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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-17 14:10:06 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-17 13:37:27 +0000
commit5c702c8fe11ff83c295c5c10317765a6ec969b8d (patch)
treee1c1616f4b441924ec1960c6a0b918bce6937dbe /tests/manual
parent2401162f340bb50b58de701eede0b55c43753185 (diff)
D3D12: Let There Be Text
Incomplete, but is able to render native text (24 bit text mask only) already. Implemented the basic glyph cache, added more blend modes and made the pso caching more efficient by ignoring members that are not relevant due to other members (e.g. the stencil settings when stencil test is disabled). The material interface is changed due to the need to communciate pipeline state specific settings (blend mode), as well as other values not in the PS (blend factor). Change-Id: I5f4056b5f137c44251f05170c8f7aa3d0fc863dc Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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