translation:" + "(" + pinchhandler.translation.x.toFixed(2) + "," + pinchhandler.translation.y.toFixed(2) + ")"
+ + "\nscale wheel.rotation:" + scaleWheelHandler.rotation.toFixed(2)
+ + "°\nhorizontal wheel.rotation:" + horizontalRotationWheelHandler.rotation.toFixed(2)
+ + "°\ncontrol-rotation wheel.rotation:" + controlRotationWheelHandler.rotation.toFixed(2)
+ + "°\nrect.scale: " + item.scale.toFixed(2)
+ + "\nrect.rotation: " + item.rotation.toFixed(2)
+ + "°\nrect.position: " + "(" + item.x.toFixed(2) + "," + item.y.toFixed(2) + ")"
+ }
+
+ Rectangle {
+ id: transformable
+ width: parent.width - 100; height: parent.height - 100; x: 50; y: 50
+ color: "#ffe0e0e0"
+ antialiasing: true
+
+ PinchHandler {
+ id: parentPinch
+ objectName: "parent pinch"
+ minimumScale: 0.5
+ maximumScale: 3
+ }
+
+ WheelHandler {
+ id: scaleWheelHandler
+ objectName: "mouse wheel for scaling"
+ acceptedDevices: cbTouchpadEnabled.checked ? PointerDevice.Mouse | PointerDevice.TouchPad : PointerDevice.Mouse
+ acceptedModifiers: Qt.NoModifier
+ property: "scale"
+ onActiveChanged: if (!active) sbr.returnToBounds();
+ onWheel: console.log(objectName + ": rotation " + event.angleDelta.y + " scaled " + rotation + " @ " + point.position + " => " + parent.scale)
+ }
+
+ BoundaryRule on scale {
+ id: sbr
+ minimum: 0.1
+ maximum: 2
+ minimumOvershoot: 0.05
+ maximumOvershoot: 0.05
+ }
+
+ BoundaryRule on rotation {
+ id: rbr
+ minimum: -90
+ maximum: 360
+ minimumOvershoot: 10
+ maximumOvershoot: 10
+ }
+
+ WheelHandler {
+ id: horizontalRotationWheelHandler
+ enabled: cbHorzWheelEnabled.checked
+ objectName: "horizontal mouse wheel for rotation"
+ acceptedDevices: cbTouchpadEnabled.checked ? PointerDevice.Mouse | PointerDevice.TouchPad : PointerDevice.Mouse
+ acceptedModifiers: Qt.NoModifier
+ property: "rotation"
+ orientation: Qt.Horizontal
+ onActiveChanged: if (!active) rbr.returnToBounds()
+ onWheel: console.log(objectName + ": rotation " + event.angleDelta.y + " scaled " + rotation + " @ " + point.position + " => " + parent.rotation)
+ }
+
+ WheelHandler {
+ id: controlRotationWheelHandler
+ objectName: "control-mouse wheel for rotation"
+ acceptedDevices: cbTouchpadEnabled.checked ? PointerDevice.Mouse | PointerDevice.TouchPad : PointerDevice.Mouse
+ acceptedModifiers: Qt.ControlModifier
+ property: "rotation"
+ orientation: Qt.Vertical // already the default
+ // TODO returnToBounds() causes trouble because position isn't being adjusted when this happens
+ onActiveChanged: if (!active) rbr.returnToBounds()
+ onWheel: console.log(objectName + ": rotation " + event.angleDelta.y + " scaled " + rotation + " @ " + point.position + " => " + parent.rotation)
+ }
+
+ HoverHandler {
+ id: hover
+ acceptedDevices: PointerDevice.AllDevices
+ property var scenePoint: transformable.mapToItem(root, point.position.x, point.position.y)
+ }
+
+ Text {
+ text: "Pinch with 2 fingers to scale, rotate and translate\nMouse wheel to scale, Ctrl+mouse wheel or horizontal wheel to rotate"
+ + getTransformationDetails(parent, parentPinch)
+ }
+ }
+
+ Rectangle {
+ width: 1; height: parent.height
+ color: "blue"
+ x: hover.scenePoint.x
+ Text {
+ x: implicitWidth / -2; style: Text.Outline; styleColor: "white"
+ y: 30
+ color: "blue"
+ text: "outer " + parent.x.toFixed(2) + " inner " + hover.point.position.x.toFixed(2)
+ }
+ }
+
+ Rectangle {
+ width: parent.width; height: 1
+ color: "blue"
+ y: hover.scenePoint.y
+ Text {
+ x: 45
+ y: implicitHeight / -2; style: Text.Outline; styleColor: "white"
+ color: "blue"
+ text: "outer " + parent.y.toFixed(2) + " inner " + hover.point.position.y.toFixed(2)
+ }
+ }
+}