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-rw-r--r--examples/quick/scenegraph/scenegraph.pro4
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/doc/images/vulkantextureimport-example.jpgbin0 -> 28887 bytes
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc48
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/main.cpp70
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/main.qml123
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/squircle.frag.spvbin0 -> 1432 bytes
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/squircle.vert.spvbin0 -> 644 bytes
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp823
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.h88
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.pro12
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.qrc7
-rw-r--r--src/3rdparty/masm/assembler/LinkBuffer.h28
-rw-r--r--src/plugins/scenegraph/d3d12/d3d12.pro12
-rw-r--r--src/plugins/scenegraph/d3d12/d3d12.tracepoints0
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp12
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp22
-rw-r--r--src/plugins/scenegraph/openvg/openvg.pro12
-rw-r--r--src/plugins/scenegraph/openvg/openvg.tracepoints0
-rw-r--r--src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp12
-rw-r--r--src/qml/jit/qv4assemblercommon.cpp2
-rw-r--r--src/qml/jsruntime/qv4vme_moth.cpp2
-rw-r--r--src/qml/qml/qqmlbinding.cpp4
-rw-r--r--src/qml/qml/qqmlboundsignal.cpp5
-rw-r--r--src/qml/qml/qqmldatablob.cpp3
-rw-r--r--src/qml/qml/qqmltypeloader.cpp4
-rw-r--r--src/qml/qtqml.tracepoints7
-rw-r--r--src/qmlworkerscript/qv4serialize.cpp49
-rw-r--r--src/quick/qtquick.tracepoints48
-rw-r--r--src/quick/quick.pro3
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp21
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp11
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp9
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp13
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp25
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp17
-rw-r--r--src/quick/scenegraph/util/qsgopenglatlastexture.cpp5
-rw-r--r--src/quick/scenegraph/util/qsgplaintexture.cpp12
-rw-r--r--src/quick/scenegraph/util/qsgrhiatlastexture.cpp6
-rw-r--r--src/quick/util/qquickstyledtext.cpp18
-rw-r--r--tests/auto/qml/qquickworkerscript/tst_qquickworkerscript.cpp1
-rw-r--r--tools/qmllint/scopetree.h6
43 files changed, 1510 insertions, 50 deletions
diff --git a/examples/quick/scenegraph/scenegraph.pro b/examples/quick/scenegraph/scenegraph.pro
index cc75cbc0d3..08ca18fa0c 100644
--- a/examples/quick/scenegraph/scenegraph.pro
+++ b/examples/quick/scenegraph/scenegraph.pro
@@ -27,7 +27,9 @@ win32 {
}
qtConfig(vulkan) {
- SUBDIRS += vulkanunderqml
+ SUBDIRS += \
+ vulkanunderqml \
+ vulkantextureimport
}
EXAMPLE_FILES += \
diff --git a/examples/quick/scenegraph/vulkantextureimport/doc/images/vulkantextureimport-example.jpg b/examples/quick/scenegraph/vulkantextureimport/doc/images/vulkantextureimport-example.jpg
new file mode 100644
index 0000000000..e7bbe62bf3
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/doc/images/vulkantextureimport-example.jpg
Binary files differ
diff --git a/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc b/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc
new file mode 100644
index 0000000000..334291f990
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc
@@ -0,0 +1,48 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example scenegraph/vulkantextureimport
+ \title Scene Graph - Vulkan Texture Import
+ \ingroup qtquickexamples
+ \brief Shows how to use a texture created directly with use a texture created directly withulkan.
+
+ \image vulkantextureimport-example.jpg
+
+
+ The Vulkan Texture Import example shows how an application can import and
+ use a
+ \l{https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkImage.html}
+ {VkImage} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph -
+ Vulkan Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering
+ with QSGRenderNode}{render node} approaches when it comes to integrating
+ native Vulkan rendering.
+
+ This example is equivalent in most ways to the \l{Scene Graph - Metal Texture Import}{Metal Texture Import}
+ example. The Vulkan rendering code is taken from the \l{Scene Graph - Vulkan Under QML}{Vulkan Under QML} example.
+
+ */
diff --git a/examples/quick/scenegraph/vulkantextureimport/main.cpp b/examples/quick/scenegraph/vulkantextureimport/main.cpp
new file mode 100644
index 0000000000..1c42e87043
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/main.cpp
@@ -0,0 +1,70 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QtQuick/QQuickView>
+#include "vulkantextureimport.h"
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<CustomTextureItem>("VulkanTextureImport", 1, 0, "CustomTextureItem");
+
+ QQuickWindow::setSceneGraphBackend(QSGRendererInterface::VulkanRhi);
+
+ QQuickView view;
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.setSource(QUrl("qrc:///scenegraph/vulkantextureimport/main.qml"));
+ view.resize(400, 400);
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/quick/scenegraph/vulkantextureimport/main.qml b/examples/quick/scenegraph/vulkantextureimport/main.qml
new file mode 100644
index 0000000000..91adf4c394
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/main.qml
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+//! [1]
+import VulkanTextureImport 1.0
+//! [1]
+
+Rectangle {
+ gradient: Gradient {
+ GradientStop { position: 0; color: "firebrick" }
+ GradientStop { position: 1; color: "black" }
+ }
+
+ //! [2]
+ CustomTextureItem {
+ id: renderer
+ anchors.fill: parent
+ anchors.margins: 10
+
+ SequentialAnimation on t {
+ NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
+ NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
+ loops: Animation.Infinite
+ running: true
+ }
+ //! [2]
+
+ transform: [
+ Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
+ Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
+ Scale { id: scale; },
+ Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
+ ]
+ }
+
+ SequentialAnimation {
+ PauseAnimation { duration: 5000 }
+ ParallelAnimation {
+ NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
+ NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
+ }
+ NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: renderer; property: "opacity"; to: 0.1; duration: 1000; easing.type: Easing.InOutCubic }
+ PauseAnimation { duration: 1000 }
+ NumberAnimation { target: renderer; property: "opacity"; to: 1.0; duration: 1000; easing.type: Easing.InOutCubic }
+ ParallelAnimation {
+ NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
+ NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
+ }
+ running: true
+ loops: Animation.Infinite
+ }
+
+ Rectangle {
+ id: labelFrame
+ anchors.margins: -10
+ radius: 5
+ color: "white"
+ border.color: "black"
+ opacity: 0.5
+ anchors.fill: label
+ }
+
+ Text {
+ id: label
+ anchors.bottom: renderer.bottom
+ anchors.left: renderer.left
+ anchors.right: renderer.right
+ anchors.margins: 20
+ wrapMode: Text.WordWrap
+ text: "The squircle, using rendering code borrowed from the vulkanunderqml example, is rendered into a texture directly with Vulkan. The VkImage is then imported and used in a custom Qt Quick item."
+ }
+}
diff --git a/examples/quick/scenegraph/vulkantextureimport/squircle.frag.spv b/examples/quick/scenegraph/vulkantextureimport/squircle.frag.spv
new file mode 100644
index 0000000000..e4d13a871d
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/squircle.frag.spv
Binary files differ
diff --git a/examples/quick/scenegraph/vulkantextureimport/squircle.vert.spv b/examples/quick/scenegraph/vulkantextureimport/squircle.vert.spv
new file mode 100644
index 0000000000..5df94a47e4
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/squircle.vert.spv
Binary files differ
diff --git a/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp
new file mode 100644
index 0000000000..a4201c1dfa
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp
@@ -0,0 +1,823 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "vulkantextureimport.h"
+
+#include <QtGui/QScreen>
+#include <QtQuick/QQuickWindow>
+#include <QtQuick/QSGTextureProvider>
+#include <QtQuick/QSGSimpleTextureNode>
+
+#include <QVulkanInstance>
+#include <QVulkanFunctions>
+
+class CustomTextureNode : public QSGTextureProvider, public QSGSimpleTextureNode
+{
+ Q_OBJECT
+
+public:
+ CustomTextureNode(QQuickItem *item);
+ ~CustomTextureNode() override;
+
+ QSGTexture *texture() const override;
+
+ void sync();
+
+private slots:
+ void render();
+
+private:
+ enum Stage {
+ VertexStage,
+ FragmentStage
+ };
+ void prepareShader(Stage stage);
+ bool buildTexture(const QSize &size);
+ void freeTexture();
+ bool createRenderPass();
+ bool initialize();
+
+ QQuickItem *m_item;
+ QQuickWindow *m_window;
+ QSize m_size;
+ qreal m_dpr;
+
+ QByteArray m_vert;
+ QByteArray m_frag;
+
+ VkImage m_texture = VK_NULL_HANDLE;
+ VkDeviceMemory m_textureMemory = VK_NULL_HANDLE;
+ VkFramebuffer m_textureFramebuffer = VK_NULL_HANDLE;
+ VkImageView m_textureView = VK_NULL_HANDLE;
+
+ bool m_initialized = false;
+
+ float m_t;
+
+ VkPhysicalDevice m_physDev = VK_NULL_HANDLE;
+ VkDevice m_dev = VK_NULL_HANDLE;
+ QVulkanDeviceFunctions *m_devFuncs = nullptr;
+ QVulkanFunctions *m_funcs = nullptr;
+
+ VkBuffer m_vbuf = VK_NULL_HANDLE;
+ VkDeviceMemory m_vbufMem = VK_NULL_HANDLE;
+ VkBuffer m_ubuf = VK_NULL_HANDLE;
+ VkDeviceMemory m_ubufMem = VK_NULL_HANDLE;
+ VkDeviceSize m_allocPerUbuf = 0;
+
+ VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
+
+ VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
+ VkDescriptorSetLayout m_resLayout = VK_NULL_HANDLE;
+ VkPipeline m_pipeline = VK_NULL_HANDLE;
+
+ VkDescriptorPool m_descriptorPool = VK_NULL_HANDLE;
+ VkDescriptorSet m_ubufDescriptor = VK_NULL_HANDLE;
+
+ VkRenderPass m_renderPass = VK_NULL_HANDLE;
+};
+
+CustomTextureItem::CustomTextureItem()
+{
+ setFlag(ItemHasContents, true);
+}
+
+void CustomTextureItem::invalidateSceneGraph() // called on the render thread when the scenegraph is invalidated
+{
+ m_node = nullptr;
+}
+
+void CustomTextureItem::releaseResources() // called on the gui thread if the item is removed from scene
+{
+ m_node = nullptr;
+}
+
+QSGNode *CustomTextureItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+{
+ CustomTextureNode *n = static_cast<CustomTextureNode *>(node);
+
+ if (!n && (width() <= 0 || height() <= 0))
+ return nullptr;
+
+ if (!n) {
+ m_node = new CustomTextureNode(this);
+ n = m_node;
+ }
+
+ m_node->sync();
+
+ n->setTextureCoordinatesTransform(QSGSimpleTextureNode::NoTransform);
+ n->setFiltering(QSGTexture::Linear);
+ n->setRect(0, 0, width(), height());
+
+ window()->update(); // ensure getting to beforeRendering() at some point
+
+ return n;
+}
+
+void CustomTextureItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ QQuickItem::geometryChanged(newGeometry, oldGeometry);
+
+ if (newGeometry.size() != oldGeometry.size())
+ update();
+}
+
