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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2020-01-14 01:01:06 +0100
committerUlf Hermann <ulf.hermann@qt.io>2020-01-14 11:24:11 +0100
commit8a22c92b55b5d015e372fe5be0633c3935af4218 (patch)
tree02ad52cf1e7c3ed35b10156dd250d3cc7f6b7068 /tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
parent3ca659657ccaf0d850e661c9312e0f98e153c9ff (diff)
parent3dc5b937c4e9acf83ee54e870390c22f341c29c8 (diff)
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts: src/imports/folderlistmodel/plugin.cpp src/imports/layouts/plugin.cpp src/imports/localstorage/plugin.cpp src/imports/models/plugin.cpp src/imports/particles/plugin.cpp src/imports/qtqml/plugin.cpp src/imports/qtquick2/plugin.cpp src/imports/shapes/plugin.cpp src/imports/statemachine/plugin.cpp src/imports/testlib/main.cpp src/imports/wavefrontmesh/plugin.cpp src/imports/window/plugin.cpp src/imports/workerscript/plugin.cpp src/qml/jsruntime/qv4sequenceobject.cpp src/qml/qml/qqmlengine.cpp src/qmlmodels/qqmlmodelsmodule.cpp src/qmlmodels/qqmlmodelsmodule_p.h src/qmlworkerscript/qqmlworkerscriptmodule.cpp src/qmlworkerscript/qqmlworkerscriptmodule_p.h src/quick/items/qquickitemsmodule.cpp Change-Id: I5f1fbc3d00e8f583d2c89afc5389de84d68633a7
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml17
1 files changed, 3 insertions, 14 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
index 971cda4f55..9e221d0887 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
@@ -6,8 +6,8 @@ Rectangle {
color: "skyblue"
ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 16
resolution: Qt.size(r, r)