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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp6
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp5
2 files changed, 1 insertions, 10 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 686d1438b4..4954fe20bb 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -257,9 +257,6 @@ const char *QSGMaterialShader::fragmentShader() const
State that is global for all uses of the shader, independent of the geometry
that is being drawn, can be setup in this function.
-
- If reimplemented, make sure to either call the base class implementation to
- enable the vertex attribute registers.
*/
void QSGMaterialShader::activate()
@@ -271,9 +268,6 @@ void QSGMaterialShader::activate()
/*!
This function is called by the scene graph to indicate that geometry will
no longer to be rendered using this shader.
-
- If reimplemented, make sure to either call the base class implementation to
- disable the vertex attribute registers.
*/
void QSGMaterialShader::deactivate()
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index b0c869c096..5c196b252c 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -648,10 +648,7 @@ void QSGNode::setFlags(Flags f, bool enabled)
/*!
- Marks this node with the states in \a bits as dirty.
-
- When a node is marked dirty, it recursively marks the parent chain
- as dirty and notify all connected renderers that the has dirty states.
+ Notifies all connected renderers that the node has dirty \a bits.
*/
void QSGNode::markDirty(DirtyState bits)