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-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp45
-rw-r--r--tests/auto/quick/touchmouse/tst_touchmouse.cpp50
2 files changed, 49 insertions, 46 deletions
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index 44cd1dd656..381da76fa3 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -631,9 +631,10 @@ void tst_qquickwindow::touchEvent_basic()
topItem->setSize(QSizeF(150, 150));
QPointF pos(10, 10);
+ QTest::QTouchEventSequence touchSeq = QTest::touchEvent(window, touchDevice, false);
// press single point
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(),window).commit();
QQuickTouchUtils::flush(window);
QTRY_COMPARE(topItem->lastEvent.touchPoints.count(), 1);
@@ -643,11 +644,11 @@ void tst_qquickwindow::touchEvent_basic()
// would put the decorated window at that position rather than the window itself.
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
topItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, topItem->mapToScene(pos).toPoint(), window).commit();
// press multiple points
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window)
- .press(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(), window)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
@@ -656,35 +657,35 @@ void tst_qquickwindow::touchEvent_basic()
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, window, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
topItem->reset();
bottomItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, topItem->mapToScene(pos).toPoint(), window).release(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, topItem->mapToScene(pos).toPoint(), window).release(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
// touch point on top item moves to bottom item, but top item should still receive the event
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).move(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.move(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
topItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
// touch point on bottom item moves to top item, but bottom item should still receive the event
- QTest::touchEvent(window, touchDevice).press(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).move(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.move(0, topItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchUpdate, window, Qt::TouchPointMoved,
makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos), pos)));
bottomItem->reset();
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
// a single stationary press on an item shouldn't cause an event
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).stationary(0)
- .press(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.stationary(0)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1); // received press only, not stationary
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
@@ -696,13 +697,13 @@ void tst_qquickwindow::touchEvent_basic()
// cleanup: what is pressed must be released
// Otherwise you will get an assertion failure:
// ASSERT: "itemForTouchPointId.isEmpty()" in file items/qquickwindow.cpp
- QTest::touchEvent(window, touchDevice).release(0, pos.toPoint(), window).release(1, pos.toPoint(), window);
+ touchSeq.release(0, pos.toPoint(), window).release(1, pos.toPoint(), window).commit();
QQuickTouchUtils::flush(window);
// move touch point from top item to bottom, and release
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(),window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(),window);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(),window).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, window, Qt::TouchPointReleased,
@@ -710,13 +711,13 @@ void tst_qquickwindow::touchEvent_basic()
topItem->reset();
// release while another point is pressed
- QTest::touchEvent(window, touchDevice).press(0, topItem->mapToScene(pos).toPoint(),window)
- .press(1, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.press(0, topItem->mapToScene(pos).toPoint(),window)
+ .press(1, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).move(0, bottomItem->mapToScene(pos).toPoint(), window);
+ touchSeq.move(0, bottomItem->mapToScene(pos).toPoint(), window).commit();
QQuickTouchUtils::flush(window);
- QTest::touchEvent(window, touchDevice).release(0, bottomItem->mapToScene(pos).toPoint(), window)
- .stationary(1);
+ touchSeq.release(0, bottomItem->mapToScene(pos).toPoint(), window)
+ .stationary(1).commit();
