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author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2012-01-18 14:58:54 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-02-07 14:04:37 +0100 |
commit | 814deac3b2abebc1fa60575264ecd24e5c98a36d (patch) | |
tree | fdf1b54578590fc9a5a5fccc3e44ec5f6ce96455 /tests | |
parent | 5cc1870d2084f4f9a291d92d3ccd99f2c18d6fca (diff) |
Let Item.layer.samplerName be a QByteArray instead of QString.
Both Qt's property system and OpenGL shaders use 8-bit characters,
so there is no need to use a QString for samplerName.
Change-Id: I8cc29c74adb5d71a34cc99d9ecebbbba8b554cdf
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions