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-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode.cpp82
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.h4
2 files changed, 58 insertions, 28 deletions
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
index 8ac112b106..5028370bd4 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
@@ -43,6 +43,10 @@
QT_BEGIN_NAMESPACE
+Q_LOGGING_CATEGORY(lcSgText, "qt.scenegraph.text")
+
+qint64 QSGDistanceFieldGlyphNode::m_totalAllocation = 0;
+
QSGDistanceFieldGlyphNode::QSGDistanceFieldGlyphNode(QSGRenderContext *context)
: m_glyphNodeType(RootGlyphNode)
, m_context(context)
@@ -135,6 +139,7 @@ void QSGDistanceFieldGlyphNode::setGlyphs(const QPointF &position, const QGlyphR
const QVector<quint32> glyphIndexes = m_glyphs.glyphIndexes();
for (int i = 0; i < glyphIndexes.count(); ++i)
m_allGlyphIndexesLookup.insert(glyphIndexes.at(i));
+ qCDebug(lcSgText, "inserting %lld glyphs, %lld unique", glyphIndexes.count(), m_allGlyphIndexesLookup.count());
}
void QSGDistanceFieldGlyphNode::setStyle(QQuickText::TextStyle style)
@@ -198,8 +203,7 @@ void QSGDistanceFieldGlyphNode::updateGeometry()
QSGGeometry *g = geometry();
Q_ASSERT(g->indexType() == QSGGeometry::UnsignedShortType);
-
- QHash<const QSGDistanceFieldGlyphCache::Texture *, GlyphInfo> glyphsInOtherTextures;
+ m_glyphsInOtherTextures.clear();
const QVector<quint32> indexes = m_glyphs.glyphIndexes();
const QVector<QPointF> positions = m_glyphs.positions();
@@ -208,9 +212,12 @@ void QSGDistanceFieldGlyphNode::updateGeometry()
// The template parameters here are assuming that most strings are short, 64
// characters or less.
QVarLengthArray<QSGGeometry::TexturedPoint2D, 256> vp;
- vp.reserve(indexes.size() * 4);
QVarLengthArray<ushort, 384> ip;
- ip.reserve(indexes.size() * 6);
+ const qsizetype maxIndexCount = (std::numeric_limits<quint16>::max() - 1) / 4; // 16383 (see below: 0xFFFF is not allowed)
+ const qsizetype maxVertexCount = maxIndexCount * 4; // 65532
+ const auto likelyGlyphCount = qMin(indexes.size(), maxIndexCount);
+ vp.reserve(likelyGlyphCount * 4);
+ ip.reserve(likelyGlyphCount * 6);
qreal maxTexMargin = m_glyph_cache->distanceFieldRadius();
qreal fontScale = m_glyph_cache->fontScale(fontPixelSize);
@@ -236,15 +243,20 @@ void QSGDistanceFieldGlyphNode::updateGeometry()
// As we use UNSIGNED_SHORT indexing in the geometry, we overload the
// "glyphsInOtherTextures" concept as overflow for if there are more
- // than 65535 vertices to render which would otherwise exceed the
+ // than 65532 vertices to render, which would otherwise exceed the
// maximum index size. (leave 0xFFFF unused in order not to clash with
- // primitive restart) This will cause sub-nodes to be recursively
- // created to handle any number of glyphs.
- if (m_texture != texture || vp.size() >= 65535) {
- if (texture->texture) {
- GlyphInfo &glyphInfo = glyphsInOtherTextures[texture];
+ // primitive restart) This will cause sub-nodes to be
+ // created to handle any number of glyphs. But only the RootGlyphNode
+ // needs to do this classification; from the perspective of a SubGlyphNode,
+ // it's already done, and m_glyphs contains only pointers to ranges of
+ // indices and positions that the RootGlyphNode is storing.
