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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2020-01-14 01:01:06 +0100
committerUlf Hermann <ulf.hermann@qt.io>2020-01-14 11:24:11 +0100
commit8a22c92b55b5d015e372fe5be0633c3935af4218 (patch)
tree02ad52cf1e7c3ed35b10156dd250d3cc7f6b7068 /tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
parent3ca659657ccaf0d850e661c9312e0f98e153c9ff (diff)
parent3dc5b937c4e9acf83ee54e870390c22f341c29c8 (diff)
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts: src/imports/folderlistmodel/plugin.cpp src/imports/layouts/plugin.cpp src/imports/localstorage/plugin.cpp src/imports/models/plugin.cpp src/imports/particles/plugin.cpp src/imports/qtqml/plugin.cpp src/imports/qtquick2/plugin.cpp src/imports/shapes/plugin.cpp src/imports/statemachine/plugin.cpp src/imports/testlib/main.cpp src/imports/wavefrontmesh/plugin.cpp src/imports/window/plugin.cpp src/imports/workerscript/plugin.cpp src/qml/jsruntime/qv4sequenceobject.cpp src/qml/qml/qqmlengine.cpp src/qmlmodels/qqmlmodelsmodule.cpp src/qmlmodels/qqmlmodelsmodule_p.h src/qmlworkerscript/qqmlworkerscriptmodule.cpp src/qmlworkerscript/qqmlworkerscriptmodule_p.h src/quick/items/qquickitemsmodule.cpp Change-Id: I5f1fbc3d00e8f583d2c89afc5389de84d68633a7
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml11
1 files changed, 1 insertions, 10 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
index 76ce60fd7d..118de56098 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
@@ -72,16 +72,7 @@ Rectangle {
cullMode: model.bar
property variant frontSource: front
property variant backSource: back
- fragmentShader: "
- varying highp vec2 qt_TexCoord0;
- uniform sampler2D frontSource;
- uniform sampler2D backSource;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = gl_FrontFacing
- ? texture2D(frontSource, qt_TexCoord0)
- : texture2D(backSource, qt_TexCoord0);
- }"
+ fragmentShader: "qrc:shaders/culling.frag"
transform: Rotation {
origin.x: 200
origin.y: 180 - 120 * index