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-rw-r--r--src/quick/scenegraph/qsgcontext.cpp18
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp2
-rw-r--r--tests/auto/quick/scenegraph/tst_scenegraph.cpp53
6 files changed, 67 insertions, 13 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 4fbefb37d8..c6dbf350b6 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -117,8 +117,12 @@ public:
QSGContext::AntialiasingMethod antialiasingMethod;
bool distanceFieldDisabled;
QSGDistanceFieldGlyphNode::AntialiasingMode distanceFieldAntialiasing;
+
+ static QOpenGLContext *sharedOpenGLContext;
};
+QOpenGLContext *QSGContextPrivate::sharedOpenGLContext = 0;
+
class QSGTextureCleanupEvent : public QEvent
{
public:
@@ -170,6 +174,20 @@ QSGContext::~QSGContext()
{
}
+/*!
+ * This function is used by the Qt WebEngine to set up context sharing
+ * across multiple windows. Do not use it for any other purpose.
+ */
+void QSGContext::setSharedOpenGLContext(QOpenGLContext *context)
+{
+ QSGContextPrivate::sharedOpenGLContext = context;
+}
+
+QOpenGLContext *QSGContext::sharedOpenGLContext()
+{
+ return QSGContextPrivate::sharedOpenGLContext;
+}
+
void QSGContext::renderContextInitialized(QSGRenderContext *renderContext)
{
Q_D(QSGContext);
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 08fafb0713..270f108373 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -162,6 +162,9 @@ public:
virtual QSize minimumFBOSize() const;
virtual QSurfaceFormat defaultSurfaceFormat() const;
+ static void setSharedOpenGLContext(QOpenGLContext *context);
+ static QOpenGLContext *sharedOpenGLContext();
+
void setDistanceFieldEnabled(bool enabled);
bool isDistanceFieldEnabled() const;
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index fc1e98d87f..f294cb4a2d 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -264,6 +264,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (!gl) {
gl = new QOpenGLContext();
gl->setFormat(window->requestedFormat());
+ if (QSGContext::sharedOpenGLContext())
+ gl->setShareContext(QSGContext::sharedOpenGLContext());
if (!gl->create()) {
delete gl;
gl = 0;
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index bb0bd67d6b..42c7c9c0ba 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -889,6 +889,8 @@ void QSGThreadedRenderLoop::handleExposure(Window *w)
if (!w->thread->gl) {
w->thread->gl = new QOpenGLContext();
+ if (QSGContext::sharedOpenGLContext())
+ w->thread->gl->setShareContext(QSGContext::sharedOpenGLContext());
w->thread->gl->setFormat(w->window->requestedFormat());
if (!w->thread->gl->create()) {
delete w->thread->gl;
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index f1d09c3785..d5d12bd138 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -178,6 +178,8 @@ void QSGWindowsRenderLoop::show(QQuickWindow *window)
RLDEBUG(" - creating GL context");
m_gl = new QOpenGLContext();
m_gl->setFormat(window->requestedFormat());
+ if (QSGContext::sharedOpenGLContext())
+ m_gl->setShareContext(QSGContext::sharedOpenGLContext());
m_gl->create();
QSG_RENDER_TIMING_SAMPLE(time_created);
RLDEBUG(" - making current");
diff --git a/tests/auto/quick/scenegraph/tst_scenegraph.cpp b/tests/auto/quick/scenegraph/tst_scenegraph.cpp
index cfa491ce97..642a238e15 100644
--- a/tests/auto/quick/scenegraph/tst_scenegraph.cpp
+++ b/tests/auto/quick/scenegraph/tst_scenegraph.cpp
@@ -42,8 +42,8 @@
#include <qtest.h>
#include <QtQuick>
-#include <private/qquickanimator_p.h>
+#include <private/qsgcontext_p.h>
#include <QtQml>
@@ -99,9 +99,13 @@ bool containsSomethingOtherThanWhite(const QImage &image)
return false;
}
-// To compare images, we need a special function with a bit of error
-// as glyphs has an invisible, but measurable variance depending
-// on where in the glyph cache they end up.
