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-rw-r--r--src/quick/items/qquickanimatedsprite.cpp35
-rw-r--r--src/quick/items/qquickanimatedsprite_p.h11
-rw-r--r--src/quick/items/qquickanimatedsprite_p_p.h5
-rw-r--r--tests/auto/quick/qquickanimatedsprite/data/finishBehavior.qml18
-rw-r--r--tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp26
5 files changed, 91 insertions, 4 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index 21c09f898d..b285fe56ed 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -263,6 +263,19 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \qmlproperty enumeration QtQuick::AnimatedSprite::finishBehavior
+
+ The behavior when the animation finishes on its own.
+
+ \value FinishAtInitialFrame
+ When the animation finishes it returns to the initial frame.
+ This is the default behavior.
+
+ \value FinishAtFinalFrame
+ When the animation finishes it stays on the final frame.
+*/
+
+/*!
\qmlmethod int QtQuick::AnimatedSprite::restart()
Stops, then starts the sprite animation.
@@ -381,6 +394,12 @@ int QQuickAnimatedSprite::currentFrame() const
return d->m_curFrame;
}
+QQuickAnimatedSprite::FinishBehavior QQuickAnimatedSprite::finishBehavior() const
+{
+ Q_D(const QQuickAnimatedSprite);
+ return d->m_finishBehavior;
+}
+
bool QQuickAnimatedSprite::isCurrentFrameChangedConnected()
{
IS_SIGNAL_CONNECTED(this, QQuickAnimatedSprite, currentFrameChanged, (int));
@@ -704,6 +723,16 @@ void QQuickAnimatedSprite::setCurrentFrame(int arg) //TODO-C: Probably only work
}
}
+void QQuickAnimatedSprite::setFinishBehavior(FinishBehavior arg)
+{
+ Q_D(QQuickAnimatedSprite);
+
+ if (d->m_finishBehavior != arg) {
+ d->m_finishBehavior = arg;
+ Q_EMIT finishBehaviorChanged(arg);
+ }
+}
+
void QQuickAnimatedSprite::createEngine()
{
Q_D(QQuickAnimatedSprite);
@@ -838,7 +867,11 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
progress = 0;
}
if (d->m_loops > 0 && d->m_curLoop >= d->m_loops) {
- frameAt = 0;
+ if (d->m_finishBehavior == FinishAtInitialFrame)
+ frameAt = 0;
+ else
+ frameAt = frameCount() - 1;
+ d->m_curFrame = frameAt;
d->m_running = false;
emit runningChanged(false);
emit finished();
diff --git a/src/quick/items/qquickanimatedsprite_p.h b/src/quick/items/qquickanimatedsprite_p.h
index 30f64e9def..c28b6ce3af 100644
--- a/src/quick/items/qquickanimatedsprite_p.h
+++ b/src/quick/items/qquickanimatedsprite_p.h
@@ -92,6 +92,7 @@ class Q_AUTOTEST_EXPORT QQuickAnimatedSprite : public QQuickItem
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged)
+ Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION 15)
QML_NAMED_ELEMENT(AnimatedSprite)
public:
@@ -101,6 +102,12 @@ public:
};
Q_ENUM(LoopParameters)
+ enum FinishBehavior {
+ FinishAtInitialFrame,
+ FinishAtFinalFrame
+ };
+ Q_ENUM(FinishBehavior)
+
bool running() const;
bool interpolate() const;
QUrl source() const;
@@ -116,6 +123,7 @@ public:
int loops() const;
bool paused() const;
int currentFrame() const;
+ FinishBehavior finishBehavior() const;
Q_SIGNALS:
@@ -135,6 +143,7 @@ Q_SIGNALS:
void frameDurationChanged(int arg);
void loopsChanged(int arg);
void currentFrameChanged(int arg);
