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authorAlan Alpert <alan.alpert@nokia.com>2012-05-01 17:25:38 +1000
committerQt by Nokia <qt-info@nokia.com>2012-05-14 05:36:33 +0200
commit2f36e1bc949e63fb53f37662ff2e21cad0183ad1 (patch)
tree3a76cbc0fbc00ae74865a27bffd95e4613501703 /tests/testapplications
parent15db94ac656b6c398756b3e0eb982183bb6036bb (diff)
End the deprecation period of SpriteImage
Also remove the stale files left around. Change-Id: I2f275f23ebfb65045cc683ccd542cbc451b767fb Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'tests/testapplications')
-rw-r--r--tests/testapplications/elements/content/GridViewElement.qml2
-rw-r--r--tests/testapplications/elements/content/SpriteSequenceElement.qml (renamed from tests/testapplications/elements/content/SpriteImageElement.qml)24
2 files changed, 13 insertions, 13 deletions
diff --git a/tests/testapplications/elements/content/GridViewElement.qml b/tests/testapplications/elements/content/GridViewElement.qml
index 0e0eaba312..a276b61efc 100644
--- a/tests/testapplications/elements/content/GridViewElement.qml
+++ b/tests/testapplications/elements/content/GridViewElement.qml
@@ -123,6 +123,6 @@ Rectangle {
ListElement { label: "Shape"; help: "The Shape element allows you to specify an area for affectors and emitter." }
ListElement { label: "TrailEmitter"; help: "The TrailEmitter element allows you to emit logical particles from other logical particles." }
ListElement { label: "Direction"; help: "The Direction elements allow you to specify a vector space." }
- ListElement { label: "SpriteImage"; help: "The SpriteImage element plays stochastic sprite animations." }
+ ListElement { label: "SpriteSequence"; help: "The SpriteSequence element plays stochastic sprite animations." }
}
}
diff --git a/tests/testapplications/elements/content/SpriteImageElement.qml b/tests/testapplications/elements/content/SpriteSequenceElement.qml
index 1270aef62c..8b0a93bb87 100644
--- a/tests/testapplications/elements/content/SpriteImageElement.qml
+++ b/tests/testapplications/elements/content/SpriteSequenceElement.qml
@@ -45,61 +45,61 @@ Item {
id: spriteimageelementtest
anchors.fill: parent
property string testtext: ""
- SpriteImage {
+ SpriteSequence {
id: spriteimage
sprites: [Sprite {
name: "happy"
source: "pics/squarefacesprite2.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"silly": 1, "sad":0}
}, Sprite {
name: "silly"
source: "pics/squarefacesprite.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"happy": 1, "sad": 0}
}, Sprite {
name: "sad"
source: "pics/squarefacesprite3.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"evil": 0.5, "sad": 1, "cyclops" : 0}
}, Sprite {
name: "cyclops"
source: "pics/squarefacesprite4.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1}
}, Sprite {
name: "evil"
source: "pics/squarefacesprite5.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"sad": 1.0, "cyclops" : 0}
}, Sprite {
name: "love"
source: "pics/squarefacesprite6.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1}
}, Sprite {
name: "boggled"
source: "pics/squarefacesprite7.png"
frames: 6
- duration: 120
+ frameDuration: 120
to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1, "dying":0}
}, Sprite {
name: "dying"
source: "pics/squarefacespriteX.png"
frames: 4
- duration: 120
+ frameDuration: 120
to: {"dead":1.0}
}, Sprite {
name: "dead"
source: "pics/squarefacespriteXX.png"
frames: 1
- duration: 10000
+ frameDuration: 10000
}]
width: 300
@@ -118,7 +118,7 @@ Item {
State { name: "start"; when: statenum == 1
StateChangeScript { script: spriteimage.jumpTo("happy"); }
PropertyChanges { target: spriteimageelementtest
- testtext: "This is a SpriteImage element. It should be animating currently."+
+ testtext: "This is a SpriteSequence element. It should be animating currently."+
"It should alternate between winking and sticking out its tongue." }
},
State { name: "stochastic2"; when: statenum == 2
@@ -136,7 +136,7 @@ Item {
"When it does, it should first animate to and play through the 'big eyes' animation (if it is not currently playing that animation) before it enters the dying animation."}
},
State { name: "dead"; when: statenum == 4
- PropertyChanges { target: spriteimage; goalState: "dead" }
+ PropertyChanges { target: spriteimage; goalSprite: "dead" }
PropertyChanges { target: spriteimageelementtest
testtext: "After a brief dying animation, the image should now be static.\n"+
"Advance to restart the test." }