+void CustomTextureItem::setT(qreal t)
+{
+ if (t == m_t)
+ return;
+
+ m_t = t;
+ emit tChanged();
+
+ update();
+}
+
+CustomTextureNode::CustomTextureNode(QQuickItem *item)
+ : m_item(item)
+{
+ m_window = m_item->window();
+ connect(m_window, &QQuickWindow::beforeRendering, this, &CustomTextureNode::render);
+ connect(m_window, &QQuickWindow::screenChanged, this, [this]() {
+ if (m_window->effectiveDevicePixelRatio() != m_dpr)
+ m_item->update();
+ });
+}
+
+CustomTextureNode::~CustomTextureNode()
+{
+ m_devFuncs->vkDestroyBuffer(m_dev, m_vbuf, nullptr);
+ m_devFuncs->vkDestroyBuffer(m_dev, m_ubuf, nullptr);
+ m_devFuncs->vkFreeMemory(m_dev, m_vbufMem, nullptr);
+ m_devFuncs->vkFreeMemory(m_dev, m_ubufMem, nullptr);
+
+ m_devFuncs->vkDestroyPipelineCache(m_dev, m_pipelineCache, nullptr);
+ m_devFuncs->vkDestroyPipelineLayout(m_dev, m_pipelineLayout, nullptr);
+ m_devFuncs->vkDestroyPipeline(m_dev, m_pipeline, nullptr);
+
+ m_devFuncs->vkDestroyRenderPass(m_dev, m_renderPass, nullptr);
+
+ m_devFuncs->vkDestroyDescriptorSetLayout(m_dev, m_resLayout, nullptr);
+ m_devFuncs->vkDestroyDescriptorPool(m_dev, m_descriptorPool, nullptr);
+
+ delete texture();
+ freeTexture();
+}
+
+QSGTexture *CustomTextureNode::texture() const
+{
+ return QSGSimpleTextureNode::texture();
+}
+
+static const float vertices[] = {
+ -1, -1,
+ 1, -1,
+ -1, 1,
+ 1, 1
+};
+
+const int UBUF_SIZE = 4;
+
+
+bool CustomTextureNode::buildTexture(const QSize &size)
+{
+ VkImageCreateInfo imageInfo;
+ memset(&imageInfo, 0, sizeof(imageInfo));
+ imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+ imageInfo.flags = 0;
+ imageInfo.imageType = VK_IMAGE_TYPE_2D;
+ imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
+ imageInfo.extent.width = uint32_t(size.width());
+ imageInfo.extent.height = uint32_t(size.height());
+ imageInfo.extent.depth = 1;
+ imageInfo.mipLevels = 1;
+ imageInfo.arrayLayers = 1;
+ imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+
+ imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ VkImage image = VK_NULL_HANDLE;
+ if (m_devFuncs->vkCreateImage(m_dev, &imageInfo, nullptr, &image) != VK_SUCCESS) {
+ qCritical("VulkanWrapper: failed to create image!");
+ return false;
+ }
+
+ m_texture = image;
+
+ VkMemoryRequirements memReq;
+ m_devFuncs->vkGetImageMemoryRequirements(m_dev, image, &memReq);
+
+ quint32 memIndex = 0;
+ VkPhysicalDeviceMemoryProperties physDevMemProps;
+ m_window->vulkanInstance()->functions()->vkGetPhysicalDeviceMemoryProperties(m_physDev, &physDevMemProps);
+ for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
+ if (!(memReq.memoryTypeBits & (1 << i)))
+ continue;
+ memIndex = i;
+ }
+
+ VkMemoryAllocateInfo allocInfo = {
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ nullptr,
+ memReq.size,
+ memIndex
+ };
+
+ VkResult err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_textureMemory);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to allocate memory for linear image: %d", err);
+ return false;
+ }
+
+ err = m_devFuncs->vkBindImageMemory(m_dev, image, m_textureMemory, 0);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to bind linear image memory: %d", err);
+ return false;
+ }
+
+ VkImageViewCreateInfo viewInfo;
+ memset(&viewInfo, 0, sizeof(viewInfo));
+ viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ viewInfo.image = image;
+ viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = imageInfo.format;
+ viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
+ viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
+ viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
+ viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
+ viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.subresourceRange.baseMipLevel = 0;
+ viewInfo.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
+ viewInfo.subresourceRange.baseArrayLayer = 0;
+ viewInfo.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
+
+ err = m_devFuncs->vkCreateImageView(m_dev, &viewInfo, nullptr, &m_textureView);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create render target image view: %d", err);
+ return false;
+ }
+
+ VkFramebufferCreateInfo fbInfo;
+ memset(&fbInfo, 0, sizeof(fbInfo));
+ fbInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ fbInfo.renderPass = m_renderPass;
+ fbInfo.attachmentCount = 1;
+ fbInfo.pAttachments = &m_textureView;
+ fbInfo.width = uint32_t(size.width());
+ fbInfo.height = uint32_t(size.height());
+ fbInfo.layers = 1;
+
+ err = m_devFuncs->vkCreateFramebuffer(m_dev, &fbInfo, nullptr, &m_textureFramebuffer);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create framebuffer: %d", err);
+ return false;
+ }
+ return true;
+}
+
+void CustomTextureNode::freeTexture()
+{
+ if (m_texture) {
+ m_devFuncs->vkDestroyFramebuffer(m_dev, m_textureFramebuffer, nullptr);
+ m_textureFramebuffer = VK_NULL_HANDLE;
+ m_devFuncs->vkFreeMemory(m_dev, m_textureMemory, nullptr);
+ m_textureMemory = VK_NULL_HANDLE;
+ m_devFuncs->vkDestroyImageView(m_dev, m_textureView, nullptr);
+ m_textureView = VK_NULL_HANDLE;
+ m_devFuncs->vkDestroyImage(m_dev, m_texture, nullptr);
+ m_texture = VK_NULL_HANDLE;
+ }
+}
+
+
+
+static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign)
+{
+ return (v + byteAlign - 1) & ~(byteAlign - 1);
+}
+
+bool CustomTextureNode::createRenderPass()
+{
+ const VkFormat vkformat = VK_FORMAT_R8G8B8A8_UNORM;
+ const VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
+ VkAttachmentDescription colorAttDesc;
+ memset(&colorAttDesc, 0, sizeof(colorAttDesc));
+ colorAttDesc.format = vkformat;
+ colorAttDesc.samples = samples;
+ colorAttDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ colorAttDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ colorAttDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ colorAttDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ colorAttDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ colorAttDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ const VkAttachmentReference colorRef = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
+
+ VkSubpassDescription subpassDesc;
+ memset(&subpassDesc, 0, sizeof(subpassDesc));
+ subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpassDesc.colorAttachmentCount = 1;
+ subpassDesc.pColorAttachments = &colorRef;
+ subpassDesc.pDepthStencilAttachment = nullptr;
+ subpassDesc.pResolveAttachments = nullptr;
+
+ VkRenderPassCreateInfo rpInfo;
+ memset(&rpInfo, 0, sizeof(rpInfo));
+ rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ rpInfo.attachmentCount = 1;
+ rpInfo.pAttachments = &colorAttDesc;
+ rpInfo.subpassCount = 1;
+ rpInfo.pSubpasses = &subpassDesc;
+
+ VkResult err = m_devFuncs->vkCreateRenderPass(m_dev, &rpInfo, nullptr, &m_renderPass);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create renderpass: %d", err);
+ return false;
+ }
+
+ return true;
+}
+
+bool CustomTextureNode::initialize()
+{
+ const int framesInFlight = m_window->graphicsStateInfo().framesInFlight;
+ m_initialized = true;
+
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ QVulkanInstance *inst = reinterpret_cast<QVulkanInstance *>(
+ rif->getResource(m_window, QSGRendererInterface::VulkanInstanceResource));
+ Q_ASSERT(inst && inst->isValid());
+
+ m_physDev = *static_cast<VkPhysicalDevice *>(rif->getResource(m_window, QSGRendererInterface::PhysicalDeviceResource));
+ m_dev = *static_cast<VkDevice *>(rif->getResource(m_window, QSGRendererInterface::DeviceResource));
+ Q_ASSERT(m_physDev && m_dev);
+
+ m_devFuncs = inst->deviceFunctions(m_dev);
+ m_funcs = inst->functions();
+ Q_ASSERT(m_devFuncs && m_funcs);
+
+ createRenderPass();
+
+ VkPhysicalDeviceProperties physDevProps;
+ m_funcs->vkGetPhysicalDeviceProperties(m_physDev, &physDevProps);
+
+ VkPhysicalDeviceMemoryProperties physDevMemProps;
+ m_funcs->vkGetPhysicalDeviceMemoryProperties(m_physDev, &physDevMemProps);
+
+ VkBufferCreateInfo bufferInfo;
+ memset(&bufferInfo, 0, sizeof(bufferInfo));
+ bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ bufferInfo.size = sizeof(vertices);
+ bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
+ VkResult err = m_devFuncs->vkCreateBuffer(m_dev, &bufferInfo, nullptr, &m_vbuf);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create vertex buffer: %d", err);
+
+ VkMemoryRequirements memReq;
+ m_devFuncs->vkGetBufferMemoryRequirements(m_dev, m_vbuf, &memReq);
+ VkMemoryAllocateInfo allocInfo;
+ memset(&allocInfo, 0, sizeof(allocInfo));
+ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ allocInfo.allocationSize = memReq.size;
+
+ uint32_t memTypeIndex = uint32_t(-1);
+ const VkMemoryType *memType = physDevMemProps.memoryTypes;
+ for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
+ if (memReq.memoryTypeBits & (1 << i)) {
+ if ((memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ && (memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
+ {
+ memTypeIndex = i;
+ break;
+ }
+ }
+ }
+ if (memTypeIndex == uint32_t(-1))
+ qFatal("Failed to find host visible and coherent memory type");
+
+ allocInfo.memoryTypeIndex = memTypeIndex;
+ err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_vbufMem);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to allocate vertex buffer memory of size %u: %d", uint(allocInfo.allocationSize), err);
+
+ void *p = nullptr;
+ err = m_devFuncs->vkMapMemory(m_dev, m_vbufMem, 0, allocInfo.allocationSize, 0, &p);
+ if (err != VK_SUCCESS || !p)
+ qFatal("Failed to map vertex buffer memory: %d", err);
+ memcpy(p, vertices, sizeof(vertices));
+ m_devFuncs->vkUnmapMemory(m_dev, m_vbufMem);
+ err = m_devFuncs->vkBindBufferMemory(m_dev, m_vbuf, m_vbufMem, 0);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to bind vertex buffer memory: %d", err);
+
+ m_allocPerUbuf = aligned(UBUF_SIZE, physDevProps.limits.minUniformBufferOffsetAlignment);
+
+ bufferInfo.size = framesInFlight * m_allocPerUbuf;
+ bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+ err = m_devFuncs->vkCreateBuffer(m_dev, &bufferInfo, nullptr, &m_ubuf);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create uniform buffer: %d", err);
+ m_devFuncs->vkGetBufferMemoryRequirements(m_dev, m_ubuf, &memReq);
+ memTypeIndex = -1;
+ for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
+ if (memReq.memoryTypeBits & (1 << i)) {
+ if ((memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ && (memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
+ {
+ memTypeIndex = i;
+ break;
+ }
+ }
+ }
+ if (memTypeIndex == uint32_t(-1))
+ qFatal("Failed to find host visible and coherent memory type");
+
+ allocInfo.allocationSize = qMax(memReq.size, framesInFlight * m_allocPerUbuf);
+ allocInfo.memoryTypeIndex = memTypeIndex;
+ err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_ubufMem);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to allocate uniform buffer memory of size %u: %d", uint(allocInfo.allocationSize), err);
+
+ err = m_devFuncs->vkBindBufferMemory(m_dev, m_ubuf, m_ubufMem, 0);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to bind uniform buffer memory: %d", err);
+
+ // Now onto the pipeline.
