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authorEirik Aavitsland <eirik.aavitsland@qt.io>2021-05-20 13:07:56 +0200
committerEirik Aavitsland <eirik.aavitsland@qt.io>2021-05-22 11:04:43 +0000
commit309ee39b74406a11c24e7fcf05fa8dce2407486f (patch)
treed8a87d519aeb46a57b08750a2dfee414eef86dbb /tests/manual/scenegraph_lancelot/data/shaders/texture
parent843807fad86f6e79f533363f9efa768f96a157de (diff)
Use build time shader compilation in lancelot tests
Clean up the remains of Qt 5 shaders, and use the simpler Qt 6 way of adding shaders to the app. Change-Id: Ibbdf7ada899507705a2709913410b24d476d25d3 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 0b1c7c95e08d1ef0165ff9237c194cfcebdcefce) Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/texture')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml b/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml
index 5738da5e8d..d97a5859ab 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml
@@ -18,7 +18,7 @@ Item {
property variant textureSize: source.textureSize
property color color: "black"
- fragmentShader: "qrc:shaders/edge.frag"
+ fragmentShader: "qrc:shaders/edge.frag.qsb"
}
Text {