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author | aavit <qt_aavit@ovi.com> | 2012-09-07 13:29:53 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-09-27 12:08:39 +0200 |
commit | 4fc4e7ed89c3085ae98c57dd80e6cd8cc61f6ee2 (patch) | |
tree | 0426f330789a67db260e5995172f0ba7ec9e8c59 /tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml | |
parent | a49154a75005403185e3813d441fb3e1931af2a2 (diff) |
Added lancelot-based scenegraph rendering regression test
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml new file mode 100644 index 0000000000..47687918e0 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml @@ -0,0 +1,104 @@ +import QtQuick 2.0 + +Rectangle { + id: topLevel + width: 320 + height: 480 + ShaderEffectSource { + id: front + visible: false + smooth: true + sourceItem: Rectangle { + width: 256 + height: 64 + color: "cornflowerblue" + radius: 8 + Text { + anchors.centerIn: parent + text: "Front" + font.pixelSize: 48 + color: "white" + } + } + } + ShaderEffectSource { + id: back + visible: false + smooth: true + sourceItem: Rectangle { + width: 256 + height: 64 + color: "firebrick" + radius: 8 + Text { + anchors.centerIn: parent + text: "Back" + font.pixelSize: 48 + color: "white" + } + } + } + Column { + anchors.fill: parent + Repeater { + model: ListModel { + ListElement { + foo: "No culling" + bar: ShaderEffect.NoCulling + turned: false + } + ListElement { + foo: "Back-face culling" + bar: ShaderEffect.BackFaceCulling + turned: false + } + ListElement { + foo: "Front-face culling" + bar: ShaderEffect.FrontFaceCulling + turned: false + } + } + + Item{ + id: item_0000 + width: 320 + height: 120 + ShaderEffect { + anchors.right: parent.right + anchors.verticalCenter: parent.verticalCenter + anchors.margins: 10 + width: 200 + height: 100 + culling: model.bar + property variant frontSource: front + property variant backSource: back + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D frontSource; + uniform sampler2D backSource; + uniform lowp float qt_Opacity; + void main() { + gl_FragColor = gl_FrontFacing + ? texture2D(frontSource, qt_TexCoord0) + : texture2D(backSource, qt_TexCoord0); + }" + transform: Rotation { + origin.x: 200 + origin.y: 180 - 120 * index + axis { x: 0; y: 1; z: 0 } + angle: (turned == true) ? 180 : 0 + + } + } + Text { + font.pointSize: 10 + anchors.verticalCenter: parent.verticalCenter + anchors.left: parent.left + anchors.margins: 5 + text: foo + } + } + } + } +} + |