+
+ VkPipelineCacheCreateInfo pipelineCacheInfo;
+ memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo));
+ pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+ err = m_devFuncs->vkCreatePipelineCache(m_dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create pipeline cache: %d", err);
+
+ VkDescriptorSetLayoutBinding descLayoutBinding;
+ memset(&descLayoutBinding, 0, sizeof(descLayoutBinding));
+ descLayoutBinding.binding = 0;
+ descLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
+ descLayoutBinding.descriptorCount = 1;
+ descLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
+ VkDescriptorSetLayoutCreateInfo layoutInfo;
+ memset(&layoutInfo, 0, sizeof(layoutInfo));
+ layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ layoutInfo.bindingCount = 1;
+ layoutInfo.pBindings = &descLayoutBinding;
+ err = m_devFuncs->vkCreateDescriptorSetLayout(m_dev, &layoutInfo, nullptr, &m_resLayout);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create descriptor set layout: %d", err);
+
+ VkPipelineLayoutCreateInfo pipelineLayoutInfo;
+ memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo));
+ pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipelineLayoutInfo.setLayoutCount = 1;
+ pipelineLayoutInfo.pSetLayouts = &m_resLayout;
+ err = m_devFuncs->vkCreatePipelineLayout(m_dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
+ if (err != VK_SUCCESS)
+ qWarning("Failed to create pipeline layout: %d", err);
+
+ VkGraphicsPipelineCreateInfo pipelineInfo;
+ memset(&pipelineInfo, 0, sizeof(pipelineInfo));
+ pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+
+ VkShaderModuleCreateInfo shaderInfo;
+ memset(&shaderInfo, 0, sizeof(shaderInfo));
+ shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shaderInfo.codeSize = m_vert.size();
+ shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_vert.constData());
+ VkShaderModule vertShaderModule;
+ err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &vertShaderModule);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create vertex shader module: %d", err);
+
+ shaderInfo.codeSize = m_frag.size();
+ shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_frag.constData());
+ VkShaderModule fragShaderModule;
+ err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &fragShaderModule);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create fragment shader module: %d", err);
+
+ VkPipelineShaderStageCreateInfo stageInfo[2];
+ memset(&stageInfo, 0, sizeof(stageInfo));
+ stageInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ stageInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
+ stageInfo[0].module = vertShaderModule;
+ stageInfo[0].pName = "main";
+ stageInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ stageInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ stageInfo[1].module = fragShaderModule;
+ stageInfo[1].pName = "main";
+ pipelineInfo.stageCount = 2;
+ pipelineInfo.pStages = stageInfo;
+
+ VkVertexInputBindingDescription vertexBinding = {
+ 0, // binding
+ 2 * sizeof(float), // stride
+ VK_VERTEX_INPUT_RATE_VERTEX
+ };
+ VkVertexInputAttributeDescription vertexAttr = {
+ 0, // location
+ 0, // binding
+ VK_FORMAT_R32G32_SFLOAT, // 'vertices' only has 2 floats per vertex
+ 0 // offset
+ };
+ VkPipelineVertexInputStateCreateInfo vertexInputInfo;
+ memset(&vertexInputInfo, 0, sizeof(vertexInputInfo));
+ vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertexInputInfo.vertexBindingDescriptionCount = 1;
+ vertexInputInfo.pVertexBindingDescriptions = &vertexBinding;
+ vertexInputInfo.vertexAttributeDescriptionCount = 1;
+ vertexInputInfo.pVertexAttributeDescriptions = &vertexAttr;
+ pipelineInfo.pVertexInputState = &vertexInputInfo;
+
+ VkDynamicState dynStates[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
+ VkPipelineDynamicStateCreateInfo dynamicInfo;
+ memset(&dynamicInfo, 0, sizeof(dynamicInfo));
+ dynamicInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamicInfo.dynamicStateCount = 2;
+ dynamicInfo.pDynamicStates = dynStates;
+ pipelineInfo.pDynamicState = &dynamicInfo;
+
+ VkPipelineViewportStateCreateInfo viewportInfo;
+ memset(&viewportInfo, 0, sizeof(viewportInfo));
+ viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ viewportInfo.viewportCount = viewportInfo.scissorCount = 1;
+ pipelineInfo.pViewportState = &viewportInfo;
+
+ VkPipelineInputAssemblyStateCreateInfo iaInfo;
+ memset(&iaInfo, 0, sizeof(iaInfo));
+ iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ iaInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
+ pipelineInfo.pInputAssemblyState = &iaInfo;
+
+ VkPipelineRasterizationStateCreateInfo rsInfo;
+ memset(&rsInfo, 0, sizeof(rsInfo));
+ rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rsInfo.lineWidth = 1.0f;
+ pipelineInfo.pRasterizationState = &rsInfo;
+
+ VkPipelineMultisampleStateCreateInfo msInfo;
+ memset(&msInfo, 0, sizeof(msInfo));
+ msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ msInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ pipelineInfo.pMultisampleState = &msInfo;
+
+ VkPipelineDepthStencilStateCreateInfo dsInfo;
+ memset(&dsInfo, 0, sizeof(dsInfo));
+ dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ pipelineInfo.pDepthStencilState = &dsInfo;
+
+ // SrcAlpha, One
+ VkPipelineColorBlendStateCreateInfo blendInfo;
+ memset(&blendInfo, 0, sizeof(blendInfo));
+ blendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ VkPipelineColorBlendAttachmentState blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.blendEnable = true;
+ blend.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
+ blend.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ blend.colorBlendOp = VK_BLEND_OP_ADD;
+ blend.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
+ blend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ blend.alphaBlendOp = VK_BLEND_OP_ADD;
+ blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT
+ | VK_COLOR_COMPONENT_A_BIT;
+ blendInfo.attachmentCount = 1;
+ blendInfo.pAttachments = &blend;
+ pipelineInfo.pColorBlendState = &blendInfo;
+
+ pipelineInfo.layout = m_pipelineLayout;
+
+ pipelineInfo.renderPass = m_renderPass;
+
+ err = m_devFuncs->vkCreateGraphicsPipelines(m_dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline);
+
+ m_devFuncs->vkDestroyShaderModule(m_dev, vertShaderModule, nullptr);
+ m_devFuncs->vkDestroyShaderModule(m_dev, fragShaderModule, nullptr);
+
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create graphics pipeline: %d", err);
+
+ // Now just need some descriptors.
