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authoraavit <qt_aavit@ovi.com>2012-09-07 13:29:53 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-09-27 12:08:39 +0200
commit4fc4e7ed89c3085ae98c57dd80e6cd8cc61f6ee2 (patch)
tree0426f330789a67db260e5995172f0ba7ec9e8c59 /tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml
parenta49154a75005403185e3813d441fb3e1931af2a2 (diff)
Added lancelot-based scenegraph rendering regression test
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml31
1 files changed, 31 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml
new file mode 100644
index 0000000000..82d288ef9b
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml
@@ -0,0 +1,31 @@
+import QtQuick 2.0
+
+Rectangle {
+ width: 320
+ height: 480
+ color: "black"
+
+ Text {
+ id: text
+ anchors.fill: parent
+ font.pixelSize: 16
+ text: "In the field of computer graphics, a shader is a set of software instructions which"
+ + " is used primarily to calculate rendering effects on graphics hardware with a high "
+ + "degree of flexibility. Shaders are used to program the graphics processing unit (GP"
+ + "U) programmable rendering pipeline, which has mostly superseded the fixed-function "
+ + "pipeline that allowed only common geometry transformation and pixel-shading functio"
+ + "ns; with shaders, customized effects can be used."
+ wrapMode: Text.Wrap
+ color: "yellow"
+ visible: false
+ }
+
+ ShaderEffectSource {
+ anchors.fill: parent
+ sourceItem: text
+ smooth: true
+ mipmap: false
+ scale: 1.0
+
+ }
+}