diff options
author | aavit <qt_aavit@ovi.com> | 2012-09-07 13:29:53 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-09-27 12:08:39 +0200 |
commit | 4fc4e7ed89c3085ae98c57dd80e6cd8cc61f6ee2 (patch) | |
tree | 0426f330789a67db260e5995172f0ba7ec9e8c59 /tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml | |
parent | a49154a75005403185e3813d441fb3e1931af2a2 (diff) |
Added lancelot-based scenegraph rendering regression test
Change-Id: I6718d00ba96dc9c96dac82de4ded9228f6bfb990
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml new file mode 100644 index 0000000000..82d288ef9b --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_1.qml @@ -0,0 +1,31 @@ +import QtQuick 2.0 + +Rectangle { + width: 320 + height: 480 + color: "black" + + Text { + id: text + anchors.fill: parent + font.pixelSize: 16 + text: "In the field of computer graphics, a shader is a set of software instructions which" + + " is used primarily to calculate rendering effects on graphics hardware with a high " + + "degree of flexibility. Shaders are used to program the graphics processing unit (GP" + + "U) programmable rendering pipeline, which has mostly superseded the fixed-function " + + "pipeline that allowed only common geometry transformation and pixel-shading functio" + + "ns; with shaders, customized effects can be used." + wrapMode: Text.Wrap + color: "yellow" + visible: false + } + + ShaderEffectSource { + anchors.fill: parent + sourceItem: text + smooth: true + mipmap: false + scale: 1.0 + + } +} |