+ VkDescriptorPoolSize descPoolSizes[] = {
+ { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1 }
+ };
+ VkDescriptorPoolCreateInfo descPoolInfo;
+ memset(&descPoolInfo, 0, sizeof(descPoolInfo));
+ descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ descPoolInfo.flags = 0; // won't use vkFreeDescriptorSets
+ descPoolInfo.maxSets = 1;
+ descPoolInfo.poolSizeCount = sizeof(descPoolSizes) / sizeof(descPoolSizes[0]);
+ descPoolInfo.pPoolSizes = descPoolSizes;
+ err = m_devFuncs->vkCreateDescriptorPool(m_dev, &descPoolInfo, nullptr, &m_descriptorPool);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create descriptor pool: %d", err);
+
+ VkDescriptorSetAllocateInfo descAllocInfo;
+ memset(&descAllocInfo, 0, sizeof(descAllocInfo));
+ descAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ descAllocInfo.descriptorPool = m_descriptorPool;
+ descAllocInfo.descriptorSetCount = 1;
+ descAllocInfo.pSetLayouts = &m_resLayout;
+ err = m_devFuncs->vkAllocateDescriptorSets(m_dev, &descAllocInfo, &m_ubufDescriptor);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to allocate descriptor set");
+
+ VkWriteDescriptorSet writeInfo;
+ memset(&writeInfo, 0, sizeof(writeInfo));
+ writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ writeInfo.dstSet = m_ubufDescriptor;
+ writeInfo.dstBinding = 0;
+ writeInfo.descriptorCount = 1;
+ writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
+ VkDescriptorBufferInfo bufInfo;
+ bufInfo.buffer = m_ubuf;
+ bufInfo.offset = 0; // dynamic offset is used so this is ignored
+ bufInfo.range = UBUF_SIZE;
+ writeInfo.pBufferInfo = &bufInfo;
+
+ m_devFuncs->vkUpdateDescriptorSets(m_dev, 1, &writeInfo, 0, nullptr);
+ return true;
+}
+
+void CustomTextureNode::sync()
+{
+ m_dpr = m_window->effectiveDevicePixelRatio();
+ const QSize newSize = m_window->size() * m_dpr;
+ bool needsNew = false;
+
+ if (!m_initialized) {
+ prepareShader(VertexStage);
+ prepareShader(FragmentStage);
+ initialize();
+ m_initialized = true;
+ }
+
+ if (!texture())
+ needsNew = true;
+
+ if (newSize != m_size) {
+ needsNew = true;
+ m_size = newSize;
+ }
+
+ if (needsNew) {
+ delete texture();
+ freeTexture();
+ buildTexture(m_size);
+ QSGTexture *wrapper = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture,
+ &m_texture,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ m_size);
+ setTexture(wrapper);
+ }
+
+ m_t = float(static_cast<CustomTextureItem *>(m_item)->t());
+}
+
+void CustomTextureNode::render()
+{
+ if (!m_initialized)
+ return;
+
+ VkResult err = VK_SUCCESS;
+
+ uint currentFrameSlot = m_window->graphicsStateInfo().currentFrameSlot;
+ VkDeviceSize ubufOffset = currentFrameSlot * m_allocPerUbuf;
+ void *p = nullptr;
+ err = m_devFuncs->vkMapMemory(m_dev, m_ubufMem, ubufOffset, m_allocPerUbuf, 0, &p);
+ if (err != VK_SUCCESS || !p)
+ qFatal("Failed to map uniform buffer memory: %d", err);
+ float t = m_t;
+ memcpy(p, &t, 4);
+ m_devFuncs->vkUnmapMemory(m_dev, m_ubufMem);
+
+ VkClearValue clearColor = {{ {0, 0, 0, 1} }};
+
+ VkRenderPassBeginInfo rpBeginInfo = {};
+ rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ rpBeginInfo.renderPass = m_renderPass;
+ rpBeginInfo.framebuffer = m_textureFramebuffer;
+ rpBeginInfo.renderArea.extent.width = m_size.width();
+ rpBeginInfo.renderArea.extent.height = m_size.height();
+ rpBeginInfo.clearValueCount = 1;
+ rpBeginInfo.pClearValues = &clearColor;
+
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ VkCommandBuffer cmdBuf = *reinterpret_cast<VkCommandBuffer *>(
+ rif->getResource(m_window, QSGRendererInterface::CommandListResource));
+
+ m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ m_devFuncs->vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
+
+ VkDeviceSize vbufOffset = 0;
+ m_devFuncs->vkCmdBindVertexBuffers(cmdBuf, 0, 1, &m_vbuf, &vbufOffset);
+
+ uint32_t dynamicOffset = m_allocPerUbuf * currentFrameSlot;
+ m_devFuncs->vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1,
+ &m_ubufDescriptor, 1, &dynamicOffset);
+
+ VkViewport vp = { 0, 0, float(m_size.width()), float(m_size.height()), 0.0f, 1.0f };
+ m_devFuncs->vkCmdSetViewport(cmdBuf, 0, 1, &vp);
+ VkRect2D scissor = { { 0, 0 }, { uint32_t(m_size.width()), uint32_t(m_size.height()) } };
+ m_devFuncs->vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
+
+ m_devFuncs->vkCmdDraw(cmdBuf, 4, 1, 0, 0);
+ m_devFuncs->vkCmdEndRenderPass(cmdBuf);
+
+ // Memory barrier before the texture can be used as a source.
+ // Since we are not using a sub-pass, we have to do this explicitly.
+
+ VkImageMemoryBarrier imageTransitionBarrier = {};
+ imageTransitionBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ imageTransitionBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ imageTransitionBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ imageTransitionBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ imageTransitionBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ imageTransitionBarrier.image = m_texture;
+ imageTransitionBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ imageTransitionBarrier.subresourceRange.levelCount = imageTransitionBarrier.subresourceRange.layerCount = 1;
+
+ m_devFuncs->vkCmdPipelineBarrier(cmdBuf,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ 0, 0, nullptr, 0, nullptr,
+ 1, &imageTransitionBarrier);
+}
+
+void CustomTextureNode::prepareShader(Stage stage)
+{
+ QString filename;
+ if (stage == VertexStage) {
+ filename = QLatin1String(":/scenegraph/vulkantextureimport/squircle.vert.spv");
+ } else {
+ Q_ASSERT(stage == FragmentStage);
+ filename = QLatin1String(":/scenegraph/vulkantextureimport/squircle.frag.spv");
+ }
+ QFile f(filename);
+ if (!f.open(QIODevice::ReadOnly))
+ qFatal("Failed to read shader %s", qPrintable(filename));
+
+ const QByteArray contents = f.readAll();
+
+ if (stage == VertexStage) {
+ m_vert = contents;
+ Q_ASSERT(!m_vert.isEmpty());
+ } else {
+ m_frag = contents;
+ Q_ASSERT(!m_frag.isEmpty());
+ }
+}
+
+#include "vulkantextureimport.moc"
diff --git a/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.h b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.h
new file mode 100644
index 0000000000..f604faf66f
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.h
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef VULKANTEXTUREIMPORT_H
+#define VULKANTEXTUREIMPORT_H
+
+#include <QtQuick/QQuickItem>
+
+class CustomTextureNode;
+
+//! [1]
+class CustomTextureItem : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(qreal t READ t WRITE setT NOTIFY tChanged)
+
+public:
+ CustomTextureItem();
+
+ qreal t() const { return m_t; }
+ void setT(qreal t);
+
+signals:
+ void tChanged();
+
+protected:
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
+ void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override;
+
+private slots:
+ void invalidateSceneGraph();
+
+private:
+ void releaseResources() override;
+
+ CustomTextureNode *m_node = nullptr;
+ qreal m_t = 0;
+};
+//! [1]
+
+#endif // VULKANTEXTUREIMPORT_H
diff --git a/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.pro b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.pro
new file mode 100644
index 0000000000..f2f78a6ed3
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.pro
@@ -0,0 +1,12 @@
+!qtConfig(vulkan): error("This example requires Qt built with Vulkan support")
+
+QT += qml quick
+
+HEADERS += vulkantextureimport.h
+SOURCES += vulkantextureimport.cpp main.cpp
+RESOURCES += vulkantextureimport.qrc
+
+
+
+target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/vulkantextureimport
+INSTALLS += target
diff --git a/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.qrc b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.qrc
new file mode 100644
index 0000000000..a1aec6c950
--- /dev/null
+++ b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.qrc
@@ -0,0 +1,7 @@
+<RCC>
+ <qresource prefix="/scenegraph/vulkantextureimport">
+ <file>main.qml</file>
+ <file>squircle.vert.spv</file>
+ <file>squircle.frag.spv</file>
+ </qresource>
+</RCC>
diff --git a/src/3rdparty/masm/assembler/LinkBuffer.h b/src/3rdparty/masm/assembler/LinkBuffer.h
index 632d1fdbc4..ba57564a1d 100644
--- a/src/3rdparty/masm/assembler/LinkBuffer.h
+++ b/src/3rdparty/masm/assembler/LinkBuffer.h
@@ -209,9 +209,9 @@ public:
// complete generation of the code. Alternatively, call
// finalizeCodeWithoutDisassembly() directly if you have your own way of
// displaying disassembly.
-
+
inline CodeRef finalizeCodeWithoutDisassembly();
- inline CodeRef finalizeCodeWithDisassembly(const char *jitKind, const char* format, ...) WTF_ATTRIBUTE_PRINTF(3, 4);
+ inline CodeRef finalizeCodeWithDisassembly(const char *jitKind, const char* func);
CodePtr trampolineAt(Label label)
{
@@ -267,9 +267,9 @@ protected:
#endif
};
-#define FINALIZE_CODE_IF(condition, linkBufferReference, jitKind, dataLogFArgumentsForHeading) \
+#define FINALIZE_CODE_IF(condition, linkBufferReference, jitKind, func) \
(UNLIKELY((condition)) \
- ? ((linkBufferReference).finalizeCodeWithDisassembly (jitKind, dataLogFArgumentsForHeading)) \
+ ? ((linkBufferReference).finalizeCodeWithDisassembly (jitKind, func)) \
: (linkBufferReference).finalizeCodeWithoutDisassembly())
// Use this to finalize code, like so:
@@ -288,11 +288,11 @@ protected:
// Note that the dataLogFArgumentsForHeading are only evaluated when showDisassembly
// is true, so you can hide expensive disassembly-only computations inside there.
-#define FINALIZE_CODE(linkBufferReference, jitKind, dataLogFArgumentsForHeading) \
- FINALIZE_CODE_IF(Options::showDisassembly(), linkBufferReference, jitKind, dataLogFArgumentsForHeading)
+#define FINALIZE_CODE(linkBufferReference, jitKind, func) \
+ FINALIZE_CODE_IF(Options::showDisassembly(), linkBufferReference, jitKind, func)
-#define FINALIZE_DFG_CODE(linkBufferReference, jitKind, dataLogFArgumentsForHeading) \
- FINALIZE_CODE_IF((Options::showDisassembly() || Options::showDFGDisassembly()), linkBufferReference, jitKind, dataLogFArgumentsForHeading)
+#define FINALIZE_DFG_CODE(linkBufferReference, jitKind, func) \
+ FINALIZE_CODE_IF((Options::showDisassembly() || Options::showDFGDisassembly()), linkBufferReference, jitKind, func)
template <typename MacroAssembler, template <typename T> class ExecutableOffsetCalculator>
@@ -304,23 +304,19 @@ inline typename LinkBufferBase<MacroAssembler, ExecutableOffsetCalculator>::Code
}
template <typename MacroAssembler, template <typename T> class ExecutableOffsetCalculator>
-inline typename LinkBufferBase<MacroAssembler, ExecutableOffsetCalculator>::CodeRef LinkBufferBase<MacroAssembler, ExecutableOffsetCalculator>::finalizeCodeWithDisassembly(const char *jitKind, const char* format, ...)
