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authoraavit <qt_aavit@ovi.com>2012-09-07 13:29:53 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-09-27 12:08:39 +0200
commit4fc4e7ed89c3085ae98c57dd80e6cd8cc61f6ee2 (patch)
tree0426f330789a67db260e5995172f0ba7ec9e8c59 /tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
parenta49154a75005403185e3813d441fb3e1931af2a2 (diff)
Added lancelot-based scenegraph rendering regression test
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml53
1 files changed, 53 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
new file mode 100644
index 0000000000..67e0cc36ad
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
@@ -0,0 +1,53 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ visible: false
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffect {
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+
+ ShaderEffect {
+ width: parent.width
+ y: parent.height / 2
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}