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author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2020-01-14 01:01:06 +0100 |
---|---|---|
committer | Ulf Hermann <ulf.hermann@qt.io> | 2020-01-14 11:24:11 +0100 |
commit | 8a22c92b55b5d015e372fe5be0633c3935af4218 (patch) | |
tree | 02ad52cf1e7c3ed35b10156dd250d3cc7f6b7068 /tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml | |
parent | 3ca659657ccaf0d850e661c9312e0f98e153c9ff (diff) | |
parent | 3dc5b937c4e9acf83ee54e870390c22f341c29c8 (diff) |
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
src/imports/folderlistmodel/plugin.cpp
src/imports/layouts/plugin.cpp
src/imports/localstorage/plugin.cpp
src/imports/models/plugin.cpp
src/imports/particles/plugin.cpp
src/imports/qtqml/plugin.cpp
src/imports/qtquick2/plugin.cpp
src/imports/shapes/plugin.cpp
src/imports/statemachine/plugin.cpp
src/imports/testlib/main.cpp
src/imports/wavefrontmesh/plugin.cpp
src/imports/window/plugin.cpp
src/imports/workerscript/plugin.cpp
src/qml/jsruntime/qv4sequenceobject.cpp
src/qml/qml/qqmlengine.cpp
src/qmlmodels/qqmlmodelsmodule.cpp
src/qmlmodels/qqmlmodelsmodule_p.h
src/qmlworkerscript/qqmlworkerscriptmodule.cpp
src/qmlworkerscript/qqmlworkerscriptmodule_p.h
src/quick/items/qquickitemsmodule.cpp
Change-Id: I5f1fbc3d00e8f583d2c89afc5389de84d68633a7
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml index 76ce60fd7d..118de56098 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml @@ -72,16 +72,7 @@ Rectangle { cullMode: model.bar property variant frontSource: front property variant backSource: back - fragmentShader: " - varying highp vec2 qt_TexCoord0; - uniform sampler2D frontSource; - uniform sampler2D backSource; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = gl_FrontFacing - ? texture2D(frontSource, qt_TexCoord0) - : texture2D(backSource, qt_TexCoord0); - }" + fragmentShader: "qrc:shaders/culling.frag" transform: Rotation { origin.x: 200 origin.y: 180 - 120 * index |