+inline typename LinkBufferBase<MacroAssembler, ExecutableOffsetCalculator>::CodeRef LinkBufferBase<MacroAssembler, ExecutableOffsetCalculator>::finalizeCodeWithDisassembly(const char *jitKind, const char* func)
{
ASSERT(Options::showDisassembly() || Options::showDFGDisassembly());
CodeRef result = finalizeCodeWithoutDisassembly();
- dataLogF("Generated %s code for ", jitKind);
- va_list argList;
- va_start(argList, format);
- WTF::dataLogFV(format, argList);
- va_end(argList);
+ dataLogF("Generated %s code for function %s:", jitKind, func);
dataLogF(
#if OS(WINDOWS)
- ": Code at [0x%p, 0x%p):",
+ " Code at [0x%p, 0x%p):",
#else
- ": Code at [%p, %p):",
+ " Code at [%p, %p):",
#endif
result.code().executableAddress(), static_cast<char*>(result.code().executableAddress()) + result.size());
disassemble(result.code(), m_size, " ", WTF::dataFile());
diff --git a/src/plugins/scenegraph/d3d12/d3d12.pro b/src/plugins/scenegraph/d3d12/d3d12.pro
index 9cca5458ee..7192efe449 100644
--- a/src/plugins/scenegraph/d3d12/d3d12.pro
+++ b/src/plugins/scenegraph/d3d12/d3d12.pro
@@ -6,6 +6,18 @@ PLUGIN_TYPE = scenegraph
PLUGIN_CLASS_NAME = QSGD3D12Adaptation
load(qt_plugin)
+TRACEPOINT_PROVIDER = $$PWD/d3d12.tracepoints
+CONFIG += qt_tracepoints
+debug_and_release {
+ CONFIG(debug, debug|release) {
+ INCLUDEPATH += $$OUT_PWD/../../../quick/.tracegen/debug
+ } else {
+ INCLUDEPATH += $$OUT_PWD/../../../quick/.tracegen/release
+ }
+} else {
+ INCLUDEPATH += $$OUT_PWD/../../../quick/.tracegen/
+}
+
QMAKE_TARGET_PRODUCT = "Qt Quick D3D12 Renderer (Qt $$QT_VERSION)"
QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt."
diff --git a/src/plugins/scenegraph/d3d12/d3d12.tracepoints b/src/plugins/scenegraph/d3d12/d3d12.tracepoints
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/src/plugins/scenegraph/d3d12/d3d12.tracepoints
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
index 4a6894e69e..79ffee7689 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
@@ -49,6 +49,8 @@
#include <QGuiApplication>
#include <QScreen>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// NOTE: Avoid categorized logging. It is slow.
@@ -403,6 +405,8 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
return;
}
+ Q_TRACE_SCOPE(QSG_renderWindow);
+
if (!data.grabOnly)
wd->flushFrameSynchronousEvents();
@@ -412,14 +416,17 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
renderTimer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
wd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -462,15 +469,19 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
wd->renderSceneGraph(window->size());
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (!data.grabOnly) {
// The engine is able to have multiple frames in flight. This in effect is
@@ -497,6 +508,7 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
index 4302a9119b..91a35627ea 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
@@ -52,6 +52,8 @@
#include <QQueue>
#include <QGuiApplication>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// NOTE: Avoid categorized logging. It is slow.
@@ -560,11 +562,13 @@ void QSGD3D12RenderThread::sync(bool inExpose)
void QSGD3D12RenderThread::syncAndRender()
{
+ Q_TRACE_SCOPE(QSG_syncAndRender);
if (Q_UNLIKELY(debug_time())) {
sinceLastTime = threadTimer.nsecsElapsed();
threadTimer.start();
}
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_TRACE(QSG_sync_entry);
QElapsedTimer waitTimer;
waitTimer.start();
@@ -587,6 +591,7 @@ void QSGD3D12RenderThread::syncAndRender()
if (Q_UNLIKELY(debug_time()))
syncTime = threadTimer.nsecsElapsed();
#endif
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
@@ -598,6 +603,7 @@ void QSGD3D12RenderThread::syncAndRender()
msleep(waitTime);
return;
}
+ Q_TRACE(QSG_render_entry);
if (Q_UNLIKELY(debug_loop()))
qDebug("RT - rendering started");
@@ -623,8 +629,10 @@ void QSGD3D12RenderThread::syncAndRender()
wd->renderSceneGraph(engine->windowSize());
if (Q_UNLIKELY(debug_time()))
renderTime = threadTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
// The engine is able to have multiple frames in flight. This in effect is
// similar to BufferQueueingOpenGL. Provide an env var to force the
@@ -641,8 +649,10 @@ void QSGD3D12RenderThread::syncAndRender()
// blockOnEachFrame is not used, but emit it for compatibility.
wd->fireFrameSwapped();
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
if (Q_UNLIKELY(debug_loop()))
qDebug("RT - window not ready, skipping render");
}
@@ -664,6 +674,7 @@ void QSGD3D12RenderThread::syncAndRender()
int((renderTime - syncTime) / 1000000),
int(threadTimer.elapsed() - renderTime / 1000000));
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
@@ -1103,6 +1114,8 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
return;
}
+ Q_TRACE_SCOPE(QSG_polishAndSync);
+
// Flush pending touch events.
QQuickWindowPrivate::get(window)->flushFrameSynchronousEvents();
// The delivery of the event might have caused the window to stop rendering
@@ -1120,14 +1133,17 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
if (Q_UNLIKELY(debug_time()))
timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_TRACE(QSG_polishItems_entry);
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
wd->polishItems();
if (Q_UNLIKELY(debug_time()))
polishTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_wait_entry);
w->updateDuringSync = false;
@@ -1144,8 +1160,11 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
qDebug("polishAndSync - wait for sync");
if (Q_UNLIKELY(debug_time()))
waitTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_sync_entry);
+
w->thread->waitCondition.wait(&w->thread->mutex);
lockedForSync = false;
w->thread->mutex.unlock();
@@ -1154,8 +1173,10 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
if (Q_UNLIKELY(debug_time()))
syncTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (!animationTimer && anim->isRunning()) {
if (Q_UNLIKELY(debug_loop()))
@@ -1177,6 +1198,7 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
<< ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
<< " - (on gui thread) " << window;
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/plugins/scenegraph/openvg/openvg.pro b/src/plugins/scenegraph/openvg/openvg.pro
index 43c2636343..7f9f4bfec5 100644
--- a/src/plugins/scenegraph/openvg/openvg.pro
+++ b/src/plugins/scenegraph/openvg/openvg.pro
@@ -6,6 +6,18 @@ PLUGIN_TYPE = scenegraph
PLUGIN_CLASS_NAME = QSGOpenVGAdaptation
load(qt_plugin)
+TRACEPOINT_PROVIDER = $$PWD/openvg.tracepoints
+CONFIG += qt_tracepoints
+debug_and_release {
+ CONFIG(debug, debug|release) {
+ INCLUDEPATH += $$OUT_PWD/../../../quick/.tracegen/debug
+ } else {
+ INCLUDEPATH += $$OUT_PWD/../../../quick/.tracegen/release
+ }
+} else {
+ INCLUDEPATH += $$OUT_PWD/../../../quick/.tracegen/
+}
+
QMAKE_TARGET_PRODUCT = "Qt Quick OpenVG Renderer (Qt $$QT_VERSION)"
QMAKE_TARGET_DESCRIPTION = "Quick OpenVG Renderer for Qt."
diff --git a/src/plugins/scenegraph/openvg/openvg.tracepoints b/src/plugins/scenegraph/openvg/openvg.tracepoints
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/src/plugins/scenegraph/openvg/openvg.tracepoints
diff --git a/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp b/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp
index 85651ece9d..90ccab2682 100644
--- a/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp
+++ b/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp
@@ -47,6 +47,8 @@
#include <private/qquickwindow_p.h>
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
+
#include "qopenvgcontext_p.h"
QT_BEGIN_NAMESPACE
@@ -171,6 +173,8 @@ void QSGOpenVGRenderLoop::renderWindow(QQuickWindow *window)
if (!cd->isRenderable() || !m_windows.contains(window))
return;
+ Q_TRACE_SCOPE(QSG_renderWindow);
+
WindowData &data = const_cast<WindowData &>(m_windows[window]);
if (vg == nullptr) {
@@ -198,14 +202,17 @@ void QSGOpenVGRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
renderTimer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -214,8 +221,10 @@ void QSGOpenVGRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
// setup coordinate system for window
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
@@ -227,8 +236,10 @@ void QSGOpenVGRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
grabContent = vg->readFramebuffer(window->size() * window->effectiveDevicePixelRatio());
@@ -243,6 +254,7 @@ void QSGOpenVGRenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/qml/jit/qv4assemblercommon.cpp b/src/qml/jit/qv4assemblercommon.cpp
index e75f35a665..cc8af723b2 100644
--- a/src/qml/jit/qv4assemblercommon.cpp
+++ b/src/qml/jit/qv4assemblercommon.cpp
@@ -146,7 +146,7 @@ void PlatformAssemblerCommon::link(Function *function, const char *jitKind)
// We use debugAddress here because it's actually for debugging and hidden behind an
// environment variable.
