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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-28 12:22:36 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-29 09:36:40 +0000 |
commit | cb1033fd603a438041a16ba55547d77133ad1e79 (patch) | |
tree | e7af709074277664cb203f2c2e4a02a08e0bfb8d /tests/manual | |
parent | 96cdc5be2aa0cf87033591cfd76661291b3f6933 (diff) |
D3D12: Handle special shader effect cases
Like when there is only one shader is given by the ShaderEffect item, or
when texture providers disappear (use a dummy texture in this case).
Changing the cull mode works now too. Fix also the inconsistent naming
(activate -> use) for textures in the glpyh cache. The cbuffer is now
correctly aligned. Filtering and wrap modes are now taken from the
texture, meaning 'smooth' and 'wrapMode' works.
Change-Id: I265a7676d87d470dc8b3a8f59ea64bdadbc58c5d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual')
0 files changed, 0 insertions, 0 deletions