aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp67
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h5
2 files changed, 42 insertions, 30 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 52a293871c..42a6c23982 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -316,7 +317,7 @@ void Updater::updateStates(QSGNode *n)
void Updater::visitNode(Node *n)
{
- if (m_added == 0 && n->dirtyState == 0 && m_force_update == 0 && m_transformChange == 0)
+ if (m_added == 0 && n->dirtyState == 0 && m_force_update == 0 && m_transformChange == 0 && m_opacityChange == 0)
return;
int count = m_added;
@@ -393,13 +394,10 @@ void Updater::visitOpacityNode(Node *n)
if (was != is) {
renderer->m_rebuild = Renderer::FullRebuild;
n->isOpaque = is;
- } else if (!is) {
- renderer->invalidateAlphaBatchesForRoot(m_roots.last());
- renderer->m_rebuild |= Renderer::BuildBatches;
}
- ++m_force_update;
+ ++m_opacityChange;
SHADOWNODE_TRAVERSE(n) visitNode(*child);
- --m_force_update;
+ --m_opacityChange;
} else {
if (m_added > 0)
n->isOpaque = on->opacity() > OPAQUE_LIMIT;
@@ -490,9 +488,16 @@ void Updater::visitGeometryNode(Node *n)
} else {
renderer->m_rebuild |= Renderer::FullRebuild;
}
- } else if (m_transformChange) {
- Element *e = n->element();
- e->translateOnlyToRoot = QMatrix4x4_Accessor::isTranslate(*gn->matrix());
+ } else {
+ if (m_transformChange) {
+ Element *e = n->element();
+ e->translateOnlyToRoot = QMatrix4x4_Accessor::isTranslate(*gn->matrix());
+ }
+ if (m_opacityChange) {
+ Element *e = n->element();
+ if (e->batch)
+ renderer->invalidateBatchAndOverlappingRenderOrders(e->batch);
+ }
}
SHADOWNODE_TRAVERSE(n) visitNode(*child);
@@ -969,12 +974,7 @@ void Renderer::nodeWasTransformed(Node *node, int *vertexCount)
e->boundsComputed = false;
if (e->batch) {
if (!e->batch->isOpaque) {
- if (e->root) {
- m_taggedRoots << e->root;
- m_rebuild |= BuildRenderListsForTaggedRoots;
- } else {
- m_rebuild |= FullRebuild;
- }
+ invalidateBatchAndOverlappingRenderOrders(e->batch);
} else if (e->batch->merged) {
e->batch->needsUpload = true;
}
@@ -1174,15 +1174,8 @@ void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
e->boundsComputed = false;
Batch *b = e->batch;
if (b) {
- if (!e->batch->geometryWasChanged(gn)) {
- m_rebuild |= Renderer::FullRebuild;
- } else if (!b->isOpaque) {
- if (e->root) {
- m_taggedRoots << e->root;
- m_rebuild |= BuildRenderListsForTaggedRoots;
- } else {
- m_rebuild |= FullRebuild;
- }
+ if (!e->batch->geometryWasChanged(gn) || !e->batch->isOpaque) {
+ invalidateBatchAndOverlappingRenderOrders(e->batch);
} else {
b->needsUpload = true;
}
@@ -1195,7 +1188,7 @@ void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
if (e) {
if (e->batch) {
if (!e->batch->isMaterialCompatible(e))
- m_rebuild = Renderer::FullRebuild;
+ invalidateBatchAndOverlappingRenderOrders(e->batch);
} else {
m_rebuild |= Renderer::BuildBatches;
}
@@ -1425,13 +1418,26 @@ void Renderer::buildRenderListsFromScratch()
buildRenderLists(rootNode());
}
-void Renderer::invalidateAlphaBatchesForRoot(Node *root)
+void Renderer::invalidateBatchAndOverlappingRenderOrders(Batch *batch)
{
+ Q_ASSERT(batch);
+ Q_ASSERT(batch->first);
+
+ int first = batch->first->order;
+ int last = batch->lastOrderInBatch;
+ batch->invalidate();
+
for (int i=0; i<m_alphaBatches.size(); ++i) {
Batch *b = m_alphaBatches.at(i);
- if (b->root == root || root == 0)
- b->invalidate();
+ if (b->first) {
+ int bf = b->first->order;
+ int bl = b->lastOrderInBatch;
+ if (bl > first && bf < last)
+ b->invalidate();
+ }
}
+
+ m_rebuild |= BuildBatches;
}
/* Clean up batches by making it a consecutive list of "valid"
@@ -1491,6 +1497,8 @@ void Renderer::prepareOpaqueBatches()
next = ej;
}
}
+
+ batch->lastOrderInBatch = next->order;
}
}
@@ -1593,6 +1601,8 @@ void Renderer::prepareAlphaBatches()
overlapBounds |= ej->bounds;
}
}
+
+ batch->lastOrderInBatch = next->order;
}
@@ -2325,7 +2335,6 @@ void Renderer::render()
type += " batches";
}
-
qDebug() << "Renderer::render()" << this << type;
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 0aa84da185..379c0ee00e 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -264,6 +264,8 @@ struct Batch
int vertexCount;
int indexCount;
+ int lastOrderInBatch;
+
uint isOpaque : 1;
uint needsUpload : 1;
uint merged : 1;
@@ -351,6 +353,7 @@ private:
int m_added;
int m_transformChange;
+ int m_opacityChange;
QMatrix4x4 m_identityMatrix;
};
@@ -422,7 +425,7 @@ private:
void prepareOpaqueBatches();
bool checkOverlap(int first, int last, const Rect &bounds);
void prepareAlphaBatches();
- void invalidateAlphaBatchesForRoot(Node *root);
+ void invalidateBatchAndOverlappingRenderOrders(Batch *batch);
void uploadBatch(Batch *b);
void uploadMergedElement(Element *e, int vaOffset, char **vertexData, char **zData, char **indexData, quint16 *iBase, int *indexCount);