const QByteArray name = Function::prettyName(function, linkBuffer.debugAddress()).toUtf8();
- codeRef = linkBuffer.finalizeCodeWithDisassembly(jitKind, "function %s", name.constData());
+ codeRef = linkBuffer.finalizeCodeWithDisassembly(jitKind, name.constData());
WTF::setDataFile(stderr);
printDisassembledOutputWithCalls(buf.data(), functions);
diff --git a/src/qml/jsruntime/qv4vme_moth.cpp b/src/qml/jsruntime/qv4vme_moth.cpp
index e143523165..fb103d492d 100644
--- a/src/qml/jsruntime/qv4vme_moth.cpp
+++ b/src/qml/jsruntime/qv4vme_moth.cpp
@@ -434,7 +434,7 @@ ReturnedValue VME::exec(CppStackFrame *frame, ExecutionEngine *engine)
Function *function = frame->v4Function;
Q_TRACE_SCOPE(QQmlV4_function_call, engine, function->name()->toQString(),
- function->compilationUnit->fileName(),
+ function->executableCompilationUnit()->fileName(),
function->compiledFunction->location.line,
function->compiledFunction->location.column);
Profiling::FunctionCallProfiler profiler(engine, function); // start execution profiling
diff --git a/src/qml/qml/qqmlbinding.cpp b/src/qml/qml/qqmlbinding.cpp
index 112e5b558a..162adf8364 100644
--- a/src/qml/qml/qqmlbinding.cpp
+++ b/src/qml/qml/qqmlbinding.cpp
@@ -54,6 +54,8 @@
#include <private/qv4variantobject_p.h>
#include <private/qv4jscall_p.h>
+#include <qtqml_tracepoints_p.h>
+
#include <QVariant>
#include <QtCore/qdebug.h>
#include <QVector>
@@ -182,6 +184,8 @@ void QQmlBinding::update(QQmlPropertyData::WriteFlags flags)
if (canUseAccessor())
flags.setFlag(QQmlPropertyData::BypassInterceptor);
+ Q_TRACE_SCOPE(QQmlBinding, engine, function() ? function()->name()->toQString() : QString(),
+ sourceLocation().sourceFile, sourceLocation().line, sourceLocation().column);
QQmlBindingProfiler prof(QQmlEnginePrivate::get(engine)->profiler, function());
doUpdate(watcher, flags, scope);
diff --git a/src/qml/qml/qqmlboundsignal.cpp b/src/qml/qml/qqmlboundsignal.cpp
index ff01e737ca..b347bb3829 100644
--- a/src/qml/qml/qqmlboundsignal.cpp
+++ b/src/qml/qml/qqmlboundsignal.cpp
@@ -60,6 +60,7 @@
#include <QtCore/qdebug.h>
+#include <qtqml_tracepoints_p.h>
QT_BEGIN_NAMESPACE
@@ -352,6 +353,10 @@ void QQmlBoundSignal_callback(QQmlNotifierEndpoint *e, void **a)
QQmlEngine *engine;
if (s->m_expression && (engine = s->m_expression->engine())) {
+ Q_TRACE_SCOPE(QQmlHandlingSignal, engine,
+ s->m_expression->function() ? s->m_expression->function()->name()->toQString() : QString(),
+ s->m_expression->sourceLocation().sourceFile, s->m_expression->sourceLocation().line,
+ s->m_expression->sourceLocation().column);
QQmlHandlingSignalProfiler prof(QQmlEnginePrivate::get(engine)->profiler, s->m_expression);
s->m_expression->evaluate(a);
if (s->m_expression && s->m_expression->hasError()) {
diff --git a/src/qml/qml/qqmldatablob.cpp b/src/qml/qml/qqmldatablob.cpp
index 750fc6de50..1ab6002f0a 100644
--- a/src/qml/qml/qqmldatablob.cpp
+++ b/src/qml/qml/qqmldatablob.cpp
@@ -45,6 +45,8 @@
#include <QtQml/qqmlengine.h>
+#include <qtqml_tracepoints_p.h>
+
#ifdef DATABLOB_DEBUG
#define ASSERT_CALLBACK() do { if (!m_typeLoader || !m_typeLoader->m_thread->isThisThread()) qFatal("QQmlDataBlob: An API call was made outside a callback"); } while (false)
#else
@@ -559,6 +561,7 @@ void QQmlDataBlob::notifyAllWaitingOnMe()
void QQmlDataBlob::notifyComplete(QQmlDataBlob *blob)
{
Q_ASSERT(blob->status() == Error || blob->status() == Complete);
+ Q_TRACE_SCOPE(QQmlCompiling, blob->url());
QQmlCompilingProfiler prof(typeLoader()->profiler(), blob);
m_inCallback = true;
diff --git a/src/qml/qml/qqmltypeloader.cpp b/src/qml/qml/qqmltypeloader.cpp
index e0131c0a98..989c3fe4b0 100644
--- a/src/qml/qml/qqmltypeloader.cpp
+++ b/src/qml/qml/qqmltypeloader.cpp
@@ -51,6 +51,8 @@
#include <QtQml/qqmlextensioninterface.h>
#include <QtQml/qqmlfile.h>
+#include <qtqml_tracepoints_p.h>
+
#include <QtCore/qdir.h>
#include <QtCore/qdiriterator.h>
#include <QtCore/qfile.h>
@@ -436,6 +438,7 @@ void QQmlTypeLoader::setData(QQmlDataBlob *blob, const QString &fileName)
void QQmlTypeLoader::setData(QQmlDataBlob *blob, const QQmlDataBlob::SourceCodeData &d)
{
+ Q_TRACE_SCOPE(QQmlCompiling, blob->url());
QQmlCompilingProfiler prof(profiler(), blob);
blob->m_inCallback = true;
@@ -455,6 +458,7 @@ void QQmlTypeLoader::setData(QQmlDataBlob *blob, const QQmlDataBlob::SourceCodeD
void QQmlTypeLoader::setCachedUnit(QQmlDataBlob *blob, const QV4::CompiledData::Unit *unit)
{
+ Q_TRACE_SCOPE(QQmlCompiling, blob->url());
QQmlCompilingProfiler prof(profiler(), blob);
blob->m_inCallback = true;
diff --git a/src/qml/qtqml.tracepoints b/src/qml/qtqml.tracepoints
index 841748f201..1043d3bae3 100644
--- a/src/qml/qtqml.tracepoints
+++ b/src/qml/qtqml.tracepoints
@@ -6,9 +6,16 @@ class CompilationUnit;
class Object;
} // CompiledData
} // QV4
+class QQmlEngine;
}
QQmlObjectCreator_createInstance_entry(const QV4::CompiledData::CompilationUnit *compilationUnit, const QV4::CompiledData::Object *object, const QUrl &url)
QQmlObjectCreator_createInstance_exit(const QString &typeName)
+QQmlCompiling_entry(const QUrl &url)
+QQmlCompiling_exit()
QQmlV4_function_call_entry(const QV4::ExecutionEngine *engine, const QString &function, const QString &fileName, int line, int column)
QQmlV4_function_call_exit()
+QQmlBinding_entry(const QQmlEngine *engine, const QString &function, const QString &fileName, int line, int column)
+QQmlBinding_exit()
+QQmlHandlingSignal_entry(const QQmlEngine *engine, const QString &function, const QString &fileName, int line, int column)
+QQmlHandlingSignal_exit()
diff --git a/src/qmlworkerscript/qv4serialize.cpp b/src/qmlworkerscript/qv4serialize.cpp
index a5e62d3e35..f0a644a8b8 100644
--- a/src/qmlworkerscript/qv4serialize.cpp
+++ b/src/qmlworkerscript/qv4serialize.cpp
@@ -81,6 +81,7 @@ enum Type {
WorkerDate,
WorkerRegexp,
WorkerListModel,
+ WorkerUrl,
#if QT_CONFIG(qml_sequence_object)
WorkerSequence
#endif
@@ -142,10 +143,29 @@ static inline void *popPtr(const char *&data)
return rv;
}
+#define ALIGN(size) (((size) + 3) & ~3)
+static inline void serializeString(QByteArray &data, const QString &str, Type type)
+{
+ int length = str.length();
+ if (length > 0xFFFFFF) {
+ push(data, valueheader(WorkerUndefined));
+ return;
+ }
+ int utf16size = ALIGN(length * sizeof(quint16));
+
+ reserve(data, utf16size + sizeof(quint32));
+ push(data, valueheader(type, length));
+
+ int offset = data.size();
+ data.resize(data.size() + utf16size);
+ char *buffer = data.data() + offset;
+
+ memcpy(buffer, str.constData(), length*sizeof(QChar));
+}
+
// XXX TODO: Check that worker script is exception safe in the case of
// serialization/deserialization failures
-#define ALIGN(size) (((size) + 3) & ~3)
void Serialize::serialize(QByteArray &data, const QV4::Value &v, ExecutionEngine *engine)
{
QV4::Scope scope(engine);
@@ -159,22 +179,7 @@ void Serialize::serialize(QByteArray &data, const QV4::Value &v, ExecutionEngine
} else if (v.isBoolean()) {
push(data, valueheader(v.booleanValue() == true ? WorkerTrue : WorkerFalse));
} else if (v.isString()) {
- const QString &qstr = v.toQString();
- int length = qstr.length();
- if (length > 0xFFFFFF) {
- push(data, valueheader(WorkerUndefined));
- return;
- }
- int utf16size = ALIGN(length * sizeof(quint16));
-
- reserve(data, utf16size + sizeof(quint32));
- push(data, valueheader(WorkerString, length));
-
- int offset = data.size();
- data.resize(data.size() + utf16size);
- char *buffer = data.data() + offset;
-
- memcpy(buffer, qstr.constData(), length*sizeof(QChar));
+ serializeString(data, v.toQString(), WorkerString);
} else if (v.as<FunctionObject>()) {
// XXX TODO: Implement passing function objects between the main and
// worker scripts
@@ -259,6 +264,11 @@ void Serialize::serialize(QByteArray &data, const QV4::Value &v, ExecutionEngine
return;
}
#endif
+ const QVariant variant = engine->toVariant(v, QMetaType::QUrl, false);
+ if (variant.userType() == QMetaType::QUrl) {
+ serializeString(data, variant.value<QUrl>().toString(), WorkerUrl);
+ return;
+ }
// regular object
QV4::ScopedValue val(scope, v);
@@ -340,11 +350,14 @@ ReturnedValue Serialize::deserialize(const char *&data, ExecutionEngine *engine)
case WorkerFalse:
return QV4::Encode(false);
case WorkerString:
+ case WorkerUrl:
{
quint32 size = headersize(header);
QString qstr((const QChar *)data, size);
data += ALIGN(size * sizeof(quint16));
- return QV4::Encode(engine->newString(qstr));
+ return (type == WorkerUrl)
+ ? engine->fromVariant(QVariant::fromValue(QUrl(qstr)))
+ : Encode(engine->newString(qstr));
}
case WorkerFunction:
Q_ASSERT(!"Unreachable");
diff --git a/src/quick/qtquick.tracepoints b/src/quick/qtquick.tracepoints
new file mode 100644
index 0000000000..f6518444d2
--- /dev/null
+++ b/src/quick/qtquick.tracepoints
@@ -0,0 +1,48 @@
+QSG_renderWindow_entry()
+QSG_renderWindow_exit()
+QSG_renderScene_entry()
+QSG_renderScene_exit()
+QSG_syncAndRender_entry()
+QSG_syncAndRender_exit()
+QSG_polishAndSync_entry()
+QSG_polishAndSync_exit()
+QSG_preprocess_entry()
+QSG_preprocess_exit()
+QSG_update_entry()
+QSG_update_exit()
+
+QSG_polishItems_entry()
+QSG_polishItems_exit()
+QSG_sync_entry()
+QSG_sync_exit()
+QSG_wait_entry()
+QSG_wait_exit()
+QSG_render_entry()
+QSG_render_exit()
+QSG_swap_entry()
+QSG_swap_exit()
+QSG_animations_entry()
+QSG_animations_exit()
+
+QSG_texture_prepare_entry()
+QSG_texture_prepare_exit()
+QSG_texture_bind_entry()
+QSG_texture_bind_exit()
+QSG_texture_delete_entry()
+QSG_texture_delete_exit()
+QSG_texture_upload_entry()
+QSG_texture_upload_exit()
+QSG_texture_mipmap_entry()
+QSG_texture_mipmap_exit()
+
+QSG_binding_entry()
+QSG_binding_exit()
+QSG_prepareMaterial_entry()
+QSG_prepareMaterial_exit()
+
+QSGDistanceFieldGlyphCache_update_entry(int count)
+QSGDistanceFieldGlyphCache_update_exit()
+QSGDistanceFieldGlyphCache_glyphRender_entry()
+QSGDistanceFieldGlyphCache_glyphRender_exit()
+QSGDistanceFieldGlyphCache_glyphStore_entry()
