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authorEirik Aavitsland <eirik.aavitsland@qt.io>2020-01-23 13:07:22 +0100
committerEirik Aavitsland <eirik.aavitsland@qt.io>2020-02-03 16:56:02 +0100
commit32dffb917536c6fb4af2986abaa6b0c7f35daed7 (patch)
treee79019ecaabacf3c758a1a2d2b0dadbfd272f57a /tests
parent6f424f21b76b983188bb23715612f22437c098b5 (diff)
Further RHI adaptation of shaders in lancelot test scenes
In the recent commit that added RHI shaders, a couple of the test scenes were overlooked. The attributes.qml test file is simply removed as it adds no significant test coverage. Change-Id: Ic3af7b4447da322323f67faa1cf93c160c5043e8 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml65
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml9
2 files changed, 1 insertions, 73 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml
deleted file mode 100644
index 17d9aadf95..0000000000
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml
+++ /dev/null
@@ -1,65 +0,0 @@
-import QtQuick 2.0
-
-Rectangle {
- width: 320
- height: 480
-
- Text {
- id: text
- font.pixelSize: 80
- text: "Shaderz!"
- }
-
- ShaderEffectSource {
- id: source
- sourceItem: text
- hideSource: true
- smooth: true
- }
- Column {
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
- }
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- attribute highp vec2 qt_MultiTexCoord0;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- varying highp vec2 qt_TexCoord0;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
- }
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- attribute highp vec2 qt_MultiTexCoord0;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- varying highp vec2 qt_TexCoord0;
- uniform highp float width;
- uniform highp float height;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_Vertex.xy / vec2(width, height);
- }"
- }
- }
-}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
index 0d3c1fc4ee..c02dfba9e2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}