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author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2020-01-14 01:01:06 +0100 |
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committer | Ulf Hermann <ulf.hermann@qt.io> | 2020-01-14 11:24:11 +0100 |
commit | 8a22c92b55b5d015e372fe5be0633c3935af4218 (patch) | |
tree | 02ad52cf1e7c3ed35b10156dd250d3cc7f6b7068 /tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag | |
parent | 3ca659657ccaf0d850e661c9312e0f98e153c9ff (diff) | |
parent | 3dc5b937c4e9acf83ee54e870390c22f341c29c8 (diff) |
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
src/imports/folderlistmodel/plugin.cpp
src/imports/layouts/plugin.cpp
src/imports/localstorage/plugin.cpp
src/imports/models/plugin.cpp
src/imports/particles/plugin.cpp
src/imports/qtqml/plugin.cpp
src/imports/qtquick2/plugin.cpp
src/imports/shapes/plugin.cpp
src/imports/statemachine/plugin.cpp
src/imports/testlib/main.cpp
src/imports/wavefrontmesh/plugin.cpp
src/imports/window/plugin.cpp
src/imports/workerscript/plugin.cpp
src/qml/jsruntime/qv4sequenceobject.cpp
src/qml/qml/qqmlengine.cpp
src/qmlmodels/qqmlmodelsmodule.cpp
src/qmlmodels/qqmlmodelsmodule_p.h
src/qmlworkerscript/qqmlworkerscriptmodule.cpp
src/qmlworkerscript/qqmlworkerscriptmodule_p.h
src/quick/items/qquickitemsmodule.cpp
Change-Id: I5f1fbc3d00e8f583d2c89afc5389de84d68633a7
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag new file mode 100644 index 0000000000..d63a0fa6ee --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag @@ -0,0 +1,14 @@ +uniform lowp sampler2D cyan; +uniform lowp sampler2D magenta; +uniform lowp sampler2D yellow; +uniform lowp sampler2D black; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + highp vec2 t = qt_TexCoord0 * 3. - 1.; + lowp float c = texture2D(cyan, t + vec2(.05, .09)).a; + lowp float m = texture2D(magenta, t + vec2(.04, -.10)).a; + lowp float y = texture2D(yellow, t + vec2(-.10, .01)).a; + lowp float k = texture2D(black, t).a; + gl_FragColor = 1. - vec4(c + k, m + k, y + k, 0.); +} |