QQuickTouchUtils::flush(window);
QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
diff --git a/tests/auto/quick/touchmouse/tst_touchmouse.cpp b/tests/auto/quick/touchmouse/tst_touchmouse.cpp
index a69cd5bc34..2fc56c2ad8 100644
--- a/tests/auto/quick/touchmouse/tst_touchmouse.cpp
+++ b/tests/auto/quick/touchmouse/tst_touchmouse.cpp
@@ -824,6 +824,7 @@ void tst_TouchMouse::buttonOnTouch()
EventItem *eventItem4 = window->rootObject()->findChild<EventItem*>("eventItem4");
QVERIFY(eventItem4);
+ QTest::QTouchEventSequence touchSeq = QTest::touchEvent(window.data(), device, false);
// Test the common case of a mouse area on top of pinch
eventItem1->setAcceptedMouseButtons(Qt::LeftButton);
@@ -835,9 +836,9 @@ void tst_TouchMouse::buttonOnTouch()
// Normal touch click
QPoint p1 = QPoint(10, 110);
- QTest::touchEvent(window.data(), device).press(0, p1, window.data());
+ touchSeq.press(0, p1, window.data()).commit();
QQuickTouchUtils::flush(window.data());
- QTest::touchEvent(window.data(), device).release(0, p1, window.data());
+ touchSeq.release(0, p1, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(eventItem1->eventList.size(), 5);
QCOMPARE(eventItem1->eventList.at(0).type, QEvent::TouchBegin);
@@ -860,9 +861,9 @@ void tst_TouchMouse::buttonOnTouch()
QPoint p2 = QPoint(60, 10);
// Start the events after each other
- QTest::touchEvent(window.data(), device).press(0, p1, window.data());
+ touchSeq.press(0, p1, window.data()).commit();
QQuickTouchUtils::flush(window.data());
- QTest::touchEvent(window.data(), device).stationary(0).press(1, p2, window.data());
+ touchSeq.stationary(0).press(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(button1->scale(), 1.0);
@@ -870,24 +871,24 @@ void tst_TouchMouse::buttonOnTouch()
// This event seems to be discarded, let's ignore it for now until someone digs into pincharea
p1 -= QPoint(10, 0);
p2 += QPoint(10, 0);
- QTest::touchEvent(window.data(), device).move(0, p1, window.data()).move(1, p2, window.data());
+ touchSeq.move(0, p1, window.data()).move(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
p1 -= QPoint(10, 0);
p2 += QPoint(10, 0);
- QTest::touchEvent(window.data(), device).move(0, p1, window.data()).move(1, p2, window.data());
+ touchSeq.move(0, p1, window.data()).move(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
// QCOMPARE(button1->scale(), 1.5);
qDebug() << "Button scale: " << button1->scale();
p1 -= QPoint(10, 0);
p2 += QPoint(10, 0);
- QTest::touchEvent(window.data(), device).move(0, p1, window.data()).move(1, p2, window.data());
+ touchSeq.move(0, p1, window.data()).move(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
// QCOMPARE(button1->scale(), 2.0);
qDebug() << "Button scale: " << button1->scale();
- QTest::touchEvent(window.data(), device).release(0, p1, window.data()).release(1, p2, window.data());
+ touchSeq.release(0, p1, window.data()).release(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
// QVERIFY(eventItem1->eventList.isEmpty());
// QCOMPARE(button1->scale(), 2.0);
@@ -901,7 +902,7 @@ void tst_TouchMouse::buttonOnTouch()
button1->setScale(1.0);
p1 = QPoint(40, 110);
p2 = QPoint(60, 110);
- QTest::touchEvent(window.data(), device).press(0, p1, window.data()).press(1, p2, window.data());
+ touchSeq.press(0, p1, window.data()).press(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(button1->scale(), 1.0);
QCOMPARE(eventItem1->eventList.count(), 2);
@@ -911,24 +912,24 @@ void tst_TouchMouse::buttonOnTouch()
// This event seems to be discarded, let's ignore it for now until someone digs into pincharea
p1 -= QPoint(10, 0);
p2 += QPoint(10, 0);
- QTest::touchEvent(window.data(), device).move(0, p1, window.data()).move(1, p2, window.data());
+ touchSeq.move(0, p1, window.data()).move(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
p1 -= QPoint(10, 0);
p2 += QPoint(10, 0);
- QTest::touchEvent(window.data(), device).move(0, p1, window.data()).move(1, p2, window.data());
+ touchSeq.move(0, p1, window.data()).move(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
//QCOMPARE(button1->scale(), 1.5);
qDebug() << button1->scale();
p1 -= QPoint(10, 0);
p2 += QPoint(10, 0);
- QTest::touchEvent(window.data(), device).move(0, p1, window.data()).move(1, p2, window.data());
+ touchSeq.move(0, p1, window.data()).move(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
qDebug() << button1->scale();
//QCOMPARE(button1->scale(), 2.0);
- QTest::touchEvent(window.data(), device).release(0, p1, window.data()).release(1, p2, window.data());