+ Q_REVISION(15) void finishBehaviorChanged(FinishBehavior arg);
Q_REVISION(12) void finished();
@@ -163,7 +172,7 @@ public Q_SLOTS:
void resetFrameDuration();
void setLoops(int arg);
void setCurrentFrame(int arg);
-
+ void setFinishBehavior(FinishBehavior arg);
private Q_SLOTS:
void createEngine();
diff --git a/src/quick/items/qquickanimatedsprite_p_p.h b/src/quick/items/qquickanimatedsprite_p_p.h
index 3610e58861..fb8faefbee 100644
--- a/src/quick/items/qquickanimatedsprite_p_p.h
+++ b/src/quick/items/qquickanimatedsprite_p_p.h
@@ -57,11 +57,10 @@ QT_REQUIRE_CONFIG(quick_sprite);
#include "qquickitem_p.h"
#include "qquicksprite_p.h"
+#include "qquickanimatedsprite_p.h"
QT_BEGIN_NAMESPACE
-class QQuickAnimatedSprite;
-
class QQuickAnimatedSpritePrivate : public QQuickItemPrivate
{
Q_DECLARE_PUBLIC(QQuickAnimatedSprite)
@@ -78,6 +77,7 @@ public:
, m_loops(-1)
, m_curLoop(0)
, m_pauseOffset(0)
+ , m_finishBehavior(QQuickAnimatedSprite::FinishAtInitialFrame)
{
}
@@ -93,6 +93,7 @@ public:
int m_loops;
int m_curLoop;
int m_pauseOffset;
+ QQuickAnimatedSprite::FinishBehavior m_finishBehavior;
};
QT_END_NAMESPACE
diff --git a/tests/auto/quick/qquickanimatedsprite/data/finishBehavior.qml b/tests/auto/quick/qquickanimatedsprite/data/finishBehavior.qml
new file mode 100644
index 0000000000..13a0ef4622
--- /dev/null
+++ b/tests/auto/quick/qquickanimatedsprite/data/finishBehavior.qml
@@ -0,0 +1,18 @@
+import QtQuick 2.15
+
+Rectangle {
+ color: "black"
+ width: 320
+ height: 320
+
+ AnimatedSprite {
+ objectName: "sprite"
+ loops: 1
+ source: "squarefacesprite.png"
+ frameCount: 6
+ frameDuration: 64
+ width: 160
+ height: 160
+ finishBehavior: AnimatedSprite.FinishAtFinalFrame
+ }
+}
diff --git a/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp b/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
index b5366e2bb9..9f616c56e2 100644
--- a/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
+++ b/tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
@@ -57,6 +57,7 @@ private slots:
void test_changeSourceToSmallerImgKeepingBigFrameSize();
void test_infiniteLoops();
void test_implicitSize();
+ void test_finishBehavior();
};
void tst_qquickanimatedsprite::initTestCase()
@@ -428,6 +429,31 @@ void tst_qquickanimatedsprite::test_infiniteLoops()
QCOMPARE(finishedSpy.count(), 0);
}
+void tst_qquickanimatedsprite::test_finishBehavior()
+{
+ QQuickView window;
+ window.setSource(testFileUrl("finishBehavior.qml"));
+ window.show();
+ QVERIFY(QTest::qWaitForWindowExposed(&window));
+ QVERIFY(window.rootObject());
+
+ QQuickAnimatedSprite* sprite = window.rootObject()->findChild<QQuickAnimatedSprite*>("sprite");
+ QVERIFY(sprite);
+
+ QTRY_VERIFY(sprite->running());
+
+ // correctly stops at last frame
+ QSignalSpy finishedSpy(sprite, SIGNAL(finished()));
+ QVERIFY(finishedSpy.wait(2000));
+ QCOMPARE(sprite->running(), false);
+ QCOMPARE(sprite->currentFrame(), 5);
+
+ // correctly starts a second time
+ sprite->start();
+ QTRY_VERIFY(sprite->running());
+ QTRY_COMPARE(sprite->currentFrame(), 5);
+}
+
QTEST_MAIN(tst_qquickanimatedsprite)
#include "tst_qquickanimatedsprite.moc"