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authorEirik Aavitsland <eirik.aavitsland@qt.io>2019-12-13 12:07:18 +0100
committerEirik Aavitsland <eirik.aavitsland@qt.io>2020-01-06 15:17:09 +0100
commit0c2eaad357e555ccaf4fecf42aef03576bbae133 (patch)
treeea115a0d3e4e2d3dbdea54ba4818b6d6a25c45fe /tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
parentcba6f48613fad1718edc5823b39bc4c7f7300dee (diff)
Add RHI shaders to ShaderEffect test scenes
Add RHI versions of the fragment and vertex shaders in the lancelot test scenes. Move all shaders into external files and include them as resources, so that the automatic file selector mechanism will pick up the right version at runtime. Task-number: QTBUG-78683 Change-Id: I5eb1669d09a650301ac2a3012db8b3d1814c7bcb Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml11
1 files changed, 1 insertions, 10 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
index 76ce60fd7d..118de56098 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
@@ -72,16 +72,7 @@ Rectangle {
cullMode: model.bar
property variant frontSource: front
property variant backSource: back
- fragmentShader: "
- varying highp vec2 qt_TexCoord0;
- uniform sampler2D frontSource;
- uniform sampler2D backSource;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = gl_FrontFacing
- ? texture2D(frontSource, qt_TexCoord0)
- : texture2D(backSource, qt_TexCoord0);
- }"
+ fragmentShader: "qrc:shaders/culling.frag"
transform: Rotation {
origin.x: 200
origin.y: 180 - 120 * index