+QSGDistanceFieldGlyphCache_glyphStore_exit()
diff --git a/src/quick/quick.pro b/src/quick/quick.pro
index 700f794af4..2f22fb2c4a 100644
--- a/src/quick/quick.pro
+++ b/src/quick/quick.pro
@@ -4,6 +4,9 @@ QT = core-private gui-private qml-private qmlmodels-private
qtConfig(qml-network): \
QT_PRIVATE += network
+TRACEPOINT_PROVIDER = $$PWD/qtquick.tracepoints
+CONFIG += qt_tracepoints
+
DEFINES += QT_NO_URL_CAST_FROM_STRING QT_NO_INTEGER_EVENT_COORDINATES
msvc:DEFINES *= _CRT_SECURE_NO_WARNINGS
solaris-cc*:QMAKE_CXXFLAGS_RELEASE -= -O2
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index c97dcb9326..c010e0cae5 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -52,6 +52,8 @@
#include <QtGui/QBackingStore>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
QSGSoftwareRenderLoop::QSGSoftwareRenderLoop()
@@ -133,20 +135,25 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (!m_windows.contains(window))
return;
}
+
+ Q_TRACE_SCOPE(QSG_renderWindow)
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
if (profileFrames)
renderTimer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -155,8 +162,10 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
//Tell the renderer about the windows backing store
auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
@@ -167,8 +176,10 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
grabContent = m_backingStores[window]->handle()->toImage();
@@ -187,6 +198,7 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index c6b463bb02..f07cc28827 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -60,6 +60,8 @@
#include <QtGui/QBackingStore>
#include <QtQuick/QQuickWindow>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// Passed from the RL to the RT when a window is removed obscured and should be
@@ -457,6 +459,8 @@ void QSGSoftwareRenderThread::sync(bool inExpose)
void QSGSoftwareRenderThread::syncAndRender()
{
+ Q_TRACE_SCOPE(QSG_syncAndRender);
+ Q_TRACE(QSG_sync_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
QElapsedTimer waitTimer;
@@ -475,6 +479,7 @@ void QSGSoftwareRenderThread::syncAndRender()
if (syncRequested)
sync(exposeRequested);
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
@@ -487,6 +492,7 @@ void QSGSoftwareRenderThread::syncAndRender()
}
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started");
+ Q_TRACE(QSG_render_entry);
if (rtAnim->isRunning()) {
wd->animationController->lock();
@@ -502,8 +508,10 @@ void QSGSoftwareRenderThread::syncAndRender()
softwareRenderer->setBackingStore(backingStore);
wd->renderSceneGraph(exposedWindow->size());
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap()))
backingStore->flush(softwareRenderer->flushRegion());
@@ -519,8 +527,10 @@ void QSGSoftwareRenderThread::syncAndRender()
wd->fireFrameSwapped();
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render");
}
@@ -532,6 +542,7 @@ void QSGSoftwareRenderThread::syncAndRender()
mutex.unlock();
}
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
}
@@ -947,13 +958,18 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
return;
}
+ Q_TRACE_SCOPE(QSG_polishAndSync);
+
+ Q_TRACE(QSG_polishItems_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
wd->polishItems();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_sync_entry);
w->updateDuringSync = false;
@@ -967,15 +983,19 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync");
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_wait_entry);
w->thread->waitCondition.wait(&w->thread->mutex);
lockedForSync = false;
w->thread->mutex.unlock();
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync");
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (!animationTimer && m_anim->isRunning()) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations");
@@ -987,6 +1007,7 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
w->window->requestUpdate();
}
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 9ccf483622..4f6efc3b36 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -62,6 +62,8 @@
#include "qsgopenglvisualizer_p.h"
#include "qsgrhivisualizer_p.h"
+#include <qtquick_tracepoints_p.h>
+
#include <algorithm>
#ifndef GL_DOUBLE
@@ -270,6 +272,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material, boo
return nullptr;
}
+ Q_TRACE_SCOPE(QSG_prepareMaterial);
if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
@@ -332,6 +335,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
return nullptr;
}
+ Q_TRACE_SCOPE(QSG_prepareMaterial);
if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 7af932eeb5..90090e1cc0 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -45,6 +45,7 @@
# include <QtGui/QOpenGLFunctions>
#endif
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
#include <QtCore/QElapsedTimer>
@@ -221,6 +222,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
if (!rootNode())
return;
+ Q_TRACE_SCOPE(QSG_renderScene);
m_is_rendering = true;
@@ -235,11 +237,14 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
m_bindable = &bindable;
preprocess();
+ Q_TRACE(QSG_binding_entry);
bindable.bind();
if (profileFrames)
bindTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_binding_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererBinding);
+ Q_TRACE(QSG_render_entry);
#if QT_CONFIG(opengl)
// Sanity check that attribute registers are disabled
@@ -259,6 +264,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
render();
if (profileFrames)
renderTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererRender);
@@ -305,6 +311,8 @@ void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
void QSGRenderer::preprocess()
{
+ Q_TRACE(QSG_preprocess_entry);
+
m_is_preprocessing = true;
QSGRootNode *root = rootNode();
@@ -331,13 +339,16 @@ void QSGRenderer::preprocess()
bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_preprocess_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererPreprocess);
+ Q_TRACE(QSG_update_entry);
nodeUpdater()->updateStates(root);
if (profileFrames)
updatePassTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_update_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererUpdate);
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index f7b07d724a..eab0369be7 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -50,6 +50,8 @@
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
static QElapsedTimer qsg_render_timer;
@@ -169,10 +171,13 @@ void QSGDistanceFieldGlyphCache::update()
if (m_pendingGlyphs.isEmpty())
return;
+ Q_TRACE_SCOPE(QSGDistanceFieldGlyphCache_update, m_pendingGlyphs.size());
+
bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled();
if (profileFrames)
qsg_render_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame);
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_entry);
QList<QDistanceField> distanceFields;
const int pendingGlyphsSize = m_pendingGlyphs.size();
@@ -189,8 +194,11 @@ void QSGDistanceFieldGlyphCache::update()
int count = m_pendingGlyphs.size();
if (profileFrames)
renderTime = qsg_render_timer.nsecsElapsed();
+
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
QQuickProfiler::SceneGraphAdaptationLayerGlyphRender);
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_entry);
m_pendingGlyphs.reset();
@@ -210,6 +218,7 @@ void QSGDistanceFieldGlyphCache::update()
int(renderTime / 1000000),
int((now - (renderTime / 1000000))));
}
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_exit);
Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
QQuickProfiler::SceneGraphAdaptationLayerGlyphStore,
(qint64)count);
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index fb460f28d6..94f15b55d4 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -60,6 +60,7 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
#include <private/qsgrhishadereffectnode_p.h>
@@ -680,20 +681,25 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
return;
}
+ Q_TRACE_SCOPE(QSG_renderWindow);
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled();
if (profileFrames)
renderTimer.start();
+ Q_TRACE(QSG_polishItems_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -748,15 +754,20 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
cd->renderSceneGraph(window->size(), effectiveOutputSize);
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
const bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255;
@@ -790,6 +801,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index a213c6efd4..4777f46f0a 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -70,6 +70,8 @@
#include <private/qsgrhishadereffectnode_p.h>
#include <private/qsgdefaultrendercontext_p.h>
+#include <qtquick_tracepoints_p.h>
+
/*
Overall design:
@@ -686,7 +688,9 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
sinceLastTime = threadTimer.nsecsElapsed();
threadTimer.start();
}
+ Q_TRACE_SCOPE(QSG_syncAndRender);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_TRACE(QSG_sync_entry);
QElapsedTimer waitTimer;
waitTimer.start();
@@ -774,6 +778,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (profileFrames)
syncTime = threadTimer.nsecsElapsed();
#endif
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
@@ -793,6 +798,8 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- rendering started");
+ Q_TRACE(QSG_render_entry);
+
// RepaintRequest may have been set in pendingUpdate in an
// updatePaintNode() invoked from sync(). We are about to do a repaint
// right now, so reset the flag. (bits other than RepaintRequest cannot
@@ -828,8 +835,10 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (profileFrames)
renderTime = threadTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
// With the rhi grabs can only be done by adding a readback and then
// blocking in a real frame. The legacy GL path never gets here with
@@ -860,10 +869,11 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (!grabRequested)
d->fireFrameSwapped();
-
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- window not ready, skipping render");
}
