diff options
author | Pekka Vuorela <pekka.ta.vuorela@nokia.com> | 2012-01-09 13:41:36 +0200 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-01-17 13:15:30 +0100 |
commit | 6a5b9cb96434b5e36646fdbe66b23d0c6a1bdcd1 (patch) | |
tree | e9f7543f6423862f9a688f5d82a0c6b03711ed2f /tests | |
parent | dc7aecd0886db44f7729f16b42ea4a6be622f3ba (diff) |
Made QQuickTextInput follow input direction changes
Cursor of empty field should align based on input method
direction. Now input method allowed to change direction
on run time.
Also earlier cursor wasn't properly drawn on correct alignment
at all.
Change-Id: I4601f10e6b5dde09591bd484b05f001add6c1573
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
Reviewed-by: Joona Petrell <joona.t.petrell@nokia.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/qtquick2/qquicktextinput/tst_qquicktextinput.cpp | 52 | ||||
-rw-r--r-- | tests/auto/shared/platforminputcontext.h | 22 |
2 files changed, 57 insertions, 17 deletions
diff --git a/tests/auto/qtquick2/qquicktextinput/tst_qquicktextinput.cpp b/tests/auto/qtquick2/qquicktextinput/tst_qquicktextinput.cpp index e97756f330..8cc35f3b50 100644 --- a/tests/auto/qtquick2/qquicktextinput/tst_qquicktextinput.cpp +++ b/tests/auto/qtquick2/qquicktextinput/tst_qquicktextinput.cpp @@ -1219,6 +1219,10 @@ void tst_qquicktextinput::horizontalAlignment() void tst_qquicktextinput::horizontalAlignment_RightToLeft() { + PlatformInputContext platformInputContext; + QInputPanelPrivate *inputPanelPrivate = QInputPanelPrivate::get(qApp->inputPanel()); + inputPanelPrivate->testContext = &platformInputContext; + QQuickView canvas(testFileUrl("horizontalAlignment_RightToLeft.qml")); QQuickTextInput *textInput = canvas.rootObject()->findChild<QQuickTextInput*>("text"); QVERIFY(textInput != 0); @@ -1314,26 +1318,42 @@ void tst_qquicktextinput::horizontalAlignment_RightToLeft() // empty text with implicit alignment follows the system locale-based // keyboard input direction from QInputPanel::inputDirection() textInput->setText(""); - QCOMPARE(textInput->hAlign(), qApp->inputPanel()->inputDirection() == Qt::LeftToRight ? - QQuickTextInput::AlignLeft : QQuickTextInput::AlignRight); - if (qApp->inputPanel()->inputDirection() == Qt::LeftToRight) { - QCOMPARE(textInputPrivate->boundingRect.left() - textInputPrivate->hscroll, qreal(0)); - } else { - QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll >= textInput->width() - 1); - QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll <= textInput->width() + 1); - } - textInput->setHAlign(QQuickTextInput::AlignRight); + platformInputContext.setInputDirection(Qt::LeftToRight); + QVERIFY(qApp->inputPanel()->inputDirection() == Qt::LeftToRight); + QCOMPARE(textInput->hAlign(), QQuickTextInput::AlignLeft); + QCOMPARE(textInputPrivate->boundingRect.left() - textInputPrivate->hscroll, qreal(0)); + + QSignalSpy cursorRectangleSpy(textInput, SIGNAL(cursorRectangleChanged())); + platformInputContext.setInputDirection(Qt::RightToLeft); + QVERIFY(qApp->inputPanel()->inputDirection() == Qt::RightToLeft); + QCOMPARE(cursorRectangleSpy.count(), 1); + QCOMPARE(textInput->hAlign(), QQuickTextInput::AlignRight); + QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll >= textInput->width() - 1); + QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll <= textInput->width() + 1); + + // set input direction while having content + platformInputContext.setInputDirection(Qt::LeftToRight); + textInput->setText("a"); + platformInputContext.setInputDirection(Qt::RightToLeft); + QTest::keyClick(&canvas, Qt::Key_Backspace); + QVERIFY(textInput->text().isEmpty()); + QCOMPARE(textInput->hAlign(), QQuickTextInput::AlignRight); + QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll >= textInput->width() - 1); + QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll <= textInput->width() + 1); + + // input direction changed while not having focus + platformInputContext.setInputDirection(Qt::LeftToRight); + textInput->setFocus(false); + platformInputContext.setInputDirection(Qt::RightToLeft); + textInput->setFocus(true); QCOMPARE(textInput->hAlign(), QQuickTextInput::AlignRight); QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll >= textInput->width() - 1); QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll <= textInput->width() + 1); - QString componentStr = "import QtQuick 2.0\nTextInput {}"; - QDeclarativeComponent textComponent(&engine); - textComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); - QQuickTextInput *textObject = qobject_cast<QQuickTextInput*>(textComponent.create()); - QCOMPARE(textObject->hAlign(), qApp->inputPanel()->inputDirection() == Qt::LeftToRight ? - QQuickTextInput::AlignLeft : QQuickTextInput::AlignRight); - delete textObject; + textInput->setHAlign(QQuickTextInput::AlignRight); + QCOMPARE(textInput->hAlign(), QQuickTextInput::AlignRight); + QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll >= textInput->width() - 1); + QVERIFY(textInputPrivate->boundingRect.right() - textInputPrivate->hscroll <= textInput->width() + 1); } void tst_qquicktextinput::verticalAlignment() diff --git a/tests/auto/shared/platforminputcontext.h b/tests/auto/shared/platforminputcontext.h index db5083725b..0c23db4dd9 100644 --- a/tests/auto/shared/platforminputcontext.h +++ b/tests/auto/shared/platforminputcontext.h @@ -48,7 +48,7 @@ public: PlatformInputContext() : m_visible(false), m_action(QInputPanel::Click), m_cursorPosition(0), m_invokeActionCallCount(0), m_showInputPanelCallCount(0), m_hideInputPanelCallCount(0), - m_updateCallCount(0) + m_updateCallCount(0), m_direction(Qt::LeftToRight) { } @@ -77,6 +77,25 @@ public: m_updateCallCount++; } + virtual QLocale locale() const + { + if (m_direction == Qt::RightToLeft) + return QLocale(QLocale::Arabic); + else + return QLocale(QLocale::English); + } + + virtual Qt::LayoutDirection inputDirection() const + { + return m_direction; + } + + void setInputDirection(Qt::LayoutDirection direction) { + m_direction = direction; + emitLocaleChanged(); + emitInputDirectionChanged(inputDirection()); + } + void clear() { m_cursorPosition = 0; m_invokeActionCallCount = 0; @@ -93,4 +112,5 @@ public: int m_showInputPanelCallCount; int m_hideInputPanelCallCount; int m_updateCallCount; + Qt::LayoutDirection m_direction; }; |