+// When running on native Nvidia graphics cards on linux, the
+// distance field glyph pixels have a measurable, but not visible
+// pixel error. Use a custom compare function to avoid
+//
+// This was GT-216 with the ubuntu "nvidia-319" driver package.
+// llvmpipe does not show the same issue.
+//
bool compareImages(const QImage &ia, const QImage &ib)
{
if (ia.size() != ib.size())
@@ -137,21 +141,44 @@ void tst_SceneGraph::manyWindows_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<bool>("toplevel");
-
- QTest::newRow("image,toplevel") << QStringLiteral("manyWindows_image.qml") << true;
- QTest::newRow("image,subwindow") << QStringLiteral("manyWindows_image.qml") << false;
- QTest::newRow("dftext,toplevel") << QStringLiteral("manyWindows_dftext.qml") << true;
- QTest::newRow("dftext,subwindow") << QStringLiteral("manyWindows_dftext.qml") << false;
- QTest::newRow("ntext,toplevel") << QStringLiteral("manyWindows_ntext.qml") << true;
- QTest::newRow("ntext,subwindow") << QStringLiteral("manyWindows_ntext.qml") << false;
- QTest::newRow("rects,toplevel") << QStringLiteral("manyWindows_rects.qml") << true;
- QTest::newRow("rects,subwindow") << QStringLiteral("manyWindows_rects.qml") << false;
+ QTest::addColumn<bool>("shared");
+
+ QTest::newRow("image,toplevel") << QStringLiteral("manyWindows_image.qml") << true << false;
+ QTest::newRow("image,subwindow") << QStringLiteral("manyWindows_image.qml") << false << false;
+ QTest::newRow("dftext,toplevel") << QStringLiteral("manyWindows_dftext.qml") << true << false;
+ QTest::newRow("dftext,subwindow") << QStringLiteral("manyWindows_dftext.qml") << false << false;
+ QTest::newRow("ntext,toplevel") << QStringLiteral("manyWindows_ntext.qml") << true << false;
+ QTest::newRow("ntext,subwindow") << QStringLiteral("manyWindows_ntext.qml") << false << false;
+ QTest::newRow("rects,toplevel") << QStringLiteral("manyWindows_rects.qml") << true << false;
+ QTest::newRow("rects,subwindow") << QStringLiteral("manyWindows_rects.qml") << false << false;
+
+ QTest::newRow("image,toplevel,sharing") << QStringLiteral("manyWindows_image.qml") << true << true;
+ QTest::newRow("image,subwindow,sharing") << QStringLiteral("manyWindows_image.qml") << false << true;
+ QTest::newRow("dftext,toplevel,sharing") << QStringLiteral("manyWindows_dftext.qml") << true << true;
+ QTest::newRow("dftext,subwindow,sharing") << QStringLiteral("manyWindows_dftext.qml") << false << true;
+ QTest::newRow("ntext,toplevel,sharing") << QStringLiteral("manyWindows_ntext.qml") << true << true;
+ QTest::newRow("ntext,subwindow,sharing") << QStringLiteral("manyWindows_ntext.qml") << false << true;
+ QTest::newRow("rects,toplevel,sharing") << QStringLiteral("manyWindows_rects.qml") << true << true;
+ QTest::newRow("rects,subwindow,sharing") << QStringLiteral("manyWindows_rects.qml") << false << true;
}
+struct ShareContextResetter {
+public:
+ ~ShareContextResetter() { QSGContext::setSharedOpenGLContext(0); }
+};
+
void tst_SceneGraph::manyWindows()
{
QFETCH(QString, file);
QFETCH(bool, toplevel);
+ QFETCH(bool, shared);
+
+ QOpenGLContext sharedGLContext;
+ ShareContextResetter cleanup; // To avoid dangling pointer in case of test-failure.
+ if (shared) {
+ sharedGLContext.create();
+ QSGContext::setSharedOpenGLContext(&sharedGLContext);
+ }
QScopedPointer<QWindow> parent;
if (!toplevel) {