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authorAlan Alpert <alan.alpert@nokia.com>2012-06-25 12:01:46 +1000
committerQt by Nokia <qt-info@nokia.com>2012-06-29 02:21:36 +0200
commit5df94d89033e7bbb3f41840a4c07a628ed66b4d5 (patch)
treee42bcd16d8f5f3a192c48794b610ffeb05b9dc02 /tests/testapplications/elements/content/ParticleSystemElement.qml
parent2241d6fa2d39fe890ba0d17ff58b5e0615c1cd7b (diff)
Rename speed -> velocity in the particle system
Matches the convention set in the QtQuick module, for example by ListView and Flickable. Change-Id: I8df57ed1ced8128723d790c30c00cc1b2062787d Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'tests/testapplications/elements/content/ParticleSystemElement.qml')
-rw-r--r--tests/testapplications/elements/content/ParticleSystemElement.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/testapplications/elements/content/ParticleSystemElement.qml b/tests/testapplications/elements/content/ParticleSystemElement.qml
index ba3892f912..5bc8b29ccd 100644
--- a/tests/testapplications/elements/content/ParticleSystemElement.qml
+++ b/tests/testapplications/elements/content/ParticleSystemElement.qml
@@ -55,7 +55,7 @@ Item {
id: particleemitter
x: 50; y: 200
emitRate: 100
- speed: AngleDirection { angle: 0; angleVariation: 360; magnitude: 100 }
+ velocity: AngleDirection { angle: 0; angleVariation: 360; magnitude: 100 }
Rectangle { anchors.centerIn: parent; height: 1; width: 1; color: "black" }
SequentialAnimation {
running: true; paused: particlesystemelement.paused; loops: Animation.Infinite