+ touchSeq.release(0, p1, window.data()).release(1, p2, window.data()).commit();
QQuickTouchUtils::flush(window.data());
// QCOMPARE(eventItem1->eventList.size(), 99);
qDebug() << button1->scale();
@@ -1334,6 +1335,7 @@ void tst_TouchMouse::touchPointDeliveryOrder()
QPoint pLeftMiddle = QPoint(200, 100);
QPoint pRightMiddle = QPoint(350, 100);
+ QTest::QTouchEventSequence touchSeq = QTest::touchEvent(window.data(), device, false);
QVector<QQuickItem*> events;
EventItem *background = window->rootObject()->findChild<EventItem*>("background");
@@ -1349,7 +1351,7 @@ void tst_TouchMouse::touchPointDeliveryOrder()
connect(middle, &EventItem::onTouchEvent, [&events](QQuickItem* receiver){ events.append(receiver); });
connect(right, &EventItem::onTouchEvent, [&events](QQuickItem* receiver){ events.append(receiver); });
- QTest::touchEvent(window.data(), device).press(0, pLeft, window.data());
+ touchSeq.press(0, pLeft, window.data()).commit();
QQuickTouchUtils::flush(window.data());
// Touch on left, then background
@@ -1359,7 +1361,7 @@ void tst_TouchMouse::touchPointDeliveryOrder()
events.clear();
// New press events are deliverd first, the stationary point was not accepted, thus it doesn't get delivered
- QTest::touchEvent(window.data(), device).stationary(0).press(1, pRightMiddle, window.data());
+ touchSeq.stationary(0).press(1, pRightMiddle, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(events.size(), 3);
QCOMPARE(events.at(0), middle);
@@ -1367,49 +1369,49 @@ void tst_TouchMouse::touchPointDeliveryOrder()
QCOMPARE(events.at(2), background);
events.clear();
- QTest::touchEvent(window.data(), device).release(0, pLeft, window.data()).release(1, pRightMiddle, window.data());
+ touchSeq.release(0, pLeft, window.data()).release(1, pRightMiddle, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(events.size(), 0); // no accepted events
// Two presses, the first point should come first
- QTest::touchEvent(window.data(), device).press(0, pLeft, window.data()).press(1, pRight, window.data());
+ touchSeq.press(0, pLeft, window.data()).press(1, pRight, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(events.size(), 3);
QCOMPARE(events.at(0), left);
QCOMPARE(events.at(1), right);
QCOMPARE(events.at(2), background);
- QTest::touchEvent(window.data(), device).release(0, pLeft, window.data()).release(1, pRight, window.data());
+ touchSeq.release(0, pLeft, window.data()).release(1, pRight, window.data()).commit();
events.clear();
// Again, pressing right first
- QTest::touchEvent(window.data(), device).press(0, pRight, window.data()).press(1, pLeft, window.data());
+ touchSeq.press(0, pRight, window.data()).press(1, pLeft, window.data()).commit();
QQuickTouchUtils::flush(window.data());
QCOMPARE(events.size(), 3);
QCOMPARE(events.at(0), right);
QCOMPARE(events.at(1), left);
QCOMPARE(events.at(2), background);
- QTest::touchEvent(window.data(), device).release(0, pRight, window.data()).release(1, pLeft, window.data());
+ touchSeq.release(0, pRight, window.data()).release(1, pLeft, window.data()).commit();
events.clear();
// Two presses, both hitting the middle item on top, then branching left and right, then bottom
// Each target should be offered the events exactly once, middle first, left must come before right (id 0)
- QTest::touchEvent(window.data(), device).press(0, pLeftMiddle, window.data()).press(1, pRightMiddle, window.data());
+ touchSeq.press(0, pLeftMiddle, window.data()).press(1, pRightMiddle, window.data()).commit();
QCOMPARE(events.size(), 4);
QCOMPARE(events.at(0), middle);
QCOMPARE(events.at(1), left);
QCOMPARE(events.at(2), right);
QCOMPARE(events.at(3), background);
- QTest::touchEvent(window.data(), device).release(0, pLeftMiddle, window.data()).release(1, pRightMiddle, window.data());
+ touchSeq.release(0, pLeftMiddle, window.data()).release(1, pRightMiddle, window.data()).commit();
events.clear();
- QTest::touchEvent(window.data(), device).press(0, pRightMiddle, window.data()).press(1, pLeftMiddle, window.data());
+ touchSeq.press(0, pRightMiddle, window.data()).press(1, pLeftMiddle, window.data()).commit();
qDebug() << events;
QCOMPARE(events.size(), 4);
QCOMPARE(events.at(0), middle);
QCOMPARE(events.at(1), right);
QCOMPARE(events.at(2), left);
QCOMPARE(events.at(3), background);
- QTest::touchEvent(window.data(), device).release(0, pRightMiddle, window.data()).release(1, pLeftMiddle, window.data());
+ touchSeq.release(0, pRightMiddle, window.data()).release(1, pLeftMiddle, window.data()).commit();
}
void tst_TouchMouse::hoverEnabled()