+ if (m_texture != texture || vp.size() >= maxVertexCount) {
+ if (m_glyphNodeType == RootGlyphNode && texture->texture) {
+ GlyphInfo &glyphInfo = m_glyphsInOtherTextures[texture];
glyphInfo.indexes.append(glyphIndex);
glyphInfo.positions.append(position);
+ } else if (vp.size() >= maxVertexCount && m_glyphNodeType == SubGlyphNode) {
+ break; // out of this loop over indices, because we won't add any more vertices
}
continue;
}
@@ -303,26 +315,40 @@ void QSGDistanceFieldGlyphNode::updateGeometry()
ip.append(o + 0);
}
- QHash<const QSGDistanceFieldGlyphCache::Texture *, GlyphInfo>::const_iterator ite = glyphsInOtherTextures.constBegin();
- while (ite != glyphsInOtherTextures.constEnd()) {
- QGlyphRun subNodeGlyphRun(m_glyphs);
- subNodeGlyphRun.setGlyphIndexes(ite->indexes);
- subNodeGlyphRun.setPositions(ite->positions);
-
- QSGDistanceFieldGlyphNode *subNode = new QSGDistanceFieldGlyphNode(m_context);
- subNode->setGlyphNodeType(SubGlyphNode);
- subNode->setColor(m_color);
- subNode->setStyle(m_style);
- subNode->setStyleColor(m_styleColor);
- subNode->setPreferredAntialiasingMode(m_antialiasingMode);
- subNode->setGlyphs(m_originalPosition, subNodeGlyphRun);
- subNode->update();
- subNode->updateGeometry(); // we have to explicitly call this now as preprocess won't be called before it's rendered
- appendChildNode(subNode);
-
- ++ite;
+ int subnodeCount = 0;
+ if (m_glyphNodeType == SubGlyphNode) {
+ Q_ASSERT(m_glyphsInOtherTextures.isEmpty());
+ } else {
+ if (!m_glyphsInOtherTextures.isEmpty())
+ qCDebug(lcSgText, "%lld 'other' textures", m_glyphsInOtherTextures.count());
+ QHash<const QSGDistanceFieldGlyphCache::Texture *, GlyphInfo>::const_iterator ite = m_glyphsInOtherTextures.constBegin();
+ while (ite != m_glyphsInOtherTextures.constEnd()) {
+ QGlyphRun subNodeGlyphRun(m_glyphs);
+ for (int i = 0; i < ite->indexes.count(); i += maxIndexCount) {
+ int len = qMin(maxIndexCount, ite->indexes.count() - i);
+ subNodeGlyphRun.setRawData(ite->indexes.constData() + i, ite->positions.constData() + i, len);
+ qCDebug(lcSgText) << "subNodeGlyphRun has" << len << "positions:"
+ << *(ite->positions.constData() + i) << "->" << *(ite->positions.constData() + i + len - 1);
+
+ QSGDistanceFieldGlyphNode *subNode = new QSGDistanceFieldGlyphNode(m_context);
+ subNode->setGlyphNodeType(SubGlyphNode);
+ subNode->setColor(m_color);
+ subNode->setStyle(m_style);
+ subNode->setStyleColor(m_styleColor);
+ subNode->setPreferredAntialiasingMode(m_antialiasingMode);
+ subNode->setGlyphs(m_originalPosition, subNodeGlyphRun);
+ subNode->update();
+ subNode->updateGeometry(); // we have to explicitly call this now as preprocess won't be called before it's rendered
+ appendChildNode(subNode);
+ ++subnodeCount;
+ }
+ ++ite;
+ }
}
+ m_totalAllocation += vp.size() * sizeof(QSGGeometry::TexturedPoint2D) + ip.size() * sizeof(quint16);
+ qCDebug(lcSgText) << "allocating for" << vp.size() << "vtx (reserved" << likelyGlyphCount * 4 << "):" << vp.size() * sizeof(QSGGeometry::TexturedPoint2D)
+ << "bytes;" << ip.size() << "idx:" << ip.size() * sizeof(quint16) << "bytes; total bytes so far" << m_totalAllocation;
g->allocate(vp.size(), ip.size());
memcpy(g->vertexDataAsTexturedPoint2D(), vp.constData(), vp.size() * sizeof(QSGGeometry::TexturedPoint2D));
memcpy(g->indexDataAsUShort(), ip.constData(), ip.size() * sizeof(quint16));
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
index 2b2975ccb3..e7655f502d 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
@@ -115,9 +115,13 @@ private:
QVector<QPointF> positions;
};
QSet<quint32> m_allGlyphIndexesLookup;
+ // m_glyphs holds pointers to the GlyphInfo.indexes and positions arrays, so we need to hold on to them
+ QHash<const QSGDistanceFieldGlyphCache::Texture *, GlyphInfo> m_glyphsInOtherTextures;
uint m_dirtyGeometry: 1;
uint m_dirtyMaterial: 1;
+
+ static qint64 m_totalAllocation; // all SG glyph vertices and indices; only for qCDebug metrics
};
QT_END_NAMESPACE