@@ -887,7 +897,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
int((renderTime - syncTime) / 1000000),
int(threadTimer.elapsed() - renderTime / 1000000));
-
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
@@ -1546,7 +1556,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
return;
}
-
+ Q_TRACE_SCOPE(QSG_polishAndSync);
QElapsedTimer timer;
qint64 polishTime = 0;
qint64 waitTime = 0;
@@ -1555,14 +1565,17 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_TRACE(QSG_polishItems_entry);
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
d->polishItems();
if (profileFrames)
polishTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_wait_entry);
w->updateDuringSync = false;
@@ -1577,8 +1590,11 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qCDebug(QSG_LOG_RENDERLOOP, "- wait for sync");
if (profileFrames)
waitTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_sync_entry);
+
w->thread->waitCondition.wait(&w->thread->mutex);
m_lockedForSync = false;
w->thread->mutex.unlock();
@@ -1586,8 +1602,10 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
syncTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (m_animation_timer == 0 && m_animation_driver->isRunning()) {
qCDebug(QSG_LOG_RENDERLOOP, "- advancing animations");
@@ -1608,6 +1626,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
<< ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
<< " - (on Gui thread) " << window;
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index b1c9b71c05..20d7c4557f 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -60,6 +60,8 @@
#include <private/qquickopenglshadereffectnode_p.h>
#endif
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// Single-threaded render loop with a custom animation driver. Like a
@@ -392,6 +394,7 @@ bool QSGWindowsRenderLoop::event(QEvent *event)
void QSGWindowsRenderLoop::render()
{
RLDEBUG("render");
+ Q_TRACE(QSG_render_entry);
bool rendered = false;
for (const WindowData &wd : qAsConst(m_windows)) {
if (wd.pendingUpdate) {
@@ -406,10 +409,13 @@ void QSGWindowsRenderLoop::render()
QThread::msleep(m_vsyncDelta);
}
+ Q_TRACE(QSG_render_exit);
+
if (m_animationDriver->isRunning()) {
RLDEBUG("advancing animations");
QSG_LOG_TIME_SAMPLE(time_start);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphWindowsAnimations);
+ Q_TRACE(QSG_animations_entry);
m_animationDriver->advance();
RLDEBUG("animations advanced");
@@ -417,6 +423,7 @@ void QSGWindowsRenderLoop::render()
"animations ticked in %dms",
int((qsg_render_timer.nsecsElapsed() - time_start)/1000000));
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations, 1);
// It is not given that animations triggered another maybeUpdate()
@@ -475,15 +482,20 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
if (!windowData(window))
return;
+ Q_TRACE_SCOPE(QSG_renderWindow);
+
QSG_LOG_TIME_SAMPLE(time_start);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
RLDEBUG(" - polishing");
d->polishItems();
QSG_LOG_TIME_SAMPLE(time_polished);
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -491,17 +503,22 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
d->syncSceneGraph();
if (lastDirtyWindow)
m_rc->endSync();
+ Q_TRACE(QSG_sync_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
RLDEBUG(" - rendering");
d->renderSceneGraph(window->size());
+ Q_TRACE(QSG_render_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
RLDEBUG(" - swapping");
if (!d->customRenderStage || !d->customRenderStage->swap())
m_gl->swapBuffers(window);
+ Q_TRACE(QSG_swap_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
index 75a874424a..18c72286d1 100644
--- a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
@@ -59,6 +59,8 @@
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
#ifndef GL_BGRA
@@ -250,14 +252,17 @@ void AtlasBase::bind(QSGTexture::Filtering filtering)
if (profileFrames)
qsg_renderer_timer.start();
+ Q_TRACE_SCOPE(QSG_texture_prepare);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+ Q_TRACE(QSG_texture_upload_entry);
uploadPendingTexture(i);
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
diff --git a/src/quick/scenegraph/util/qsgplaintexture.cpp b/src/quick/scenegraph/util/qsgplaintexture.cpp
index 0361a941db..cbc226fd6e 100644
--- a/src/quick/scenegraph/util/qsgplaintexture.cpp
+++ b/src/quick/scenegraph/util/qsgplaintexture.cpp
@@ -53,6 +53,8 @@
#endif
#include <QtGui/private/qrhi_p.h>
+#include <qtquick_tracepoints_p.h>
+
#if QT_CONFIG(opengl)
static QElapsedTimer qsg_renderer_timer;
#endif
@@ -150,9 +152,11 @@ void QSGPlainTexture::setTextureId(int id) // legacy (GL-only)
void QSGPlainTexture::bind() // legacy (GL-only)
{
#if QT_CONFIG(opengl)
+ Q_TRACE_SCOPE(QSG_texture_prepare);
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
+ Q_TRACE_SCOPE(QSG_texture_bind);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
if (mipmapFiltering() != QSGTexture::None && !m_mipmaps_generated) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -174,6 +178,7 @@ void QSGPlainTexture::bind() // legacy (GL-only)
if (m_image.isNull()) {
if (m_texture_id && m_owns_texture) {
+ Q_TRACE_SCOPE(QSG_texture_delete);
funcs->glDeleteTextures(1, &m_texture_id);
qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture deleted in %dms - %dx%d",
(int) qsg_renderer_timer.elapsed(),
@@ -189,6 +194,8 @@ void QSGPlainTexture::bind() // legacy (GL-only)
return;
}
+ Q_TRACE(QSG_texture_bind_entry);
+
if (m_texture_id == 0)
funcs->glGenTextures(1, &m_texture_id);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
@@ -196,8 +203,10 @@ void QSGPlainTexture::bind() // legacy (GL-only)
qint64 bindTime = 0;
if (profileFrames)
bindTime = qsg_renderer_timer.nsecsElapsed();
+ Q_TRACE(QSG_texture_bind_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareBind);
+ Q_TRACE(QSG_texture_upload_entry);
// ### TODO: check for out-of-memory situations...
@@ -232,8 +241,10 @@ void QSGPlainTexture::bind() // legacy (GL-only)
qint64 uploadTime = 0;
if (profileFrames)
uploadTime = qsg_renderer_timer.nsecsElapsed();
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
+ Q_TRACE(QSG_texture_mipmap_entry);
if (mipmapFiltering() != QSGTexture::None) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -252,6 +263,7 @@ void QSGPlainTexture::bind() // legacy (GL-only)
int((mipmapTime - uploadTime)/1000000),
m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
}
+ Q_TRACE(QSG_texture_mipmap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareMipmap);
diff --git a/src/quick/scenegraph/util/qsgrhiatlastexture.cpp b/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
index 3dc1f5f526..6b5f1aec4f 100644
--- a/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
@@ -49,6 +49,9 @@
#include <private/qquickprofiler_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgtexture_p.h>
+
+#include <qtquick_tracepoints_p.h>
+
#if 0
#include <private/qsgcompressedtexture_p.h>
#include <private/qsgcompressedatlastexture_p.h>
@@ -197,14 +200,17 @@ void AtlasBase::updateRhiTexture(QRhiResourceUpdateBatch *resourceUpdates)
if (profileFrames)
qsg_renderer_timer.start();
+ Q_TRACE_SCOPE(QSG_texture_prepare);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+ Q_TRACE(QSG_texture_upload_entry);
enqueueTextureUpload(t, resourceUpdates);
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
diff --git a/src/quick/util/qquickstyledtext.cpp b/src/quick/util/qquickstyledtext.cpp
index 7d545cdb2f..08d06c66ab 100644
--- a/src/quick/util/qquickstyledtext.cpp
+++ b/src/quick/util/qquickstyledtext.cpp
@@ -89,8 +89,8 @@ public:
QQmlContext *context,
bool preloadImages,
bool *fontSizeModified)
- : text(t), layout(l), imgTags(&imgTags), baseFont(layout.font()), baseUrl(baseUrl), hasNewLine(true), nbImages(0), updateImagePositions(false)
- , preFormat(false), prependSpace(false), hasSpace(true), preloadImages(preloadImages), fontSizeModified(fontSizeModified), context(context)
+ : text(t), layout(l), imgTags(&imgTags), baseFont(layout.font()), baseUrl(baseUrl),
+ fontSizeModified(fontSizeModified), context(context), preloadImages(preloadImages)
{
}
@@ -122,15 +122,15 @@ public:
QFont baseFont;
QStack<List> listStack;
QUrl baseUrl;
- bool hasNewLine;
- int nbImages;
- bool updateImagePositions;
- bool preFormat;
- bool prependSpace;
- bool hasSpace;
- bool preloadImages;
bool *fontSizeModified;
QQmlContext *context;
+ int nbImages = 0;
+ bool hasNewLine = true;
+ bool updateImagePositions = false;
+ bool preFormat = false;
+ bool prependSpace = false;
+ bool hasSpace = true;
+ bool preloadImages;
static const QChar lessThan;
static const QChar greaterThan;
diff --git a/tests/auto/qml/qquickworkerscript/tst_qquickworkerscript.cpp b/tests/auto/qml/qquickworkerscript/tst_qquickworkerscript.cpp
index 122e14a633..bb4c9a7c1e 100644
--- a/tests/auto/qml/qquickworkerscript/tst_qquickworkerscript.cpp
+++ b/tests/auto/qml/qquickworkerscript/tst_qquickworkerscript.cpp
@@ -168,6 +168,7 @@ void tst_QQuickWorkerScript::messaging_data()
QRegExp::RegExp2));
QTest::newRow("regularexpression") << QVariant::fromValue(QRegularExpression(
"^\\d\\d?$", QRegularExpression::CaseInsensitiveOption));
+ QTest::newRow("url") << QVariant::fromValue(QUrl("http://example.com/foo/bar"));
}
void tst_QQuickWorkerScript::messaging_sendQObjectList()
diff --git a/tools/qmllint/scopetree.h b/tools/qmllint/scopetree.h
index 4b0d4a9539..d6f0a2c171 100644
--- a/tools/qmllint/scopetree.h
+++ b/tools/qmllint/scopetree.h
@@ -132,7 +132,11 @@ public:
ScopeType scopeType() const { return m_scopeType; }
- void addMethods(const QHash<QString, MetaMethod> &methods) { m_methods.unite(methods); }
+ void addMethods(const QHash<QString, MetaMethod> &methods)
+ {
+ for (auto it = methods.begin(), end = methods.end(); it != end; ++it)
+ m_methods.insert(it.key(), it.value());
+ }
void addMethod(const MetaMethod &method) { m_methods.insert(method.methodName(), method); }
QHash<QString, MetaMethod> methods() const { return m_methods; }