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-rw-r--r--examples/quick/scenegraph/rendernode/customrenderitem.cpp5
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp4
-rw-r--r--examples/quick/scenegraph/rendernode/main.qml5
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp4
-rw-r--r--examples/quick/scenegraph/rendernode/rendernode.pro4
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.cpp91
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.h62
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp2
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h2
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp6
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12rendercontext_p.h2
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderer.cpp1
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp2
-rw-r--r--src/quick/items/qquickwindow.cpp6
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp11
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp5
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp53
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h5
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp19
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp1
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp17
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.h9
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp34
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.h1
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp8
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h3
31 files changed, 344 insertions, 40 deletions
diff --git a/examples/quick/scenegraph/rendernode/customrenderitem.cpp b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
index 433f3c5a1e..2465f4cbc7 100644
--- a/examples/quick/scenegraph/rendernode/customrenderitem.cpp
+++ b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
@@ -44,6 +44,7 @@
#include "openglrenderer.h"
#include "d3d12renderer.h"
+#include "softwarerenderer.h"
CustomRenderItem::CustomRenderItem(QQuickItem *parent)
: QQuickItem(parent)
@@ -70,6 +71,10 @@ QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
n = new D3D12RenderNode(this);
break;
#endif
+ case QSGRendererInterface::Software:
+ n = new SoftwareRenderNode(this);
+ break;
+
default:
return nullptr;
}
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
index b7dc62fe86..f475ec838b 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -78,7 +78,7 @@ void D3D12RenderNode::releaseResources()
void D3D12RenderNode::init()
{
QSGRendererInterface *rif = m_item->window()->rendererInterface();
- m_device = static_cast<ID3D12Device *>(rif->getResource(QSGRendererInterface::Device));
+ m_device = static_cast<ID3D12Device *>(rif->getResource(m_item->window(), QSGRendererInterface::Device));
Q_ASSERT(m_device);
D3D12_ROOT_PARAMETER rootParameter;
@@ -235,7 +235,7 @@ void D3D12RenderNode::render(const RenderState *state)
init();
QSGRendererInterface *rif = m_item->window()->rendererInterface();
- ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>(rif->getResource(QSGRendererInterface::CommandList));
+ ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>(rif->getResource(m_item->window(), QSGRendererInterface::CommandList));
Q_ASSERT(commandList);
const int msize = 16 * sizeof(float);
diff --git a/examples/quick/scenegraph/rendernode/main.qml b/examples/quick/scenegraph/rendernode/main.qml
index a91656dfaa..7c8d82181f 100644
--- a/examples/quick/scenegraph/rendernode/main.qml
+++ b/examples/quick/scenegraph/rendernode/main.qml
@@ -90,7 +90,10 @@ Item {
anchors.margins: 20
wrapMode: Text.WordWrap
property int api: GraphicsInfo.api
- text: "Custom rendering via the graphics API " + (api === GraphicsInfo.OpenGL ? "OpenGL" : (api === GraphicsInfo.Direct3D12 ? "Direct3D 12" : ""))
+ text: "Custom rendering via the graphics API "
+ + (api === GraphicsInfo.OpenGL ? "OpenGL"
+ : api === GraphicsInfo.Direct3D12 ? "Direct3D 12"
+ : api === GraphicsInfo.Software ? "Software" : "")
color: "yellow"
}
}
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
index 3eff70cb42..33c59198b8 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -97,8 +97,6 @@ void OpenGLRenderNode::init()
const int VERTEX_SIZE = 6 * sizeof(GLfloat);
- // A fully featured renderer should also take inheritedOpacity() into account
- // and blend, but ignore that for now.
static GLfloat colors[] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
@@ -140,6 +138,8 @@ void OpenGLRenderNode::render(const RenderState *state)
m_program->enableAttributeArray(0);
m_program->enableAttributeArray(1);
+ // Note that clipping (scissor or stencil) is ignored in this example.
+
f->glEnable(GL_BLEND);
f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/examples/quick/scenegraph/rendernode/rendernode.pro b/examples/quick/scenegraph/rendernode/rendernode.pro
index d7ae715a7d..851d5927bd 100644
--- a/examples/quick/scenegraph/rendernode/rendernode.pro
+++ b/examples/quick/scenegraph/rendernode/rendernode.pro
@@ -1,10 +1,12 @@
QT += qml quick
HEADERS += customrenderitem.h \
- openglrenderer.h
+ openglrenderer.h \
+ softwarerenderer.h
SOURCES += customrenderitem.cpp \
openglrenderer.cpp \
+ softwarerenderer.cpp \
main.cpp
RESOURCES += rendernode.qrc
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
new file mode 100644
index 0000000000..2f11c56f29
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "softwarerenderer.h"
+#include <QQuickItem>
+#include <QQuickWindow>
+#include <QSGRendererInterface>
+#include <QPainter>
+
+SoftwareRenderNode::SoftwareRenderNode(QQuickItem *item)
+ : m_item(item)
+{
+}
+
+SoftwareRenderNode::~SoftwareRenderNode()
+{
+ releaseResources();
+}
+
+void SoftwareRenderNode::releaseResources()
+{
+}
+
+void SoftwareRenderNode::render(const RenderState *renderState)
+{
+ QSGRendererInterface *rif = m_item->window()->rendererInterface();
+ QPainter *p = static_cast<QPainter *>(rif->getResource(m_item->window(), QSGRendererInterface::Painter));
+ Q_ASSERT(p);
+
+ p->setTransform(matrix()->toTransform());
+ p->setOpacity(inheritedOpacity());
+ const QRegion *clipRegion = renderState->clipRegion();
+ if (clipRegion && !clipRegion->isEmpty())
+ p->setClipRegion(*clipRegion);
+
+ const QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ const QPointF p1(0, 0);
+ const QPointF p2(0, m_item->height() - 1);
+ QPainterPath path(p0);
+ path.lineTo(p1);
+ path.lineTo(p2);
+ path.closeSubpath();
+
+ QLinearGradient gradient(QPointF(0, 0), QPointF(m_item->width(), m_item->height()));
+ gradient.setColorAt(0, Qt::green);
+ gradient.setColorAt(1, Qt::red);
+
+ p->fillPath(path, gradient);
+}
+
+QSGRenderNode::StateFlags SoftwareRenderNode::changedStates() const
+{
+ return 0;
+}
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.h b/examples/quick/scenegraph/rendernode/softwarerenderer.h
new file mode 100644
index 0000000000..60036f96a1
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SOFTWARERENDERER_H
+#define SOFTWARERENDERER_H
+
+#include <qsgrendernode.h>
+
+class QQuickItem;
+
+class SoftwareRenderNode : public QSGRenderNode
+{
+public:
+ SoftwareRenderNode(QQuickItem *item);
+ ~SoftwareRenderNode();
+
+ void render(const RenderState *state) override;
+ void releaseResources() override;
+ StateFlags changedStates() const override;
+
+private:
+ QQuickItem *m_item;
+};
+
+#endif
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
index 43f765cd38..eab762f7c1 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
@@ -549,7 +549,7 @@ void QSGD3D12Engine::simulateDeviceLoss()
d->simulateDeviceLoss();
}
-void *QSGD3D12Engine::getResource(QSGRendererInterface::Resource resource) const
+void *QSGD3D12Engine::getResource(QQuickWindow *, QSGRendererInterface::Resource resource) const
{
return d->getResource(resource);
}
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
index 72007b96db..46cd73e63a 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
@@ -372,7 +372,7 @@ public:
void simulateDeviceLoss();
- void *getResource(QSGRendererInterface::Resource resource) const;
+ void *getResource(QQuickWindow *window, QSGRendererInterface::Resource resource) const;
private:
QSGD3D12EnginePrivate *d;
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
index 09129c954d..4ee4656e63 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
@@ -141,14 +141,14 @@ QSGRendererInterface::GraphicsApi QSGD3D12RenderContext::graphicsApi() const
return Direct3D12;
}
-void *QSGD3D12RenderContext::getResource(Resource resource) const
+void *QSGD3D12RenderContext::getResource(QQuickWindow *window, Resource resource) const
{
if (!m_engine) {
qWarning("getResource: No D3D12 engine available yet (window not exposed?)");
return nullptr;
}
-
- return m_engine->getResource(resource);
+ // window can be ignored since the rendercontext and engine are both per window
+ return m_engine->getResource(window, resource);
}
QSGRendererInterface::ShaderType QSGD3D12RenderContext::shaderType() const
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext_p.h
index ca85aaa46f..35aca100f4 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext_p.h
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext_p.h
@@ -75,7 +75,7 @@ public:
// QSGRendererInterface
GraphicsApi graphicsApi() const override;
- void *getResource(Resource resource) const override;
+ void *getResource(QQuickWindow *window, Resource resource) const override;
ShaderType shaderType() const override;
ShaderCompilationTypes shaderCompilationType() const override;
ShaderSourceTypes shaderSourceType() const override;
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderer.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderer.cpp
index 5e5d7a13f8..ce633ae996 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderer.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderer.cpp
@@ -451,6 +451,7 @@ struct RenderNodeState : public QSGRenderNode::RenderState
bool scissorEnabled() const { return m_scissorEnabled; }
int stencilValue() const { return m_stencilValue; }
bool stencilEnabled() const { return m_stencilEnabled; }
+ const QRegion *clipRegion() const override { return nullptr; }
const QMatrix4x4 *m_projectionMatrix;
QRect m_scissorRect;
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
index ec3427a9cc..c53a1fa6c1 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
@@ -279,6 +279,8 @@ QSGContext *QSGD3D12RenderLoop::sceneGraphContext() const
QSGRenderContext *QSGD3D12RenderLoop::createRenderContext(QSGContext *) const
{
+ // The rendercontext and engine are per-window, like with the threaded
+ // loop, but unlike the non-threaded OpenGL variants.
return sg->createRenderContext();
}
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index af91722432..56466fdbd1 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -4506,6 +4506,12 @@ qreal QQuickWindow::effectiveDevicePixelRatio() const
QSGRendererInterface::graphicsApi() or QSGRendererInterface::shaderType(),
will always be functional on the other hand.
+ \note The ownership of the returned pointer stays with Qt. The returned
+ instance may or may not be shared between different QQuickWindow instances,
+ depending on the scenegraph backend in use. Therefore applications are
+ expected to query the interface object for each QQuickWindow instead of
+ reusing the already queried pointer.
+
\sa QSGRenderNode, QSGRendererInterface
\since 5.8
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
index 94e9c81f70..80112c1121 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -53,6 +53,7 @@
#include <QtCore/QElapsedTimer>
#include <QtGui/QWindow>
+#include <QtQuick/private/qquickwindow_p.h>
// Used for very high-level info about the renderering and gl context
// Includes GL_VERSION, type of render loop, atlas size, etc.
@@ -82,8 +83,10 @@ QT_BEGIN_NAMESPACE
QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx)
: QSGRenderContext(ctx)
, m_initialized(false)
+ , m_activePainter(nullptr)
{
}
+
QSGSoftwareContext::QSGSoftwareContext(QObject *parent)
: QSGContext(parent)
{
@@ -206,4 +209,12 @@ QSGRendererInterface::ShaderSourceTypes QSGSoftwareContext::shaderSourceType() c
return 0;
}
+void *QSGSoftwareContext::getResource(QQuickWindow *window, Resource resource) const
+{
+ if (resource == Painter && window && window->isSceneGraphInitialized())
+ return static_cast<QSGSoftwareRenderContext *>(QQuickWindowPrivate::get(window)->context)->m_activePainter;
+
+ return nullptr;
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
index 3c3686c268..dcc137b4b4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
@@ -78,6 +78,7 @@ public:
int maxTextureSize() const override;
bool m_initialized;
+ QPainter *m_activePainter;
};
class QSGSoftwareContext : public QSGContext, public QSGRendererInterface
@@ -103,6 +104,7 @@ public:
ShaderType shaderType() const override;
ShaderCompilationTypes shaderCompilationType() const override;
ShaderSourceTypes shaderSourceType() const override;
+ void *getResource(QQuickWindow *window, Resource resource) const override;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
index 304106a84d..f8c1a3d90b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qsgsoftwarepixmaprenderer_p.h"
+#include "qsgsoftwarecontext_p.h"
#include <QtQuick/QSGSimpleRectNode>
@@ -84,6 +85,9 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QPainter painter(target);
painter.setRenderHint(QPainter::Antialiasing);
painter.setWindow(m_projectionRect);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
renderTimer.start();
buildRenderList();
@@ -100,6 +104,7 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QRegion paintedRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
+ rc->m_activePainter = prevPainter;
qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 1b2a836dfa..032a06f946 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -47,8 +47,9 @@
#include "qsgsoftwarepixmaptexture_p.h"
#include "qsgsoftwarespritenode_p.h"
-#include <QtQuick/QSGSimpleRectNode>
-#include <QtQuick/qsgsimpletexturenode.h>
+#include <qsgsimplerectnode.h>
+#include <qsgsimpletexturenode.h>
+#include <private/qsgrendernode_p.h>
#include <private/qsgtexture_p.h>
Q_LOGGING_CATEGORY(lcRenderable, "qt.scenegraph.softwarecontext.renderable")
@@ -93,6 +94,9 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
case QSGSoftwareRenderableNode::SpriteNode:
m_handle.spriteNode = static_cast<QSGSoftwareSpriteNode*>(node);
break;
+ case QSGSoftwareRenderableNode::RenderNode:
+ m_handle.renderNode = static_cast<QSGRenderNode*>(node);
+ break;
case QSGSoftwareRenderableNode::Invalid:
m_handle.simpleRectNode = nullptr;
break;
@@ -182,6 +186,8 @@ void QSGSoftwareRenderableNode::update()
m_isOpaque = m_handle.spriteNode->isOpaque();
boundingRect = m_handle.spriteNode->rect().toRect();
break;
+ case QSGSoftwareRenderableNode::RenderNode:
+ break;
default:
break;
}
@@ -203,15 +209,50 @@ void QSGSoftwareRenderableNode::update()
m_dirtyRegion = QRegion(m_boundingRect);
}
+struct RenderNodeState : public QSGRenderNode::RenderState
+{
+ const QMatrix4x4 *projectionMatrix() const override { return &ident; }
+ QRect scissorRect() const { return QRect(); }
+ bool scissorEnabled() const { return false; }
+ int stencilValue() const { return 0; }
+ bool stencilEnabled() const { return false; }
+ const QRegion *clipRegion() const { return &cr; }
+ QMatrix4x4 ident;
+ QRegion cr;
+};
+
QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaquePainting)
{
Q_ASSERT(painter);
// Check for don't paint conditions
- if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
- m_isDirty = false;
- m_dirtyRegion = QRegion();
- return QRegion();
+ if (m_nodeType != RenderNode) {
+ if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ }
+ } else {
+ if (!m_isDirty || qFuzzyIsNull(m_opacity)) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ } else {
+ QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(m_handle.renderNode);
+ QMatrix4x4 m = m_transform;
+ rd->m_matrix = &m;
+ rd->m_opacity = m_opacity;
+ RenderNodeState rs;
+ rs.cr = m_clipRegion;
+ painter->save();
+ m_handle.renderNode->render(&rs);
+ painter->restore();
+ const QRect fullRect = QRect(0, 0, painter->device()->width(), painter->device()->height());
+ m_previousDirtyRegion = fullRect;
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return fullRect;
+ }
}
painter->save();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
index dc224be2c0..0626b1e657 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
@@ -68,6 +68,7 @@ class QSGSoftwareInternalRectangleNode;
class QSGSoftwareGlyphNode;
class QSGSoftwareNinePatchNode;
class QSGSoftwareSpriteNode;
+class QSGRenderNode;
class QSGSoftwareRenderableNode
{
@@ -83,7 +84,8 @@ public:
NinePatch,
SimpleRectangle,
SimpleImage,
- SpriteNode
+ SpriteNode,
+ RenderNode
};
QSGSoftwareRenderableNode(NodeType type, QSGNode *node);
@@ -126,6 +128,7 @@ private:
QSGRectangleNode *simpleRectangleNode;
QSGImageNode *simpleImageNode;
QSGSoftwareSpriteNode *spriteNode;
+ QSGRenderNode *renderNode;
};
const NodeType m_nodeType;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
index cb866bec12..82f8623b74 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
@@ -47,8 +47,9 @@
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
-#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimplerectnode.h>
#include <QtQuick/qsgsimpletexturenode.h>
+#include <QtQuick/qsgrendernode.h>
QT_BEGIN_NAMESPACE
@@ -190,6 +191,15 @@ void QSGSoftwareRenderableNodeUpdater::endVisit(QSGSpriteNode *)
}
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGRenderNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::RenderNode, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRenderNode *)
+{
+}
+
void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRemoved)
{
m_opacityState.clear();
@@ -269,6 +279,13 @@ void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRem
visitChildren(node);
break;
}
+ case QSGNode::RenderNodeType: {
+ QSGRenderNode *r = static_cast<QSGRenderNode*>(node);
+ if (visit(r))
+ visitChildren(r);
+ endVisit(r);
+ break;
+ }
default:
Q_UNREACHABLE();
break;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
index 5bc241cce1..f204867236 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
@@ -88,6 +88,8 @@ public:
void endVisit(QSGRootNode *) override;
bool visit(QSGSpriteNode *) override;
void endVisit(QSGSpriteNode *) override;
+ bool visit(QSGRenderNode *) override;
+ void endVisit(QSGRenderNode *) override;
void updateNodes(QSGNode *node, bool isNodeRemoved = false);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index 257009472e..ae89ed7d8a 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -138,6 +138,9 @@ void QSGSoftwareRenderer::render()
QPainter painter(m_paintDevice);
painter.setRenderHint(QPainter::Antialiasing);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
// Render the contents Renderlist
m_flushRegion = renderNodes(&painter);
@@ -146,6 +149,7 @@ void QSGSoftwareRenderer::render()
if (m_backingStore != nullptr)
m_backingStore->endPaint();
+ rc->m_activePainter = prevPainter;
qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
index ac00127b35..4e34517dad 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
@@ -48,8 +48,9 @@
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
-#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimplerectnode.h>
#include <QtQuick/qsgsimpletexturenode.h>
+#include <QtQuick/qsgrendernode.h>
QT_BEGIN_NAMESPACE
@@ -150,6 +151,15 @@ void QSGSoftwareRenderListBuilder::endVisit(QSGSpriteNode *)
}
+bool QSGSoftwareRenderListBuilder::visit(QSGRenderNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGRenderNode *)
+{
+}
+
bool QSGSoftwareRenderListBuilder::addRenderableNode(QSGNode *node)
{
auto renderableNode = m_renderer->renderableNode(node);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
index e34cc81e23..807cb7fdbe 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
@@ -82,6 +82,8 @@ public:
void endVisit(QSGRootNode *) override;
bool visit(QSGSpriteNode *) override;
void endVisit(QSGSpriteNode *) override;
+ bool visit(QSGRenderNode *) override;
+ void endVisit(QSGRenderNode *) override;
private:
bool addRenderableNode(QSGNode *node);
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index d45a0ea75d..bee2015007 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2768,6 +2768,7 @@ struct RenderNodeState : public QSGRenderNode::RenderState
bool scissorEnabled() const override { return m_scissorEnabled; }
int stencilValue() const override { return m_stencilValue; }
bool stencilEnabled() const override { return m_stencilEnabled; }
+ const QRegion *clipRegion() const override { return nullptr; }
const QMatrix4x4 *m_projectionMatrix;
QRect m_scissorRect;
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
index 04e71441f6..fa543aecad 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -81,9 +81,10 @@ QT_BEGIN_NAMESPACE
/*!
\enum QSGRendererInterface::Resource
- \value Device The graphics device
- \value CommandQueue The graphics command queue used by the scenergaph
- \value CommandList The command list or buffer used by the scenegraph
+ \value Device The graphics device, when applicable.
+ \value CommandQueue The graphics command queue used by the scenegraph, when applicable.
+ \value CommandList The command list or buffer used by the scenegraph, when applicable.
+ \value Painter The active QPainter used by the scenegraph, when running with the software backend.
*/
/*!
@@ -134,10 +135,13 @@ QSGRendererInterface::~QSGRendererInterface()
example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter
is necessary since such handles may have sizes different from a pointer.
+ \note The ownership of the returned pointer is never transferred to the caller.
+
\note This function must only be called on the render thread.
*/
-void *QSGRendererInterface::getResource(Resource resource) const
+void *QSGRendererInterface::getResource(QQuickWindow *window, Resource resource) const
{
+ Q_UNUSED(window);
Q_UNUSED(resource);
return nullptr;
}
@@ -147,10 +151,13 @@ void *QSGRendererInterface::getResource(Resource resource) const
allows supporting any future resources that are not listed in the
Resource enum.
+ \note The ownership of the returned pointer is never transferred to the caller.
+
\note This function must only be called on the render thread.
*/
-void *QSGRendererInterface::getResource(const char *resource) const
+void *QSGRendererInterface::getResource(QQuickWindow *window, const char *resource) const
{
+ Q_UNUSED(window);
Q_UNUSED(resource);
return nullptr;
}
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.h b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
index 234a061d0e..a50b362aeb 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.h
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
@@ -44,6 +44,8 @@
QT_BEGIN_NAMESPACE
+class QQuickWindow;
+
class Q_QUICK_EXPORT QSGRendererInterface
{
public:
@@ -57,7 +59,8 @@ public:
enum Resource {
Device,
CommandQueue,
- CommandList
+ CommandList,
+ Painter
};
enum ShaderType {
@@ -83,8 +86,8 @@ public:
virtual GraphicsApi graphicsApi() const = 0;
- virtual void *getResource(Resource resource) const;
- virtual void *getResource(const char *resource) const;
+ virtual void *getResource(QQuickWindow *window, Resource resource) const;
+ virtual void *getResource(QQuickWindow *window, const char *resource) const;
virtual ShaderType shaderType() const = 0;
virtual ShaderCompilationTypes shaderCompilationType() const = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 29e8251cb2..365abd09e2 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -111,6 +111,10 @@ QSGRenderNodePrivate::QSGRenderNodePrivate()
call related settings (root signature, descriptor heaps, etc.) are always
set again by the scenegraph so render() can freely change them.
+ The software backend exposes its QPainter and saves and restores before and
+ after invoking render(). Therefore reporting any changed states from here
+ is not necessary.
+
\note This function may be called before render().
*/
QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
@@ -125,17 +129,6 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
directly invoking commands in the graphics API (OpenGL, Direct3D, etc.)
currently in use.
- The states necessary for clipping has already been set before the function
- is called. The clip is a combination of a stencil clip and scissor clip.
- Information about the clip is found in \a state.
-
- \note This means that setting viewport, scissor rectangle, stencil
- reference value, and similar is not necessary in render() since the
- corresponding commands are on the command list (or, in case of OpenGL, the
- context) already. However, for APIs other than OpenGL stencil-based
- clipping will need enabling stencil testing in the pipeline state that is
- used by render().
-
The effective opacity can be retrieved with \l inheritedOpacity().
The projection matrix is available through \a state, while the model-view
@@ -156,6 +149,12 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
QQuickFramebufferObject, QQuickWindow::beforeRendering(), or the
equivalents of those for APIs other than OpenGL.
+ Clip information is calculated before the function is called, it is however
+ not enabled. Implementations wishing to take clipping into account can set
+ up scissoring or stencil based on the information in \a state. Some
+ scenegraph backends, software in particular, use no scissor or stencil.
+ There the clip region is provided as an ordinary QRegion.
+
For OpenGL the following states are set on the render thread's context
before this function is called:
\list
@@ -287,6 +286,19 @@ QSGRenderNode::RenderState::~RenderState()
*/
/*!
+ \fn const QRegion *QSGRenderNode::clipRegion() const
+
+ \return the current clip region or null for backends where clipping is
+ implemented via stencil or scissoring.
+
+ The software backend uses no projection, scissor or stencil, meaning most
+ of the render state is not in use. However, the clip region that can be set
+ on the QPainter still has to be communicated since reconstructing this
+ manually in render() is not reasonable. It can therefore be queried via
+ this function.
+ */
+
+/*!
\return pointer to a \a state value.
Reserved for future use.
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.h b/src/quick/scenegraph/coreapi/qsgrendernode.h
index 17569f8c59..6eb425c03b 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.h
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.h
@@ -68,6 +68,7 @@ public:
virtual bool scissorEnabled() const = 0;
virtual int stencilValue() const = 0;
virtual bool stencilEnabled() const = 0;
+ virtual const QRegion *clipRegion() const = 0;
virtual void *get(const char *state) const;
};
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 9574f2a48e..e219ddd82e 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -46,6 +46,7 @@
#include <private/qrawfont_p.h>
#include <QtGui/qguiapplication.h>
#include <qdir.h>
+#include <qsgrendernode.h>
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
@@ -512,6 +513,13 @@ void QSGNodeVisitorEx::visitChildren(QSGNode *node)
visitChildren(child);
break;
}
+ case QSGNode::RenderNodeType: {
+ QSGRenderNode *r = static_cast<QSGRenderNode*>(child);
+ if (visit(r))
+ visitChildren(r);
+ endVisit(r);
+ break;
+ }
default:
Q_UNREACHABLE();
break;
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 00441e1544..a74b38dba8 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -82,6 +82,7 @@ class QSGInternalRectangleNode;
class QSGGlyphNode;
class QSGRootNode;
class QSGSpriteNode;
+class QSGRenderNode;
class Q_QUICK_PRIVATE_EXPORT QSGNodeVisitorEx
{
@@ -109,6 +110,8 @@ public:
virtual void endVisit(QSGRootNode *) = 0;
virtual bool visit(QSGSpriteNode *) = 0;
virtual void endVisit(QSGSpriteNode *) = 0;
+ virtual bool visit(QSGRenderNode *) = 0;
+ virtual void endVisit(QSGRenderNode *) = 0;
void visitChildren(QSGNode *node);
};