diff options
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 15 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h | 9 |
2 files changed, 18 insertions, 6 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index e271778bde..1f692c29d4 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -604,12 +604,12 @@ void Element::computeBounds() boundsOutsideFloatRange = bounds.isOutsideFloatRange(); } -bool Batch::isMaterialCompatible(Element *e) const +BatchCompatibility Batch::isMaterialCompatible(Element *e) const { // If material has changed between opaque and translucent, it is not compatible QSGMaterial *m = e->node->activeMaterial(); if (isOpaque != ((m->flags() & QSGMaterial::Blending) == 0)) - return false; + return BatchBreaksOnBlending; Element *n = first; // Skip to the first node other than e which has not been removed @@ -619,10 +619,12 @@ bool Batch::isMaterialCompatible(Element *e) const // Only 'e' in this batch, so a material change doesn't change anything as long as // its blending is still in sync with this batch... if (!n) - return true; + return BatchIsCompatible; QSGMaterial *nm = n->node->activeMaterial(); - return nm->type() == m->type() && nm->compare(m) == 0; + return (nm->type() == m->type() && nm->compare(m) == 0) + ? BatchIsCompatible + : BatchBreaksOnCompare; } /* @@ -1182,7 +1184,10 @@ void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) Element *e = shadowNode->element(); if (e) { if (e->batch) { - if (!e->batch->isMaterialCompatible(e)) + BatchCompatibility compat = e->batch->isMaterialCompatible(e); + if (compat == BatchBreaksOnBlending) + m_rebuild |= Renderer::FullRebuild; + else if (compat == BatchBreaksOnCompare) invalidateBatchAndOverlappingRenderOrders(e->batch); } else { m_rebuild |= Renderer::BuildBatches; diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h index 7c06de774a..3972a98d8b 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h @@ -231,11 +231,18 @@ struct DrawSet int indexCount; }; +enum BatchCompatibility +{ + BatchBreaksOnBlending, + BatchBreaksOnCompare, + BatchIsCompatible +}; + struct Batch { Batch() : drawSets(1) {} bool geometryWasChanged(QSGGeometryNode *gn); - bool isMaterialCompatible(Element *e) const; + BatchCompatibility isMaterialCompatible(Element *e) const; void invalidate(); void cleanupRemovedElements(); |