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-rw-r--r--src/qml/util/qqmlpropertymap.h4
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h4
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h4
-rw-r--r--tests/auto/headersclean/headersclean.pro2
4 files changed, 6 insertions, 8 deletions
diff --git a/src/qml/util/qqmlpropertymap.h b/src/qml/util/qqmlpropertymap.h
index cd3516a907..5c79f08926 100644
--- a/src/qml/util/qqmlpropertymap.h
+++ b/src/qml/util/qqmlpropertymap.h
@@ -83,8 +83,8 @@ protected:
virtual QVariant updateValue(const QString &key, const QVariant &input);
template<class DerivedType>
- QQmlPropertyMap(DerivedType *derived, QObject *parent)
- : QObject(*allocatePrivate(), parent)
+ QQmlPropertyMap(DerivedType *derived, QObject *parentObj)
+ : QObject(*allocatePrivate(), parentObj)
{
Q_UNUSED(derived)
init(&DerivedType::staticMetaObject);
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 25ac93b2c5..877ea1c4b5 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -142,8 +142,8 @@ class QSGSimpleMaterial : public QSGMaterial
{
public:
#ifndef qdoc
- QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
- : m_state(state)
+ QSGSimpleMaterial(const State &aState, PtrShaderCreateFunc func)
+ : m_state(aState)
, m_func(func)
{
}
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
index 7fc06c7927..822084b463 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.h
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -61,10 +61,10 @@ public:
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
- void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
+ void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
- void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
+ void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
diff --git a/tests/auto/headersclean/headersclean.pro b/tests/auto/headersclean/headersclean.pro
index 6d2f74a6bc..4457fe1c38 100644
--- a/tests/auto/headersclean/headersclean.pro
+++ b/tests/auto/headersclean/headersclean.pro
@@ -1,4 +1,2 @@
QT = qml quick qmltest qmldevtools
load(qt_headersclean)
-# shadowing problems in scenegraph, allow it for now
-*-g++*: QMAKE_CXXFLAGS -= -Wshadow