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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2012-01-18 14:58:54 +0100
committerQt by Nokia <qt-info@nokia.com>2012-02-07 14:04:37 +0100
commit814deac3b2abebc1fa60575264ecd24e5c98a36d (patch)
treefdf1b54578590fc9a5a5fccc3e44ec5f6ce96455 /tests
parent5cc1870d2084f4f9a291d92d3ccd99f2c18d6fca (diff)
Let Item.layer.samplerName be a QByteArray instead of QString.
Both Qt's property system and OpenGL shaders use 8-bit characters, so there is no need to use a QString for samplerName. Change-Id: I8cc29c74adb5d71a34cc99d9ecebbbba8b554cdf Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions