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author | Jiang Jiang <jiang.jiang@nokia.com> | 2011-10-11 11:10:41 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-10-11 14:21:53 +0200 |
commit | f41753f034343ef5c2daaa27a2b0961b98bef151 (patch) | |
tree | ed7a8f885ca2afde5667923728f4b584baf69de0 /tests/testapplications | |
parent | 483b85ab599d5cee7614a84b6c73e275076bd52f (diff) |
More accurate timing for rendering thread
To get a better overview of how much time we consumed rendering
each frame, setting QElapsedTimer around each loop in the rendering
thread. It can be turned on with QML_CANVAS_TIMING=1 environment
variable.
Change-Id: I81a231983e5f7d898589d5fe18782dd5c7e8e0dc
Reviewed-on: http://codereview.qt-project.org/6420
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
Diffstat (limited to 'tests/testapplications')
0 files changed, 0 insertions, 0 deletions